Search found 4 matches

by sui
Fri Jun 23, 2006 1:21 pm
Forum: Level Design & Editing
Topic: Dirty Quake source code
Replies: 12
Views: 500

I dont think any of Dirty's features would fit into TNG. I agree with you that most DQ2 features wouldn´t fit into TNG, because some of them like climbing up walls or akimbo M4 (!) would dramatically unbalance the gameplay of AQ2. But what about some "eye candy"-features, e.g. the more &q...
by sui
Fri Jun 23, 2006 5:24 am
Forum: Level Design & Editing
Topic: Dirty Quake source code
Replies: 12
Views: 500

Dirty Quake source code

I´ve just discovered that Grim has finally released the source code for Dirty Quake 2. Dirty Quake 2 was a nice mod for AQ2 with great new ideas (ok, some of them were great). Since there are still modification-projects out there (AQ2 New Generation, Axionquake), some coders may find interesting stu...
by sui
Sat Dec 17, 2005 3:19 pm
Forum: General
Topic: AQ2 modifications.
Replies: 39
Views: 978

Does anyone remember "Dirty Quake"? It was (more or less) a total conversion of AQ2made by a (former?) member of the Ateam. Unfortunately it changed the whole gameplay of AQ2, so almost nobody wanted to play it, but there were some great features i would have loved to see in AQ2. e.g. - Ak...
by sui
Sat Feb 26, 2005 3:09 pm
Forum: Level Design & Editing
Topic: NEW pak vol. 3 *UPDATE ON NOCHEAT*
Replies: 35
Views: 1583

It seems Hazard´s "all inclusive"-pak hasn´t been uploaded yet to http://marlporo.pp.fi/aq2/

I searched the whole page and I only found a Hud-pak by Hazard.


Btw: I´m also new here and want to say hallo to everybody! :D