well really, 256 gives spawn advantages on some maps and what i know it is really no good things with 256, except it is oldschool.
and on DC it removes a sucky spawn? YES but it adds 10 new bads ones.
Im frustrated over ppl wanting to play with 256 anymore it was ages ago when ppl didnt know, 768 good 256 bad, gimme a REAL good reason why 256 should be used at all, public/cw/cup what so ever.
(this was written by me personally not the admin z0, cuz this is a thing i really was frustrated about many times)
admin z0 says: emu abuses his powers, well we made the rules stick with them, or as emu would have said, SUCK MY DICK FUCKKXKZKZZZZ!
Uncle- wrote:dmflag 512 is spawn farthest - this should really be on
I played wfall last time with dmflags 256 and we spawned like 20m away to each other...
512 is spawn farthest with FF enabled. 768 is spawn farthest without FF.
Uncle- wrote:dmflag 512 is spawn farthest - this should really be on
I played wfall last time with dmflags 256 and we spawned like 20m away to each other...
512 is spawn farthest with FF enabled. 768 is spawn farthest without FF.
Uncle- wrote:dmflag 512 is spawn farthest - this should really be on
I played wfall last time with dmflags 256 and we spawned like 20m away to each other...
512 is spawn farthest with FF enabled. 768 is spawn farthest without FF.