AprQ2's triggers (since v1.18)

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dudemcpek
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Post by dudemcpek »

Heheheh, newbs.
Caracol
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Post by Caracol »

Well angra, you could do something like that, but it would be quite messy. Some triggers/aliases changing the cl_highlight's after certain messages, but it would only work if kill messages were standarized (f.ex., all should contain ->) to get it to work.
Messy as hell.
Maybe Maniac could come up with a different color for say_team messages (if possible). Or change the color of messages sent by someone with a certain combination or letters in his nick (most common, tag).
If it's possible, of course.

Cool that you find them useful and pasted them in your configs.

C.
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Post by veteran »

how do i take triggers in the use
Picer
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Post by Picer »

veteran wrote:how do i take triggers in the use
Put the commands in your config file, commonly autoexec.cfg
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V34
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Post by V34 »

Picer wrote:Put the commands in your config file, commonly autoexec.cfg
And use AprQ2
Found here
Last edited by V34 on Mon Jan 16, 2006 10:32 am, edited 1 time in total.
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Chris
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Post by Chris »

[21:18:39] [DEAD] 7.Sir_vive: YOUR SO COOL CHRIS !!!!
sanity
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Post by sanity »

whatif someone on the server has the same nick as you, if he kills, you'll say an enemy down? =D
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sescrew
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Post by sescrew »

i added the commands in my cfgs (wich is not a autocfg) and it didnt work! I do use apr 1.18 :(
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skmz
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Post by skmz »

trigger "say_team KEYJAM!! F-CK!! SRY!!" "$name plummets to * death"
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Stric
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Post by Stric »

Code: Select all

trigger "say_team %T Move asshole!" "You hit your TEAMMATE *"
trigger "radioteam teamdown;say_team One m8 less :<" "You killed your TEAMMATE!"
:lol:
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V34
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Post by V34 »

Hehe Nice one.
Is it used often ?
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stan0x
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Post by stan0x »

skmz wrote:trigger "say_team KEYJAM!! F-CK!! SRY!!" "$name plummets to * death"
must be

Code: Select all

"say_team KEYJAM!! F-CK!! SRY!!" "$name plummets to * death"
#clan.fubar #narf #heks #aq2world
Cnnlngs
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Post by Cnnlngs »

hello, i've made a thread before 'bout this (http://forums.aq2world.com/viewtopic.php?t=1936) & mikuza made a site for triggers & stuff, but i noticed a problem (that's included in those triggers caracol posted) that when you changed your name, or someone else does, it triggers the binds (like %K etc..), so i made a new one that works for every weeapon and you won't get upset again when that happens:

Code: Select all

trigger "fragg" "*lunch*$name$*"
trigger "fragg" "*against $name$*"
trigger "fragg" "*of $name$*"
trigger "fragg" "*via $name$*"
trigger "fragg" "*after $name$*"
trigger "fragg" "*ate $name$*"
trigger "fragg" "*thanks*$name$*"
trigger "fragg" "*underestimated $name$*"
trigger "fragg" "*accepts $name$*"
trigger "fragg" "*from $name$*"
trigger "fragg" "*caught $name$*"
trigger "fragg" "*see $name$*"
trigger "fragg" "*feels $name$*"
trigger "fragg" "*remove $name$"
trigger "fragg" "*by $name$*"
where "fragg" is
alias fragg "%K... blah blah etc"

i just removed the word "to" (asdf changed his name to..)

oh & btw here0s another for when you hit someone

Code: Select all

trigger "jit" "*has a Kevlar*AP*"
trigger "jit" "You hit*"
again, "jit" is alias jit "blahahlbuj"

but i made it just for the sniper (the kevlar one), cause when i hit someone with mp5 or m4, it keeps flooding with the message.
but still happens with the 2nd one.

shti, long post, sorry.
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Post by cloN »

Code: Select all

trigger "radioteam cover;say_team Bandaging! [%H]" "You've started bandaging"
B>
nemesis
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Post by nemesis »

Cara I think its missing flying knife in teh head trigger... :oh:
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