yeah im not gonna post all of mine here, but you can download it:
http://www.aq2world.com/downloadfile.php?id=242
thats my main cfg, the scripts are in a second cfg, and i have modified cfgs for DM and darkmatch with appropriate keys rebound/unbound (like health status for DM)
just the interesting bits:
Code: Select all
//netgraph toggle
alias +net "netgraph 1"
alias -net "netgraph 0"
//death taunts
alias deathtaunt1 "say I DIE! I DIIIEEE!!!; bind c deathtaunt2"
alias deathtaunt2 "say Goodbye team! Goodbye world! I'm off to a better place...; bind c deathtaunt3"
alias deathtaunt3 "say OH GNOS!!!11 I R DEDED GOOT!; bind c deathtaunt4"
alias deathtaunt4 "say %T I want you to go kill those fuckers!; bind c deathtaunt5"
alias deathtaunt5 "say You be gettin' a coupla bulletes to da head next round mutha fucka!; bind c deathtaunt6"
alias deathtaunt6 "say SUCK MY DICK %E; bind c deathtaunt7"
alias deathtaunt7 "say ahh for fucking fucking fucks sake, i fucking hate you dirty little fucker!; bind c deathtaunt1"
//wait1 alias
alias wait1 "wait; wait; wait; wait"
//wait2
alias wait2 "wait1; wait1; wait1; wait1"
//semi-auto auto fire
alias att "+attack; wait2; -attack; wait2; +attack; wait2; -attack; wait2; +attack; wait2; -attack"
//semi-auto auto fire level 2
alias atta "att; wait2; att"
for the last one binding a button (i use mouse3) to "att" will attack a few times, and binding it to "atta" will make it fire more often.
originally i created this at a net cafe playing CS with my mates, it works very well with the pistols in CS (i dont like playing cs, hence making the script in the first place). it works OK with pistols in aq2....
however a "side effect" in both CS and AQ2 is that your movement will be screwed while this script executes.