Search found 13 matches

by DeLoReAn
Fri Jun 04, 2010 9:45 am
Forum: Level Design & Editing
Topic: Remaking oldschool maps!
Replies: 13
Views: 2376

thanks you wizard master, you give me some inspiration.

and i hope you return to make kickass maps! :rambo:
by DeLoReAn
Wed Jun 02, 2010 4:09 pm
Forum: Level Design & Editing
Topic: Remaking oldschool maps!
Replies: 13
Views: 2376

stan0x wrote:yea good idea.

maby we should make a tutorial form so people can share there ideas..

new jungle maps are welkom


:bday:
good idea!, somebody use Quark?

SuicidaLP wrote: try copying cod4 maps to aq2 ^^
aq2 is more faster than moder camper, ororororooro
by DeLoReAn
Tue Jun 01, 2010 8:29 pm
Forum: Level Design & Editing
Topic: Remaking oldschool maps!
Replies: 13
Views: 2376

hahaha good luck on it!
a new location never seen before will be killer, there are too many city maps
but if you have a new idea...... yeah!

im planning some ports...... But the only thing that stopped me are the textures! O_o
by DeLoReAn
Mon May 31, 2010 7:27 pm
Forum: Level Design & Editing
Topic: Remaking oldschool maps!
Replies: 13
Views: 2376

ok i understand, em i have problems to found the arghard3, or wherever its name.

Well i only work on QuarK because the interface is easy to me, is not much a stable program but i gonna try
by DeLoReAn
Sun May 30, 2010 5:41 pm
Forum: Level Design & Editing
Topic: Remaking oldschool maps!
Replies: 13
Views: 2376

Remaking oldschool maps!

hello :bday: , i´m trying to make a map, when i see some classic maps like pier, deepcanyon, riot,etc. they are awesome!, but their sequels totally sux, i mean they should be better. These maps starts with a solid idea that lost for try to make maps more bigger and less confortable to play i just wa...
by DeLoReAn
Wed Feb 13, 2008 9:32 am
Forum: Level Design & Editing
Topic: fast vis in quark?
Replies: 1
Views: 186

fast vis in quark?

i tried to compiling whit the 3 programs but in specially qvis is too slow, how i can compiling in fast mode? there is some comand to put in the console of quark?

salutes and sorry for my poor english xD
by DeLoReAn
Fri Jan 18, 2008 11:42 am
Forum: Level Design & Editing
Topic: HELP PLEASE, HOW TO MAKE SUN?
Replies: 11
Views: 724

again, i make the sun, now i tried to put normal lights (spotlights, or in the poligons in texture flags) and they no appeared, the only light is the sun......
and some parts its too dark and i need put someone light =)

that´s it

sorry for my bad english XD
by DeLoReAn
Thu Jan 17, 2008 1:27 pm
Forum: Level Design & Editing
Topic: HELP PLEASE, HOW TO MAKE SUN?
Replies: 11
Views: 724

mm ok
i got the sun! =)
now i tried to make some spothlighs and this are invisible, only the shadows of the sun i can see.....
by DeLoReAn
Thu Jan 17, 2008 8:21 am
Forum: Level Design & Editing
Topic: HELP PLEASE, HOW TO MAKE SUN?
Replies: 11
Views: 724

but qvis never ends!, i not have a faster computer
by DeLoReAn
Tue Jan 15, 2008 5:15 pm
Forum: Level Design & Editing
Topic: HELP PLEASE, HOW TO MAKE SUN?
Replies: 11
Views: 724

and its necesary too see my sun?]
by DeLoReAn
Tue Jan 15, 2008 4:58 pm
Forum: Level Design & Editing
Topic: HELP PLEASE, HOW TO MAKE SUN?
Replies: 11
Views: 724

thanx you, and one question, for what is the qvis3?
by DeLoReAn
Tue Jan 15, 2008 10:34 am
Forum: Level Design & Editing
Topic: HELP PLEASE, HOW TO MAKE SUN?
Replies: 11
Views: 724

HELP PLEASE, HOW TO MAKE SUN?

well i´m mapping for time and i don´t know how to make sun in the maps, it´s really hard for my, i don´t understand anyting!
there is a some tutorial for this?
i use Quark for making maps =)
salute!

ps: sorry for my poor english xD
by DeLoReAn
Wed Oct 31, 2007 2:22 pm
Forum: Level Design & Editing
Topic: problems with opengl view and texture browser of quark!
Replies: 1
Views: 124

problems with opengl view and texture browser of quark!

hello everybody, i have some problems in especially with quark last beta version, and usually with all beta versions when i make an add-on for textures, i choose any folder of textures and many warnings apearing!!, a lot of them for each texture in each folder, AAAAAAHHHHH!!! T.T this explain better...