New map: Annecy

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angra
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Post by angra »

Realy nice, need to try it more, but i looks nice so far.
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Flunx
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Post by Flunx »

Alot of bugs!
It's a nice start, but I would do some more work on this :-)

*cough*use quark*cough*

Keep on mapping :)
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NRGizeR
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Post by NRGizeR »

Flunx wrote:*cough*use quark*cough*
*cough* use QERadiant *cough* :mrgreen:
Genie
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Post by Genie »

I can agree it's a good start for mapping. It's great that you have used arghrad's sun effect for the lighting. It seems to have a very fast gameplay.

Why you have made that one building a func_wall? It sure doesn't help on r_speeds. Instead of that you could have made those barrels on one corner func_walls. Or you could have the barrels 1 unit above the ground so the r_speeds would fall a bit. I think the r_speeds are way too high. I think that r_speeds shouldn't go over 2k. The spider webs are sure nice. But you have made the webs so that there are 2 webs. You could put a totally transparent texture (ex. makro/v_trans.wal) so there would be only one web.

But still it's a good start. Just more mapping increases sk1llz!
And i really think you should get rid of Qoole as soon as possible :hop:
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birdie
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Post by birdie »

Genie wrote:
Why you have made that one building a func_wall?
I can't explain it because I don't know that either, just some stupid idea in the middle of working something else :p
Genie wrote: I think the r_speeds are way too high. I think that r_speeds shouldn't go over 2k. The spider webs are sure nice. But you have made the webs so that there are 2 webs. You could put a totally transparent texture (ex. makro/v_trans.wal) so there would be only one web.
I agree, I agree.. :)
Genie wrote: And i really think you should get rid of Qoole as soon as possible :hop:
Bullshit!"!!""!!" :D
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alekchi
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Post by alekchi »

qoole for retards
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MarlPoro
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Post by MarlPoro »

Where are the guns? I found only mp5 next to the big bridge :p I mean there's ammo, but no guns, duh?
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birdie
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Post by birdie »

MarlPoro wrote:Where are the guns? I found only mp5 next to the big bridge :p I mean there's ammo, but no guns, duh?
Dunno, added them correctly but no effect (except mp5)
I deleted them all to the updated release :p
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birdie
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Post by birdie »

UPDATE: http://www.wh00s.net/annecy.zip

Fixlist:

-Water warps now
-Spiderweb is as it should be
-Builded that terribly buggy house all over again and changed outlook a bit.
-fixed mainly noticed brushbugs.
-Added a bit more lightning, mainly for smaller central area.
-Bridges should look better now.
-r_speeds about ~300 better than before.
-And something else that i forgot already :p


EDIT: Another domain, many thanks to Sanity.


EDIT2: We found like 10101010100 bugs more but i've stopped building this map so this is the final version, I myself like it as it is now.
Last edited by birdie on Sat Oct 16, 2004 2:11 pm, edited 2 times in total.
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NeoFight
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Post by NeoFight »

birdie sorry to say but can you put your map on a different server? cause I can't download it :(
Da^JuaN
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Post by Da^JuaN »

i can finally download with 250kb instead of 20, so dont change it :P
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MarlPoro
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Post by MarlPoro »

birdie wrote:
MarlPoro wrote:Where are the guns? I found only mp5 next to the big bridge :p I mean there's ammo, but no guns, duh?
Dunno, added them correctly but no effect (except mp5)
I deleted them all to the updated release :p
Well that one mp5 is still there =)
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Da^JuaN
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Post by Da^JuaN »

and the textures for the saloon are missing, for the rest it looks kewl, but i cant judge in a singleplayer game with me myself and i :o
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nemesis
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Post by nemesis »

Map added in DuraWorks.
· clan Survival · #clansurvival @ IRCNet/QuakeNet, /msg Neme^ · www.lahtela.com/survival · AQ2Suomi admin, AQ2World moderator and a member of AQ2Admins
Da^JuaN
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Post by Da^JuaN »

some1 gimme the saloon textures :)
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