Quay - [NEW MAP]

Forum for all new beta and released maps!

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suds
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Post by suds »

ah the water

its swirling muck

look again :)

the lighting bugs are confusing, any idea what causes that?

ways to fix it?
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Haudrauf
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Post by Haudrauf »

http://quad.netdome.biz/aq2/maps/quay.zip

If you want to release a fixed version, call it quay2.zip or something similar. :)
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L4nt0m
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Post by L4nt0m »

http://www.clowneh.com/aq2/quay110/shadowblob2_tn.jpg

looks like u've put the actual light above the lamp itself
SeCter
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YEY

Post by SeCter »

NICE MAP!!!!!!!!!!!!!!!!!!!!!!!!!!

I hope The people will get it into the map rotation :lol:
suds
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Post by suds »

L4nt0m wrote:http://www.clowneh.com/aq2/quay110/shadowblob2_tn.jpg

looks like u've put the actual light above the lamp itself
thats exactly what i did :) well spotted :)
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birdie
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Post by birdie »

Great map, brilliant ideas all over the map, very enjoyable to jump around :)

+Size, normally I don't like big maps but this just rocks :P
+harbour was just fantastic, aahh..
+Textures
+Brushwork, sharp work!
+Playable r_speeds

-transparent textures, some of them were great but mostly they're annoying :P
-hmm, something O_o For real, that map just rocks :p
When the dove came..
Peippo
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Post by Peippo »

Nice map..
tA^Peippo<br />
#tA^ - tuper Apinat at Qnet
V34
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Post by V34 »

Nice work :)
Looking Good!
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stan0x
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Post by stan0x »

i like the map suds i played it 3 on 3 ... it was fun. :bday:
#clan.fubar #narf #heks #aq2world
Sweet
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Post by Sweet »

beutiful.. 8)
Sweet =A=
NRGizeR
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Post by NRGizeR »

I don't really know what to think about this map, I just ran around on it a bit, and on one hand, it contains beautiful details cool atmosphere, and nice routes, and on the other (and at the same time) it has some really strange mappin choices IMO. These being fex the paper thin stairs and ledges just hanging in mid air, and also some strange proportions at some places (f.ex. the doors). Another thing that struck me was the door that you have to kick/shoot open and the poor dog that has to live in the sewer :)

It was just strange to see a map with elements of both "this looks like it's his first map" and "wow, this is/looks amazing" :)

Good work tho, looking forward to the next one :)
suds
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Post by suds »

the stairs were deliberate, they saved about 100 polys for each set, most of my detail brushes are triangle shaped. again saving polys...the map is massive, saving on polys while keeping it real looking was really hard

i think i did well :)

the dogs, well the trigger just wouldnt stay where i wanted it, its really weird...and hell the dogs can tell if u go in the drains too...so i thought, fuck it. dogs are smart.

the door you shoot is totally deliberate. it helps preserve the warehouse area as a defensible place. its too open otherwise. this way you can hear ppl coming

but thanks for the crits really appreciale it.
another one in the works, man its so sweet looking...ill need some help making a few decisions so ill post it in a couple of weeks...im away atm.

pls get quay on the servers, i really wanna see how ppl react to it...ppl who dont dld maps :)

thanks guys

suds
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