V1.24 Update List - RELEASED

PaTMaN's ^J Mod for Action Quake II (http://patman.has.it).

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PaTMaN
^J Mod
Posts: 135
Joined: Fri Jan 06, 2006 9:56 pm
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V1.24 Update List - RELEASED

Post by PaTMaN »

V1.24 Release Information
(UPDATE) New puppet demo system version for rewrite and new features
(BUG) Fixed crash with markers (details released later)
(BUG) Fixed cleanlevel not clearing markercount
(BUG) Fixed cleanviewlinks from destroying trails
(BUG) Fixed nasty bug with puppets which would make markers, grenades, and knives act weird or not function at all
(UPDATE) Markers now get destroyed after 15 seconds of flight
(BUG) Knife no longer sticks in the sky when up close
(NEW FEATURE) Teleporter history with ability to recall other's teleporters
(NEW COMMAND) psspeed command to set puppetdemo playback speed
(UPDATE) pplay <playback_speed> - Can now set playback speed of a puppetdemo through pplay command
(UPDATE) Spectators can now recall teleporters and are taken out of spectator mode when teleported
(BUG) Menu file browser is no longer a shared resource among all players
(UPDATE) Gravity display on HUD replaced with current teleporter's recall count. Command tog hud_gravity replaced with tog hud_recalls. Gravity on scoreboard replaced with recall count. Note that puppetdemos can not be saved with a gravity setting other than the map's default, so all puppetdemos you load have legit gravity.
(UPDATE) Added 'invdrop' to command filter
(UPDATE) Changed puppetdemo recording message to include an indicator that you are recording with a puppet placed
(UPDATE) Removed puppetdemosmoothing cvar which is not needed for the new puppetdemo system
(UPDATE) Defaulted mapvotingpercent cvar from 50% to 51%
(NEW FEATURE) Idle player kick for non-host connections. Default at 5 minutes idle before kicking
(NEW COMMAND) goto marker - Teleports you to the marker being aimed at
(NEW FEATURE) Player's forward/backward left-strafe/right-strafe jump/duck key presses displayed during demo play back
(BUG) Coming out of spectator mode while in around mode, fails
(UPDATE) Trail file sizes are now smaller
(NEW COMMAND) goto puppetdemo start - Teleports you to the start of your loaded puppetdemo
(UPDATE) Changed Misc menu to Spawn menu
(UPDATE) Moved HUD reset commands to HUD menu
(UPDATE) Added Noclip and Toggle Spectator to Player Mode Menu
(BUG) Page number display error in menu file browser
(UPDATE) Added goto marker command to menu
(NEW COMMAND) tog movekeys - Toggles display of spectating target's movement keys
(UPDATE) Added tog movekeys to HUD menu
(UPDATE) Added goto puppetdemo start to Puppetdemo Menu
(NEW MENU) Teleporter history list

V1.23.04 Release Information
(NEW FEATURE) Create trail from loaded puppet demo (includes just recorded demos not saved)
(NEW FEATURE) Filter out unused commands from being said, like bandage and radio.
(UPDATE) Able to set which axis to take speed calculations from (ex: combination of xyz)
(BUG) Manual file not reading correctly on Linux (Uncle-)
(BUG) Coming out of spectator mode results in a white orb on the player model, aka diaper :lol:
(BUG) pplay directly from puppet recording fails to include info line in the puppet demo
(BUG) Fixed crashes for a couple of commands (Uncle-)
(BUG) Tsave command replies with old jsave
(BUG) maxpuppetdemolength not always enforced
(MAN) Updated syntax for fload puppet...

V1.23.03 Release Information
(BUG) Fixed Pup eyes spectating giving limited viewing
(BUG) Restored functionality to pclear command
(BUG) Last line of last section of the manual no longer prints to the client if it shouldn't
(BUG) HUD now reflects client's HUD when chasing
(UPDATE) Puppets can now be shot during a puppet demo, while puppetsolidpplay is not on
(UPDATE) Remove puppet/pup model when spectating in eyes (Uncle-) (When sole person on server, puppet/pup model disappears when in eyes. Also use r_drawentities 0 to remove all entities.)

V1.23.02 Release Information
(UPDATE) Additional Manual syntax and parsing options (+man find)(+man for)(Syntax Rev 5)
(UPDATE) tog puppetsolidpplay - toggles puppet's solid state for when playing puppet demos (default 0 (not solid))
(UPDATE) Puppet demos can now replay multiple Pup placements
(BUG) Loading a puppet demo while one is playing now resets puppet position like pstop does
(BUG) Player no longer spawns at worldspawn when coming out of spectator mode from spectating a removed puppet (SoD)
(BUG) Entering spectator mode now stops recording a puppetdemo if one was recording
(BUG) Puppet spinning at certain angles during puppet demo now fully fixed
(BUG) Puppet no longer disappears momentarily when it spawns a pup in a puppet demo
(BUG) Being hit by an explosion from the world no longer results in a crash (Kickboy)

V1.23.01 Release Information
(BUG) Laser sight not on target
(BUG) Cvar jmodversion doesn't show in server info
Last edited by PaTMaN on Mon Oct 08, 2007 4:46 pm, edited 23 times in total.
PaTMaN
^J Mod
Posts: 135
Joined: Fri Jan 06, 2006 9:56 pm
Location: us
Contact:

Post by PaTMaN »

I was finally able to track down a really bad bug with puppets which really screwed up markers, knives, and somewhat grenades. Those are just the known things it messed with. The new puppetdemo system coding is going great.
PaTMaN
^J Mod
Posts: 135
Joined: Fri Jan 06, 2006 9:56 pm
Location: us
Contact:

Post by PaTMaN »

I created a teleporter history in order to prevent accidental sets detroying your teleporter and to allow yourself and other players to recall a teleporter from anyone's listing. Teleporters also keep track of how many times you recalled to them, per teleporter. The teleporter set and teleporter recall commands still work as normal, but now some extra commands have been added. The number of teleporters one may have is configured by the server cvar teleporters_max (default 10). The commands are now:

Note: "teleporter" may be replaced with simply "tele"
teleporter set - Stores a teleporter at your current location
teleporter recall - Recalls last used teleporter
teleporter recall <#> - Recalls teleporter with ID <#>
teleporter recall <#> <name> - Recalls teleporter with ID <#> belonging to <name>
teleporter recall <#> <player_ID> - Recalls teleporter with ID <#> belonging to <player_ID>
teleporter list - Lists teleporters belonging to you
teleporter list <name> - Lists teleporters belonging to <name>
teleporter list <player_ID> - Lists teleporters belonging to <player_ID>
teleporter clear - Clears all of your teleporters

The teleporters are tagged with an ID to distinguish them. The IDs are from 0 to teleporters_max cvar. As teleporters are pushed off the list, their IDs get reused back to the top of the list. This way, when you set a teleporter and it has ID 1, it will have ID 1 as long as it exists on the list. Recalling an ID from down the list moves it back to the top. The top most teleporter in the list is always the current teleporter. The list is always in the order of sets and recalls starting from the most recent. Recalling a teleporter from another player is the same as setting a teleporter at their teleporter's location.

I was testing this last night with two extremely helpful testers Vito^J and SoD^J and we all found it great. I am planning on moving the current teleporter's recall count to the HUD in place of the gravity readout.

Other teleporter like commands to add include teleporting to your loaded puppet demo's start and teleporting to the location of a marker.
PaTMaN
^J Mod
Posts: 135
Joined: Fri Jan 06, 2006 9:56 pm
Location: us
Contact:

Post by PaTMaN »

So I've been finding some time to work on ^J Mod updates. I've got quite a lot done recently. I'm mainly doing testing now for bugs. Hopefully I will be releasing V1.24 within the next week!
PaTMaN
^J Mod
Posts: 135
Joined: Fri Jan 06, 2006 9:56 pm
Location: us
Contact:

Post by PaTMaN »

V1.24.00 Has been released. It is on the ^J Mod website in the server files download section.

http://patman.aq2world.com/index.php?i= ... &fl_page=1

The website is also accepting V1.24 puppet demos now!
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