Search found 47 matches

by zakath
Sat Nov 27, 2004 5:46 am
Forum: Level Design & Editing
Topic: Competition in full effect.
Replies: 67
Views: 2120

I'll see what I can do. scaling doesn't work that well, and I kinda have to edit the whole structure. if I won't make it, I'll release the map later on or something.
by zakath
Wed Nov 24, 2004 4:04 pm
Forum: Level Design & Editing
Topic: Competition in full effect.
Replies: 67
Views: 2120

eh, someone should've given me the memo that q3radiant has a totally different scale building things for q2 than it has for q3 :)

welcome to miniminiland ffs O_o

oh well, time's plenty..
by zakath
Tue Nov 23, 2004 1:31 pm
Forum: Level Design & Editing
Topic: Competition in full effect.
Replies: 67
Views: 2120

bah, my vis blocking is too effective, can only get 2700 highest. gotta boost up the brushwork O_o
by zakath
Tue Nov 23, 2004 9:57 am
Forum: Level Design & Editing
Topic: Competition in full effect.
Replies: 67
Views: 2120

that , my friend , remains to be seen.

you might draw your own conclusions after the fact that the last 6 months I've been designing for doom3 ;)
by zakath
Tue Nov 23, 2004 7:39 am
Forum: Level Design & Editing
Topic: Competition in full effect.
Replies: 67
Views: 2120

I'll show you oldschool :)


/me glazes at r_speeds :shock:
by zakath
Sun Nov 21, 2004 5:21 pm
Forum: Level Design & Editing
Topic: Competition in full effect.
Replies: 67
Views: 2120

there will be wal's ofcourse,

but they won't be pretty. there's one program that converts from pcx->wal , made by some finnish dude, might take a look at that. but my priority is to get it working with 32bits, then if time .. etc.
by zakath
Sun Nov 21, 2004 12:22 pm
Forum: Level Design & Editing
Topic: Competition in full effect.
Replies: 67
Views: 2120

the problem is that when I build the textures to 32bit and then load 'em up to wally they're damn screwed up. that palette is so limited and it screws up the colors. if I have time, I will look into it, but as I said earlier I'm aiming for 32bit - if things should go smoothly , who knows. the 8 bits...
by zakath
Sun Nov 21, 2004 7:02 am
Forum: Level Design & Editing
Topic: Competition in full effect.
Replies: 67
Views: 2120

yes, I know. duely noted and has been considered over :)

I'd rather go out with a bang than fade away, atleast it'll be something for the people to discuss over
by zakath
Sat Nov 20, 2004 9:47 am
Forum: Level Design & Editing
Topic: Competition in full effect.
Replies: 67
Views: 2120

walls ceilings and floors are on their rightful places, detailing, texturing and stuff still to be done. So I'm fairly sure that it'll be done by deadlline, or I'm sure it wil be done. In case it's horrifying and it sucks, I won't be releasing it :) so far I like the overall architechture, suitable ...
by zakath
Mon Nov 15, 2004 12:31 pm
Forum: Level Design & Editing
Topic: Competition in full effect.
Replies: 67
Views: 2120

allright, one map coming up by deadline. started today and coming along nicely, so no worries here.

beware you dirty designers who took a 2 month head start ;)
by zakath
Sun Oct 31, 2004 12:14 pm
Forum: Level Design & Editing
Topic: Competition in full effect.
Replies: 67
Views: 2120

howdy.

I've been extremely busy with school and sapphire scar lately, so I haven't begun on my map yet, though that usually how I work, so no worries. I'll slap a map together by deadline I'm quite sure of it, unless nothing critical happens with my other projects.
by zakath
Mon Oct 18, 2004 4:25 am
Forum: Level Design & Editing
Topic: BSPPack - ending your packaging worries? [UPDATED]
Replies: 34
Views: 990

holy crap, good job. <3
by zakath
Wed Oct 13, 2004 6:02 pm
Forum: General
Topic: Fall Classic '04
Replies: 50
Views: 1979

Give FF an option, there are some clans that have used it for 6 years, you should respect that a bit :R

classic maps as in c2 and plaza? how about museum and monastery, or something alike.

O_o
by zakath
Thu Sep 16, 2004 3:59 pm
Forum: Level Design & Editing
Topic: The Competion.
Replies: 65
Views: 2744

I'll participate. Might as well dump doom3radiant for a while :)
by zakath
Wed Sep 01, 2004 12:52 pm
Forum: General
Topic: Nations cup, optional set-ups?
Replies: 13
Views: 445

I think the best option would just give the 1st prize to Finland, and you can fight over the rest.

k? :hop: