Search found 8 matches
- Sat Sep 20, 2003 11:01 am
- Forum: General
- Topic: llsound 1 and lag
- Replies: 36
- Views: 1369
- Sat Sep 20, 2003 10:33 am
- Forum: General
- Topic: llsound 1 and lag
- Replies: 36
- Views: 1369
Igor_Rock, JBravo and Slicer still do some work on it as far as I know, but Igor is the main develpoer from what I can work out. http://sourceforge.net/projects/aq2-tng/ Could always try ETE to see if it has the same problem as they both use the same lowlag source code as far as I'm aware, but do co...
- Sat Sep 20, 2003 10:16 am
- Forum: General
- Topic: llsound 1 and lag
- Replies: 36
- Views: 1369
- Sat Sep 20, 2003 9:57 am
- Forum: General
- Topic: llsound 1 and lag
- Replies: 36
- Views: 1369
Well assuming it does cause you guys lag with it set to 1 when its infact suppose to decrease lag then this would be a bug. If we could prove it is a bug maybe the TNG could look at it and if they did find a problem and correct it so it works properly then this would be even better for your connecti...
- Sat Sep 20, 2003 8:50 am
- Forum: General
- Topic: llsound 1 and lag
- Replies: 36
- Views: 1369
It will only turn into a whine if you guys start whining ... if we stick to the subject then it wont be :wink: Obviosly people in other countries will feel it worse because of there connection but there still should be a way of proving or disproving it, people with modem connections in the uk may se...
- Sat Sep 20, 2003 8:05 am
- Forum: General
- Topic: llsound 1 and lag
- Replies: 36
- Views: 1369
llsound 1 and lag
Hey guys, right as Franki has bought up in a different thread he's reported that llsound 1 cause him lag, a couple of other players have said this to. Now franki did approach me to change the llsound setting on jolt because of this lag which I thought fair enough if it causes lag ok. So I went of an...
- Fri Sep 19, 2003 7:21 pm
- Forum: ESAQL History
- Topic: Client settings
- Replies: 79
- Views: 9137
- Fri Sep 19, 2003 6:31 am
- Forum: ESAQL History
- Topic: Client settings
- Replies: 79
- Views: 9137
I completley agree with Morpher. The way that quake2 works allow you to change pretty much anything todo with the game to help you like gl_mod, gl_clear, cl_pitchspeed etc ... The only time these come to light is when like now other players find out what another player has been using and they deem i...