New map: Annecy

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flz
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Post by flz »

looks good, maps are not using these "spiderwebs" very often ? 8)
birdie
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Post by birdie »

flz wrote:looks good, maps are not using these "spiderwebs" very often ? 8)
Heh, it was like 'must-to-put-it-somewhere!' ;)
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NeoFight
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Post by NeoFight »

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LOL? :P
birdie
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Post by birdie »

Yeh.. But it's just the screenies :)
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NeoFight
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Post by NeoFight »

I saw that now downloaded the map and gonna check it out :)

EDIT: I just played the map it is a nice map hope it will be played in public servers it nice for I think 5on5 max?
Last edited by NeoFight on Fri Oct 15, 2004 9:36 am, edited 1 time in total.
Jazzie
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Post by Jazzie »

I don't know anything about these so-called r_speeds. But since I thought it was a quite neat map, however most hastily made (there are a lot of errors), I thought I could check them out.

At the corner by the small field of grass there are r_speeds bordering onto 3000. As mesto has 2000 I assume that this is a bit too much, and that people will have performance problems.

Please, I don't know what I'm talking about, so fill me in here if you have any brains.


lightning-edit: If you stand in the corner alongside the water the r_speeds are approximately 3150.
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birdie
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Post by birdie »

Jazzie wrote:I don't know anything about these so-called r_speeds. But since I thought it was a quite neat map, however most hastily made (there are a lot of errors), I thought I could check them out.

At the corner by the small field of grass there are r_speeds bordering onto 3000. As mesto has 2000 I assume that this is a bit too much, and that people will have performance problems.

Please, I don't know what I'm talking about, so fill me in here if you have any brains.


lightning-edit: If you stand in the corner alongside the water the r_speeds are approximately 3150.

Yeh.. R speeds raises up to 3000 very easily when you have large outdoor areas.

But r speeds aren't so big problem novadays since ppl have better machines etc.

3000 is too much, I agree.

And what comes to errors (bugs?) I'm too lazy to fix every possible texture/brushproblem :)
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L4nt0m
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Post by L4nt0m »

Well, jazzie, this is just a huge weird kinda bug:

Image

The design is nice though, but because all of those transparant things, its just unplayable for ppl who play aq2 in software mode...
birdie
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Post by birdie »

L4nt0m wrote:Well, jazzie, this is just a huge weird kinda bug:
Image
Strange.. I guess software don't support func_walls

L4nt0m wrote: The design is nice though, but because all of those transparant things, its just unplayable for ppl who play aq2 in software mode...
Unfortunately true
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Den
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Post by Den »

Software omg :) you can have my old gf2 if u want :P
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osiris
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Post by osiris »

this map looks like fun :)
for some strange reasons i had no textures for the sky and the saloon-bar thingie
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birdie
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Post by birdie »

osiris wrote:this map looks like fun :)
for some strange reasons i had no textures for the sky and the saloon-bar thingie
http://www.geocities.com/pulunautti/projektit/wtime.zip

Extract to quake2/action/env/

Dunno about those saloon textures, they should be like correct.
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imeiz
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Post by imeiz »

L4nt0m wrote:The design is nice though, but because all of those transparant things, its just unplayable for ppl who play aq2 in software mode...
whoo, someone else playing with SW :) i really think mapmakers should think about softers too, i mean, none of the classic maps have problems, but they are played more than any others :)

in any case, looks good. good job, and keep it going :)
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NRGizeR
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Post by NRGizeR »

birdie wrote: Strange.. I guess software don't support func_walls
Yes it does, and why did you put an func_wall there anyway? func_walls are mainly used in game as for example force fields in vanilla q2. I.e. walls that you can turn on/off with a trigger...

Jumping through the map I've spotted: terrible r_speeds, misaligned textures, missing textures, corrupted brushes (my guess is that you're either a Qoole user and have saved alot, or that you don't use the grid), and overlapping brushes.

I don't know if you haven't spotted these, or if you just don't care, but designwise this map really isn't the best one out there... :m00:
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