Search found 49 matches
- Thu Dec 09, 2004 9:46 am
- Forum: Client, Server and Anticheat Talk
- Topic: Testing the R1Q2 Client
- Replies: 25
- Views: 719
Jumping is highly reliant on the packets/sec (cl_maxfps) you send in order to perform some of the harder ones. If you play the jump mod, try setting cl_async 0 so that R1Q2 acts like normal Q2 (ie a packet for every frame) and you should find it becomes easier to perform trick jumps with. Where can ...
- Wed Dec 08, 2004 7:49 am
- Forum: Client, Server and Anticheat Talk
- Topic: helping ppl to set up r1q2ded
- Replies: 49
- Views: 2241
Thanks for reminding me - there's an update to the updater tool. If you're not using 0.0.6, I suggest you update it as I added digital signature checks to guarantee authenticity of updated files. There's also a few undocumented features to the updater: run with -q to never prompt for ENTER after run...
- Sat Dec 04, 2004 11:22 pm
- Forum: Client, Server and Anticheat Talk
- Topic: Testing the R1Q2 Client
- Replies: 25
- Views: 719
It's only becuse CL_InitLocal is called after most other subsytems have already registered their commands, and because connect is added after cmd / changing. Alphabetical perhaps? But either way, there is no evidence to suggest this was by design. Hence why r<TAB> brings up rcon, not reconnect as mo...
- Fri Dec 03, 2004 11:27 am
- Forum: Client, Server and Anticheat Talk
- Topic: Testing the R1Q2 Client
- Replies: 25
- Views: 719
- Thu Dec 02, 2004 9:02 am
- Forum: Client, Server and Anticheat Talk
- Topic: Testing the R1Q2 Client
- Replies: 25
- Views: 719
- Wed Dec 01, 2004 1:50 pm
- Forum: Client, Server and Anticheat Talk
- Topic: Testing the R1Q2 Client
- Replies: 25
- Views: 719
Thanks for trying my client, and thanks for the feedback :). RE: The favorite servers, if you disconnect before going to the address book you should be able to get them again. I will fix this in a future release so you can use the address book whilst still connected. If you don't want the 32 bit tex...
- Tue Nov 30, 2004 11:50 am
- Forum: Client, Server and Anticheat Talk
- Topic: Net_getpacket problem
- Replies: 8
- Views: 257
If you are running a listen server (ie not dedicated), ICMP unreachable packets will cause your client (and thus the server) to drop unless a patch to the network code is used. The solution is to run a dedicated server and then connect to it locally. I would recommend R1Q2 r1q2ded/dedicated.exe as a...
- Sun Nov 28, 2004 1:15 pm
- Forum: Client, Server and Anticheat Talk
- Topic: helping ppl to set up r1q2ded
- Replies: 49
- Views: 2241
Good mapping being good vis blocking and low number of entities where possible. As I said I'm not sure why AQ2 would generate such a problem as from what I've seen there don't appear to be too many entities on AQ2 maps like items, gibs, etc. Even Q2 deathmatch probably would have more in my opinion....
- Sun Nov 28, 2004 12:31 pm
- Forum: Client, Server and Anticheat Talk
- Topic: helping ppl to set up r1q2ded
- Replies: 49
- Views: 2241
Good mapping should pretty much solve the problem. I'm really not sure how it can occur on AQ2 as I thought that there weren't that many entities in a standard game. Compare it to the Q2 Gloom mod where there are sometimes 30+ players on a server and wide open areas with structures from each side, g...
- Fri Nov 26, 2004 8:01 am
- Forum: Client, Server and Anticheat Talk
- Topic: helping ppl to set up r1q2ded
- Replies: 49
- Views: 2241
It isn't selective - it just fits as much as it can starting from entity 0 and proceeds until the packet gets too big. I may try and re-order it sometime, but this is a function that runs very frequently for every client so I want to try and keep it as fast as possible. Map objects like target_speak...
- Fri Nov 26, 2004 6:57 am
- Forum: Client, Server and Anticheat Talk
- Topic: helping ppl to set up r1q2ded
- Replies: 49
- Views: 2241
- Thu Nov 25, 2004 8:30 am
- Forum: Client, Server and Anticheat Talk
- Topic: helping ppl to set up r1q2ded
- Replies: 49
- Views: 2241
- Tue Nov 16, 2004 4:28 am
- Forum: Client, Server and Anticheat Talk
- Topic: helping ppl to set up r1q2ded
- Replies: 49
- Views: 2241
I had this problem before, without r1q2 changed some cl_maxfps settings, and I have it less often now, though it still occasionally occurs. What's the relevance, I hear you say. Well, a bit off topic, but can someone explain to me why that bit of code is in every client? What would happen if you re...
- Wed Nov 10, 2004 5:46 pm
- Forum: Client, Server and Anticheat Talk
- Topic: helping ppl to set up r1q2ded
- Replies: 49
- Views: 2241
- Thu Oct 21, 2004 3:42 pm
- Forum: Client, Server and Anticheat Talk
- Topic: helping ppl to set up r1q2ded
- Replies: 49
- Views: 2241
pps = packets per second, which is equivelant to the FPS for most clients. Are you sure everything is the same for both servers? Same map, same players visible at once, etc. The only thing that this bug is dependant on is the FPS your client gets aka packets/sec. So the only thing I can think is som...