Yeah z0. Thanks for your ideas. We have plenty of them in our mind, or all of them. But we dont want to change the gameplay of aq2 too much either. But I guess we will spend alot of time playtesting it and try all kinds of stuff.
-Alex
Search found 507 matches
- Mon Mar 06, 2006 2:46 am
- Forum: AQ2 CTF
- Topic: Suggestions ?
- Replies: 49
- Views: 2254
- Sun Mar 05, 2006 3:35 pm
- Forum: AQ2 CTF
- Topic: Suggestions ?
- Replies: 49
- Views: 2254
Read my column about CTF I wrote a month ago or so. Alot of work from that column has begun. http://www.aq2world.com/?p=features&id=109
- Sat Mar 04, 2006 3:18 am
- Forum: AQ2 CTF
- Topic: Suggestions ?
- Replies: 49
- Views: 2254
- Fri Mar 03, 2006 4:26 pm
- Forum: AQ2 CTF
- Topic: Suggestions ?
- Replies: 49
- Views: 2254
Suggestions ?
If you got any kind of suggestions for this mod please write them down here. We are open for ideas!
- Fri Mar 03, 2006 4:25 pm
- Forum: AQ2 CTF
- Topic: Progress on the code
- Replies: 33
- Views: 1945
Progress on the code
Alot of things has happened. Work has begun on 2 maps. Nothing is ready yet, so you have to be patient when it comes to that. The code has been developed alot. But most of these things had been done when this forum was created :) * A new mod is added. CTF:DM. Weapon spawns on the ground and get pick...
- Fri Mar 03, 2006 4:23 pm
- Forum: AQ2 CTF
- Topic: What is this ?
- Replies: 2
- Views: 343
What is this ?
A couple of weeks ago a group consisting four people was created. Our so called project is to evolve AQ2:CTF into another type of game than what it is today. This means, another type of code and maps created for CTF only. People in the group: Maniac - Coder Arild - Ideas WizardExt - Mapping Genie - ...
- Mon Feb 27, 2006 2:23 pm
- Forum: Map releases
- Topic: Actcity2 Remix -Edit- - [NEW MAP]
- Replies: 32
- Views: 1970
- Sun Feb 19, 2006 6:37 am
- Forum: General
- Topic: Action Unlimited 2
- Replies: 64
- Views: 2140
- Wed Feb 15, 2006 3:05 am
- Forum: General
- Topic: Royal^ presents: Fraggingmovie :)
- Replies: 28
- Views: 874
- Wed Jan 25, 2006 2:58 pm
- Forum: Level Design & Editing
- Topic: Ideas, Ideas!
- Replies: 80
- Views: 4352
- Mon Jan 23, 2006 2:19 pm
- Forum: General
- Topic: Re-release of IkkeNo's clanpage!
- Replies: 46
- Views: 1715
- Mon Jan 23, 2006 2:16 pm
- Forum: General
- Topic: New movie: Longer, Bigger, Better, More fast paced!
- Replies: 25
- Views: 927
Like this one better. But as Flunx pointed out. the flooding. really annoying since you kind of miss where you hit some dudes. You can remove those lines in Keygrip2 or use another bind. The intro can also be improved with Keygrip2. You can work it up by putting out some camera movements instead of ...
- Fri Jan 20, 2006 2:40 am
- Forum: General
- Topic: Does even anyone wanna play CTF?
- Replies: 28
- Views: 788
First of all CTF for aq2 needs a different type of gameplay. I would rather see it was deathmatch with guns in some different places aswell as items on some places. Instead of starting with a gun and a item. Lower the damage for the grenades pretty much so you can do gren jumps over the maps. And th...
- Tue Jan 17, 2006 4:23 pm
- Forum: General
- Topic: Does even anyone wanna play CTF?
- Replies: 28
- Views: 788
Picer, If I remember correctly most servers has the configvote enabled. And by default there is one for CTF in TNG. Atleast on some public servers you can vote for CTF. But as somebody else mentioned. CTF on aq2 maps is crap. A year ago or two me and Zonic was thinking of arranging a CTF tournament ...