new version of aprq2, especially for movie makers

The general catch-all forum for Action Quake2 related discussions.

Moderator: Moderators

Post Reply
Dimmo
plummets to its death
Posts: 59
Joined: Sat Sep 04, 2004 7:07 am
Location: fi
Contact:

new version of aprq2, especially for movie makers

Post by Dimmo »

aprq2 1.18 released. movie makers should notice these new features:
  • - added cl_chathudtime cvar to control how long chathud msg's stays in screen
  • - custom resolutions: use r_customheight and r_customwidht to set width/height with gl_mode -1 (works gl/sw in linux and win)
  • - aviexport have now sound support, use avi_sound cvar. default enabled and if it set to 2, it try to use mp3 decoder.
  • - aviexport video is uncompressed by default, if you want to use codec use avi_codec cvar. Use fourCC to specify the codec (ec 'xvid')
  • - new command avirecord, now you dont have to export whole demo, you can start exportin at any time in demo playback. It names the avi's to demoxx.avi
  • - new command avistop to stop avi exporting
  • - new shell effect in gl mode, type gl_shelleffect 1 to enable (this is the effect for quad damage, invu, etc
  • - shell effect also aply to guns
Thanks goes to Maniac \o
maGro
blew itself up
Posts: 365
Joined: Mon Jul 28, 2003 9:34 am
Location: de
Contact:

Post by maGro »

i dont like that in the new version when execing a file without extension it automatically adds a ".cfg" :( However the other features are really cool... couldnt you embed the same blood as beefquake does? Than apr was teh uberclient :)

quote frmo the beefquakedeveloper:
"Not sure if I'll take up work on BQ again though, Ive sent off the current source to several different people who are ripping parts out (expect volumetric shadows in Q2max, if they arent already there)."
Director of #E-Reality :: Sprayer of #koksnutten
Dimmo
plummets to its death
Posts: 59
Joined: Sat Sep 04, 2004 7:07 am
Location: fi
Contact:

Post by Dimmo »

maGro wrote:couldnt you embed the same blood as beefquake does?
it has them? gl_particle 1
Beavisss
loses a vital chest organ
Posts: 531
Joined: Sun Jan 04, 2004 5:27 pm
Location: ru
Contact:

Post by Beavisss »

Looks like it has a bug. Or its just me.
I have voice binded at "L" button. Every time when I exec my cfg. it uses this voice.then Looks like it uses button "L" every time I exec my cfg.
Image
VaLiNoR
is connecting
Posts: 19
Joined: Fri Apr 29, 2005 5:04 pm
Location: no

Post by VaLiNoR »

maGro wrote:i dont like that in the new version when execing a file without extension it automatically adds a ".cfg" :( However the other features are really cool... couldnt you embed the same blood as beefquake does? Than apr was teh uberclient :)

quote frmo the beefquakedeveloper:
"Not sure if I'll take up work on BQ again though, Ive sent off the current source to several different people who are ripping parts out (expect volumetric shadows in Q2max, if they arent already there)."
BeefQuake? Where can I download it?
KAakdgkasgk
NRGizeR
feels some chest pain
Posts: 695
Joined: Mon Aug 30, 2004 1:00 am
Location: fi
Contact:

Post by NRGizeR »

Now why would you want to get beefquake? AprQ2 has it all... and more :)

Maniac: do you have some sort of list/documentation over the new cvars/commands? Can't seem to find any in the .zip files, and there are a few commands that I'm wondering about what they do.. :)

Great work mate.
Dimmo
plummets to its death
Posts: 59
Joined: Sat Sep 04, 2004 7:07 am
Location: fi
Contact:

Post by Dimmo »

NRGizeR wrote:do you have some sort of list/documentation over the new cvars/commands?
aprq2_readme.txt?
NRGizeR
feels some chest pain
Posts: 695
Joined: Mon Aug 30, 2004 1:00 am
Location: fi
Contact:

Post by NRGizeR »

Dimmo wrote:
NRGizeR wrote:do you have some sort of list/documentation over the new cvars/commands?
aprq2_readme.txt?
uummm... nope.... the .zip doesn't contain that... oh wait... I use the src package (since I compile this myself for linux) I bet if I try the bin package I'll find it :) ----> downloading... (might be a good idea to put that into the src package as well Maniac :mrgreen:)
stan0x
killed itself
Posts: 407
Joined: Sun Aug 29, 2004 4:17 pm
In-game Name: stan0x
Location: Netherlands
Operating System: Windows 7, linux
Processor model/speed: i7 2600K
Memory: 16GB DRR3
Hard drive: 1 x 240GB SSD 5 x 2 TB
Graphics card: GTX470
Monitor: LG
Mouse: MX
Keyboard: Steelseries G7
Location: nl

Post by stan0x »

new apr is great !


keep up the good work !

;)

:bday: :bday:
#clan.fubar #narf #heks #aq2world
maGro
blew itself up
Posts: 365
Joined: Mon Jul 28, 2003 9:34 am
Location: de
Contact:

Post by maGro »

VaLiNoR wrote: BeefQuake? Where can I download it?
http://www.fileplanet.com/files/110000/113443.shtml here or something... but the new apr really seems to be just superior. bq had a lil more realistic blood imho.. and i was talking about the gl_stainmaps and not the particles.. but maniac made me some extra movieexe :)

thx agian dude.
Director of #E-Reality :: Sprayer of #koksnutten
Stric
needs some Pepto Bismol
Posts: 730
Joined: Tue Jul 29, 2003 5:41 am
Location: si
Contact:

Post by Stric »

maGro wrote: but maniac made me some extra movieexe :)
erm? More info please :)
Image
Image
^stric^
Maniac-
joined the game
Posts: 29
Joined: Wed Aug 27, 2003 12:14 pm
Location: fi

Post by Maniac- »

NRGizeR wrote:uummm... nope.... the .zip doesn't contain that... oh wait... I use the src package (since I compile this myself for linux) I bet if I try the bin package I'll find it :) ----> downloading... (might be a good idea to put that into the src package as well Maniac :mrgreen:)
Ye, there isnt readme in source package, should add that tough.
Uncle- wrote:erm? More info please :)
Only change is that it add blood stains like in beefq2, but stainmaps sucks anyway :p
maGro
blew itself up
Posts: 365
Joined: Mon Jul 28, 2003 9:34 am
Location: de
Contact:

Post by maGro »

bugreport..

when i avirecord two clips in a row (means avirecord 1.dm2...... finish - avirecord 2.dm2) about the first half of the demo does not record sound. weird.
Director of #E-Reality :: Sprayer of #koksnutten
Stric
needs some Pepto Bismol
Posts: 730
Joined: Tue Jul 29, 2003 5:41 am
Location: si
Contact:

Post by Stric »

maybe because it shows codec menu first?
Image
Image
^stric^
maGro
blew itself up
Posts: 365
Joined: Mon Jul 28, 2003 9:34 am
Location: de
Contact:

Post by maGro »

so it does at the first time i record it.
Director of #E-Reality :: Sprayer of #koksnutten
Post Reply