Hmm, I'm sometimes using this: Screenshot Download "AQ2-script by Dilaz --> MikuzA edition :B"
And I made a few suggestions to one of the authors about it. You can see a shout server button on the screenshot, when you press it it will shout the following to the active channel you are in:
[22:04:04] <MadWolf> AQ2 > Score: 1 - 3 > rooftops > 9/16 > BoomTown AQ2 Clanserver #2 (TNG) > 80.160.78.134:27972
And now to the question/problem, Mikuza said that the server-side client does not give out the teamnames, so you cant really tell who is leading if you look at the shouted text.
One other thing is that it would also be fun to see the time that has been played, here again mikuza said that the server-side client doesn't give out that information.
Does this r1q2 thing do that?
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MadWolf
I think thats for the mod developers to decide wheter to implement or not (aq2 tng)
http://sourceforge.net/projects/aq2-tng/
http://sourceforge.net/projects/aq2-tng/
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That's true. It is the mod-developers who should give out teamnames and scores over their game. (in this case aq2)
It's normally not the serverbinary that looks after teamnames and their scores - especially when it's mod-based roundscores.
The only scores the serverbinary gives you, are the frags.
btw, there is no "server-side client" it's just called "server".
It's normally not the serverbinary that looks after teamnames and their scores - especially when it's mod-based roundscores.
The only scores the serverbinary gives you, are the frags.
btw, there is no "server-side client" it's just called "server".
Owner of http://aq2maps.quadaver.org
Not part of #aq2admins for a reason.
Not part of #aq2admins for a reason.