Search found 69 matches

by Vermin
Mon Nov 17, 2008 9:23 pm
Forum: Level Design & Editing
Topic: Hellsing pak
Replies: 16
Views: 723

SuicidaLP wrote:you made those conbacks or u've found them on the web? they're really good
Well I've found them on the web and then edited to my liking. So the original and most challenging graphical work on the conbacks isn't done by me.
by Vermin
Tue Nov 11, 2008 6:19 pm
Forum: Level Design & Editing
Topic: Hellsing pak
Replies: 16
Views: 723

Here is an alternative conback, not so reddish this time:

Download
by Vermin
Mon Sep 22, 2008 3:30 pm
Forum: Level Design & Editing
Topic: Hellsing pak
Replies: 16
Views: 723

Hellsing pak

So this pak is based on the series called Hellsing. You can find info about it from here and here . Some of the icons are the same as the ones in my older pak because they fit the new icons and IMO are already so good that I didn't have the motivation to try and make them even better. Some of the gu...
by Vermin
Sat Jun 14, 2008 12:54 pm
Forum: General Chat
Topic: Desktop thread
Replies: 298
Views: 5582

Here is mine.
by Vermin
Thu Jun 12, 2008 11:17 am
Forum: Level Design & Editing
Topic: Marlporo's Action Gear update
Replies: 5
Views: 368

Well this is the thread: http://www.aq2suomi.com/phpBB3/viewtopic.php?f=8&t=5669

I guess most of the old stuff has already been removed or lost some other way, but you never know what you might find.
by Vermin
Wed Jun 11, 2008 11:38 am
Forum: Map releases
Topic: Tribal2 [NEW MAP]
Replies: 21
Views: 830

Well the shadows still look very unnatural, I don't know how you have handled the lightning in that map but it just looks wrong. There just isn't enough shadows. It doesn't seem that the light comes from a single point (sun) but from everywhere since only the deepest parts of the caves have shadows....
by Vermin
Wed Jun 11, 2008 11:20 am
Forum: Level Design & Editing
Topic: Marlporo's Action Gear update
Replies: 5
Views: 368

Well I've been the one updating it lately. Though it seems that everybody goes to poro because he has been the one to talk to before (and still is of course, I'm just an add-on :) ) or they don't know that I can update the site as well. Also I think that most new stuff goes to a certain thread in aq...
by Vermin
Fri May 02, 2008 5:32 am
Forum: Map releases
Topic: Teamthicket | Bridge | Tribal [BETA]
Replies: 8
Views: 471

http://jitspoe.planetquake.gamespy.com/ ... ureps.html
There are some instructions and if you don't want to register to fileplanet, here is a link to the wal plugin for Photoshop:
http://www.kolumbus.fi/pauli.idman/aq2/walplugin.zip
by Vermin
Tue Apr 29, 2008 12:23 pm
Forum: Map releases
Topic: Teamthicket | Bridge | Tribal [BETA]
Replies: 8
Views: 471

Well all of these three maps are simply too big. If I remember right there are some limitations for q2 maps of how complex a single map can be. If it has too many solids or whatever the limit was about then it simply won't compile. And these maps would take ages to compile even on new PCs if you cou...
by Vermin
Fri Apr 11, 2008 9:08 pm
Forum: Level Design & Editing
Topic: 32-bit: Glock, knife, laser
Replies: 7
Views: 437

32-bit: Glock, knife, laser

Just finished this skin for the Glock and I guess there isn't anything special to be said about it except that I suppose it can't replace akimbos. I can't share the knife model for you but I can share a modified skin for it, so here you go. It also comes with a modified version of my previous (.md2)...
by Vermin
Mon Mar 31, 2008 1:19 pm
Forum: Client, Server and Anticheat Talk
Topic: gl_picmip at catch with AC (AntiCheat)
Replies: 33
Views: 517

I'd keep picmip limited to 0 but hey, it's just me... I would also lock all the skies on the maps so ppl couldn't change them. Are those two cheating in my opinion? Yes. Do I care much if ppl use those methods? Not really. Not getting enough fps without picmip sounds kinda made up. Sure if you have ...
by Vermin
Fri Jan 25, 2008 9:02 pm
Forum: Level Design & Editing
Topic: New 32-bit player skins
Replies: 13
Views: 257

New 32-bit player skins

So here I bring you some new skins for a change. You can get all of them also from Action Gear in zip-format. The Police skin is almost identical to the original one, though sharper and with a bit more detail, because imo it's probably the best looking one out of the original 8-bit skins. And thanks...
by Vermin
Fri Jan 18, 2008 1:43 pm
Forum: Level Design & Editing
Topic: HELP PLEASE, HOW TO MAKE SUN?
Replies: 11
Views: 217

I wouldn't use qrad for anything after arghrad was published:

http://arghrad.planetquake.gamespy.com/

The site is still up and there are tutorials too.
by Vermin
Mon Jan 14, 2008 1:12 pm
Forum: Level Design & Editing
Topic: Mappers report in!
Replies: 10
Views: 186

Well I guess I'm not really active in map maping particularly atm, but I've been doing something small for AQ2 every now and then after cliff2ae.
by Vermin
Thu Sep 13, 2007 10:01 am
Forum: Level Design & Editing
Topic: Red Velvet pak (hi-res, updated 13.09.2007)
Replies: 33
Views: 611

I didn't have the motivation to do everything like menus, mouse cursor etc. so I just added the new icons, scope and conchars as an alternative for those found in the original Red Velvet pak. You can download 'em without any of the Red Velvet stuff or you can just name the new pak with a bigger numb...