Search found 49 matches
- Thu Oct 21, 2004 2:31 pm
- Forum: Client, Server and Anticheat Talk
- Topic: helping ppl to set up r1q2ded
- Replies: 49
- Views: 1978
The bug exhibited there is a Q2 physics bug. It is NOT caused by R1Q2 server, it is caused by this code that is in every Q2 client/server. if (pml.velocity[2] < -200) { pm->s.pm_flags |= PMF_TIME_LAND; // don't allow another jump for a little while if (pml.velocity[2] < -400) pm->s.pm_time = 25; els...
- Thu Oct 21, 2004 6:28 am
- Forum: Client, Server and Anticheat Talk
- Topic: helping ppl to set up r1q2ded
- Replies: 49
- Views: 1978
- Thu Oct 21, 2004 2:08 am
- Forum: Client, Server and Anticheat Talk
- Topic: helping ppl to set up r1q2ded
- Replies: 49
- Views: 1978
i have to say, that im having a problem with strafing decently on the servers with r1ch installed, where i dont have any problems with strafing on servers without r1ch. I find this rather strange because nothing is altered on the server which would cause different player movement (PMove function is...
- Tue Sep 28, 2004 3:30 am
- Forum: Client, Server and Anticheat Talk
- Topic: local lag with dedicated server
- Replies: 6
- Views: 176
Your problem is that your client is consuming all your CPU time to the server is in effect frozen. Then when the server gets a chunk of CPU time all the pending packets rush in at once, hence why the R1Q2 server kicks you as it think it is being flooded. To fix this, simply set the server as a high ...