Search found 69 matches

by Vermin
Thu Apr 15, 2004 4:21 am
Forum: General
Topic: DMFLAGS - THE POST
Replies: 31
Views: 643

768 means spawn farthest which means you will be able to have some kind of tactic since your opponent spawns in some spot that you can figure out after a while. 256 is random spawns which means you can spawn next to eachother and you dont know where they spawn. I consider this option silly. There i...
by Vermin
Tue Apr 13, 2004 1:45 pm
Forum: Hardware & Software
Topic: Mysterious fps problem
Replies: 10
Views: 170

Well ok, you got that right jazziboi :) The only "achievement" that airport has is those high r_speeds even though the map itself is simple as hell. And btw, this helps to understand how a map is drawn: go into software mode and type sw_drawflat 1 and then vid_restart.
by Vermin
Tue Apr 13, 2004 11:41 am
Forum: Hardware & Software
Topic: Mysterious fps problem
Replies: 10
Views: 170

r_speeds - A measurement of how many brushes are being drawn by the engine at any one cycle time in the game. While more brushes usually equate to more detail, too many brushes being drawn at one time can quickly cause the engine to be overloaded, causing "grayouts", or gray patches in th...
by Vermin
Sun Apr 11, 2004 8:06 am
Forum: General
Topic: llsound 1 and lag
Replies: 36
Views: 572

Arguments for the llsounds? Well here we go. http://aqdt.fear.net/lowlag.htm "About Lowlag AQ2 When you fire a weapon, any weapon, the original 1.52 code actually plays TWO sounds for that shot, generating a lot of network traffic that bogs down a server in a firefight. What this modification d...
by Vermin
Fri Mar 05, 2004 10:28 am
Forum: General
Topic: Tell me what's in your....
Replies: 54
Views: 891

Pentium 3 500mhz, 128mb ram, voodoo3 3000, mx500 rate 30000 cl_maxfps 71 //snipa alias in1x "lens 1; set sensitivity 4.0; alias in in2x; alias out out6x; echo sensitivity 4.0" alias out1x "lens 1; set sensitivity 4.0; alias in in2x; alias out out6x; echo sensitivity 4.0" alias in...
by Vermin
Fri Mar 05, 2004 10:19 am
Forum: Client, Server and Anticheat Talk
Topic: NCServer coming up
Replies: 32
Views: 841

And ncserver can't stop cheating either. Or it can make wallhacks useless (value 2 if i remember right) but then it needs to prevent you from hearing the footsteps of an enemy who you would hear normally but he just happens to be behind a wall so ncserver prevents you from hearing him. So that would...
by Vermin
Fri Mar 05, 2004 10:07 am
Forum: General
Topic: ESAQL Season 3. The saga continues ...
Replies: 51
Views: 718

Rules can't be sent to esl before the sign up stage is closed so you won't see the rules there. Dunno who is making the rules anyway, probably deimos, so it's quite likely that you won't see the rules before the sign up is closed. sorry but thats wrong. i will adapt the rules to the webbie as soon ...
by Vermin
Thu Mar 04, 2004 2:42 pm
Forum: General
Topic: ESAQL Season 3. The saga continues ...
Replies: 51
Views: 718

Rules can't be sent to esl before the sign up stage is closed so you won't see the rules there. Dunno who is making the rules anyway, probably deimos, so it's quite likely that you won't see the rules before the sign up is closed.
by Vermin
Tue Mar 02, 2004 11:41 am
Forum: Level Design & Editing
Topic: Conback (Consoles)
Replies: 68
Views: 1469

If you make a .pcx conback, it needs to be 320x240 and u have to use quake2's own palette so the colors come out like they should. If you make some other high palette form of conback, for example .tga, it will have 24-bit colors and you can make it in size 800x600 for example. Of course u need to us...
by Vermin
Fri Feb 27, 2004 2:44 pm
Forum: Fun Forum
Topic: try this one :)
Replies: 12
Views: 342

446 with 9 :(
by Vermin
Tue Feb 24, 2004 10:41 am
Forum: Level Design & Editing
Topic: Conback (Consoles)
Replies: 68
Views: 1469

Well here is my current one:

Image

And if u want it u cand dl it from here
by Vermin
Mon Feb 23, 2004 4:38 am
Forum: Clash of the Titans
Topic: Rules
Replies: 12
Views: 454

Hmm, I couldn't spot any modulate, picmip etc. limits or anything about modulate abusing.
by Vermin
Tue Feb 10, 2004 6:12 pm
Forum: Clans & Players
Topic: hihi
Replies: 37
Views: 1044

About the SAS model hitbox... try to shoot it right to the head with sniper when it's crouched. The bullet goes through the head without any effects.
by Vermin
Fri Jan 02, 2004 7:45 am
Forum: Level Design & Editing
Topic: Conback (Consoles)
Replies: 68
Views: 1469

Well here is my current conback.. maybe I should do a new one some day :)



It's .tga and you can dl it from here:

http://www.kolumbus.fi/pauli.idman/conback.zip



Screen:

Image
by Vermin
Wed Dec 31, 2003 9:57 am
Forum: Games & Mods
Topic: Reaction Quake3
Replies: 38
Views: 841

Imo RQ3 is totally useless. AQ2 is better in everything except for graphics and that can be also seen as a positive thing since many AQ2 players still have old computers (like my p3 500mhz 128mb voodoo3 3k). The only trick for RQ3 is to get many totally new players, those who haven't played AQ2 but ...