Problem: cl_maxfps locked?

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Repsaj
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Problem: cl_maxfps locked?

Post by Repsaj »

I'm using AprQuake v1.20 with ac and on some servers, my fps seems to be locked. And no I'm not talking about the fps being as high as the refreshrate. With timerefresh I have more than enough fps, but when I try setting my fps higher (for example: cl_maxfps 150 or set cl_maxfps 150) the cl_maxfps still reports my previous setting (in this case 65).

Now I noticed it only a few times, but it's quite annoying on some maps (Citygate and Teamjungle for example). I noticed this on DA Main just now and have noticed it on another occassion (can't recall server). I would like to know if this is a known problem, if it's a client- or serverproblem and ofcourse if there's a solution to it.

Thank you for your attention.
Da^JuaN
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Post by Da^JuaN »

The servers running on anticheat have limited fps of 130, however, i dont get why its stuck at 65.
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Stric
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Post by Stric »

Limit is 130 and if you set higher value it stays at setting you had before.
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Repsaj
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Post by Repsaj »

Uncle- wrote:Limit is 130 and if you set higher value it stays at setting you had before.
Hmm is that new then? I remember from earlier that when limit was in place the fps would automatically go to the max allowed ie. 130 instead of staying on the original setting.
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Post by stan0x »

Repsaj wrote:
Uncle- wrote:Limit is 130 and if you set higher value it stays at setting you had before.
Hmm is that new then? I remember from earlier that when limit was in place the fps would automatically go to the max allowed ie. 130 instead of staying on the original setting.

yup

strange :s
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Stric
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Post by Stric »

Well thats how R1CH did it with his AC
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Repsaj
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Post by Repsaj »

Uncle- wrote:Well thats how R1CH did it with his AC
Ok, that would explain it.
nvitral
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Post by nvitral »

gl_ext_swapinterval 0 ? gl_swapinterval 0
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