
strafe jump problem
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in my opinion, this works best:
Monitor on 120 hertz, vertical sync disabled for quake2. (that is true when timerefresh gives more than 120 fps
.. more like 200 to 1500 fps)
.. using clientvariables:
cl_maxfps 120
rate 15000
.. and if r1q2, then:
r_maxfps 120
cl_async 0
.. r1q2 server:
sv_strafejump_hack 1 - every r1q2 server should have that as default since version 5920
hf.
Monitor on 120 hertz, vertical sync disabled for quake2. (that is true when timerefresh gives more than 120 fps

.. using clientvariables:
cl_maxfps 120
rate 15000
.. and if r1q2, then:
r_maxfps 120
cl_async 0
.. r1q2 server:
sv_strafejump_hack 1 - every r1q2 server should have that as default since version 5920
hf.

Not part of #aq2admins for a reason.
Hmm, i have 30 FPS somehow, but i can do ladder jumps, ramp jumps, double jumps and everything else exept for jumping on high cratesfuct wrote:ive learned this from hours of JumpMod
these are guideline fps settings for certain jumps
cl_maxfps 31 - ladder jumps
cl_maxfps 40 - double jumps
cl_maxfps 120 - high jumps and ramp jumping
cl_maxfps 90 - everything else
might not be very useful in aq2 but anyway
Jump.cfg wrote:alias fps31 "cl_maxfps 31;bind mwheeldown fps40;echo Maximum fps set to [31]"
alias fps40 "cl_maxfps 40;echo Maximum fps set to [40];bind mwheeldown fps120"
alias fps120 "cl_maxfps 120;echo Maximum fps set to [120];bind mwheeldown fps31"
alias fpsreset "cl_maxfps 90;echo FPS RESET TO [90];bind mwheelup fpsreset;bind mwheeldown fps31"
fpsreset
very handy
Low FPS is good for ladderjumps (28 (28 was the original FPS for AQ2) -31)
High FPS for crate-jumps (90-120)
Normal FPS for strafejumping.. (60-90)
If you have too high FPS while strafejumping, you might get a "fps-stop" .. That means you will suddenly STOP instead of jump, because your accuracy have to be just about perfect.. Very annoying if you stop on the ledge of a house and slip of the edge..
I like 60 FPS
So there it is
High FPS for crate-jumps (90-120)
Normal FPS for strafejumping.. (60-90)
If you have too high FPS while strafejumping, you might get a "fps-stop" .. That means you will suddenly STOP instead of jump, because your accuracy have to be just about perfect.. Very annoying if you stop on the ledge of a house and slip of the edge..
I like 60 FPS

So there it is
Plummet is my middle name..