News update

Capture The Flag mod for Action Quake II.

Moderators: arild, Maniac-, WizardExt, Moderators

arild
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News update

Post by arild »

Hey hey hello there
I have to admit something. I was a bit eager when i published the playtesting thread. We still got several stuff todo before we can do a public playtest.

But things are happening, and alot of it.
We have two new recruits to our group. Caracol and Flunx.
Flunx will do maps and Caracol will be whatever I am as it looks right now. Ideas and so on :)
As I said we got plenty stuff todo. Alot of decissions of what should be included in the very first release etc etc etc.
Anyways, we are closing in to be able to make our very first internal playtesting(we havent done that yet either, except testing small parts of the code). We have 1 or 2 betamaps availible for playtesting this weekend as it looks now.

That's about it!

-Alex
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Den
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Post by Den »

anddd ?
There's a chopper coming in 3 days and there's a katana on top of the cafe and that's all you need to know
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arild
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Post by arild »

whattt ?
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Post by Gepardi »

How's it going with this project?
Gepardi /pr0
#clan.pr0 @ QNet » http://koti.mbnet.fi/warjo/pr0/
arild
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Post by arild »

It's going forward. We had some kind of internal playtesting on wizardext's first map. It has reached a beta stage now. Wiz has fixed some minor bugs and hopefully soon we can do a larger playtest. Maniac is currently improving some PU's aswell. I think they are done.

It is quite hard to get things tested during summertime. So be patient everybody :)

We have also discussed how we want things to work when we release something. I let you think about the previous line for a bit. Eventually there will come some explanation in some news or so :)

-Alex
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Post by dudemcpek »

What's up?
Stric
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Post by Stric »

em.. Nothing m8...
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arild
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Post by arild »

Believe it or not. There is some progress...
It have been progress through the entire project. I know we haven't released any pictures and stuff yet but its simply cause we dont have any finalized stuff yet.

A larger playtest have been scheduled.

-Alex
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Post by fuct »

Any idea when we might be able to play this? Its been in development for ages...
arild
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Post by arild »

Be patient.

-Alex
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Post by Prinsii »

This has to go well! Since Flunx with the supreme cutting edge technology joined! Hoping for good results! :heart:
Love is the only solution.
fuct
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Post by fuct »

arild wrote:Be patient.
Translation: Add the time you have already waited to 100 then multiply that by 3 :)
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Post by stan0x »

how's the project men ?
#clan.fubar #narf #heks #aq2world
Jackestripador
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Post by Jackestripador »

so how is this going?

if you guys can't stand the work, just advise
FooQ
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Post by FooQ »

Well so far they've got put this huge arse on one side of the mod and then after a protracted period of people coding and making maps for it, it'll fall on it's arse.
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