Aq2 Install v2
Moderators: Moderators, Mappers
Rallu, I use ur aq2 install v1 and am satisfied with it, have changed some textures tho but it's a good thingie and I cba to change everything again.
I think ur aq2 package has brought many old (and new) aq2 players back in the game. Some ask where could they dl action n' all the stuff needed and I just give them ur link, and they r really happy to see all in one pack and so easy to "install" aq2. GJ, must say![/b]
I think ur aq2 package has brought many old (and new) aq2 players back in the game. Some ask where could they dl action n' all the stuff needed and I just give them ur link, and they r really happy to see all in one pack and so easy to "install" aq2. GJ, must say![/b]
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Yup. Half of textures are made / edited by me and I have noone helping around with this thingy.n99 wrote:You doing this all by yourself rallu?
And to all you smarty pants who critisize my cheese. I asked you to make better one if you don't like something not flame it. So I edited cheese a bit more cliff look a like. So. First pic from aq2install patch 1
http://action.marsmodule.com/misc/2004- ... cliff2.jpg
The last few days a lot of ppl were asking why nocheat diddnt work on this install.
To fix this: simple copy ref_soft.dll from ur (old) quake2 install and put it into the new installed quake2 thing.
To fix this: simple copy ref_soft.dll from ur (old) quake2 install and put it into the new installed quake2 thing.
There's a chopper coming in 3 days and there's a katana on top of the cafe and that's all you need to know
Rallu's urban3
Clown's urban3
This has the best sky out of all the maps. I'm surprised nobody has tried to make high resolution skys for people. Overall the new textures give this map a 'pink' feel. I really can't remember what this map used to look like originally My urban3 looks a lot cleaner, and lighter. I don't really like the mixing dark (road/pavement) and light (buildings/sky) in Rallu's.
Rallu's jungle1
Clown's jungle1
What the hell is with your trees that blend into the floor, and grass texture that reminds me of Magic Eye? Your 'rock' texture is blinding and doesn't really fit in with the scheme of the map. My wooden texture for that little hut is just off. Sticks out like a sore thumb. This map could do with a new sky.
Rallu's cliff2
Clown's cliff2
I don't like the fact that I can see repeating textures on the cliff ridge in mine. It stands out even more with your cheese texture. I don't know if your cable car's cable texture is fixed in this release? I can't really see your water from here. Again, someone could make a new sky for this as well?
Rallu's urban2
Clown's urban2
These two are pretty similar. My road looks like when your TV has no channel and you just watching that black and white 'snow'. I like your wooden fence texture. Looks nice. At the risk of sounding like a broken record, sky anyone?
Rallu's ferron
Clown's ferron
Pretty similar again. You colours are move vivid. Some people like that, some people don't. I'm one of the ones who don't. I like the scheme to be a bit more normal, and if that means boring then so be it I like this sky.
Rallu's skytown2
Clown's skytown2
I've never played this map. I downloaded it specially for the comparison (which I have no idea why I'm making one ). What's going on with that box behind the sign in yours? This sky looks like it jumped out of Doom 1 or something.
Rallu's urban
Clown's urban
Yeah yeah, I know. Look at my forever repeating texutres. The same pattern is EVERYWHERE. I like the look of that big building to the left of my screenshot. They need to replace that with the black and white striped one in urban2 and urban3. What happened to your sky? Black is better than my piece of shit. I don't like your dimply roads
Why am I making this comparison? I don't know.
Why do we even care what the background looks like when all you are trying to do is kill the enemy? I don't know.
Do we need more high-res player skins? Yep.
Bye now.
Clown's urban3
This has the best sky out of all the maps. I'm surprised nobody has tried to make high resolution skys for people. Overall the new textures give this map a 'pink' feel. I really can't remember what this map used to look like originally My urban3 looks a lot cleaner, and lighter. I don't really like the mixing dark (road/pavement) and light (buildings/sky) in Rallu's.
Rallu's jungle1
Clown's jungle1
What the hell is with your trees that blend into the floor, and grass texture that reminds me of Magic Eye? Your 'rock' texture is blinding and doesn't really fit in with the scheme of the map. My wooden texture for that little hut is just off. Sticks out like a sore thumb. This map could do with a new sky.
Rallu's cliff2
Clown's cliff2
I don't like the fact that I can see repeating textures on the cliff ridge in mine. It stands out even more with your cheese texture. I don't know if your cable car's cable texture is fixed in this release? I can't really see your water from here. Again, someone could make a new sky for this as well?
Rallu's urban2
Clown's urban2
These two are pretty similar. My road looks like when your TV has no channel and you just watching that black and white 'snow'. I like your wooden fence texture. Looks nice. At the risk of sounding like a broken record, sky anyone?
Rallu's ferron
Clown's ferron
Pretty similar again. You colours are move vivid. Some people like that, some people don't. I'm one of the ones who don't. I like the scheme to be a bit more normal, and if that means boring then so be it I like this sky.
Rallu's skytown2
Clown's skytown2
I've never played this map. I downloaded it specially for the comparison (which I have no idea why I'm making one ). What's going on with that box behind the sign in yours? This sky looks like it jumped out of Doom 1 or something.
Rallu's urban
Clown's urban
Yeah yeah, I know. Look at my forever repeating texutres. The same pattern is EVERYWHERE. I like the look of that big building to the left of my screenshot. They need to replace that with the black and white striped one in urban2 and urban3. What happened to your sky? Black is better than my piece of shit. I don't like your dimply roads
Why am I making this comparison? I don't know.
Why do we even care what the background looks like when all you are trying to do is kill the enemy? I don't know.
Do we need more high-res player skins? Yep.
Bye now.
i liked clowneh's j1, c2, ferron and urban better than rallu's, but there were many textures looking alike, so can't really say what's better.. that cheese kinda pokes me in the eye, so clown's texture was much softer for me
edit: forgot to say that you're doing a great job, rallu, with that install
edit: forgot to say that you're doing a great job, rallu, with that install
Sync' imeiz - AQ2Suomi & AQ2World forum moderator, part-time TATM-writer
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Den´, forget our chatting in #aq2world. I'll add that ref_soft.dll
clown, Thanks for feedback. I know majority of textures looks very crappy, but my goal has been only making all textures redone.
I tweaked my j1 and c2 a bit
http://action.marsmodule.com/misc/2004- ... ungle1.jpg
jungle1 with gl_modulate 3
http://action.marsmodule.com/misc/2004- ... ungle1.jpg
jungle1 with gl_modulate 1
I'm thinking about taking gl_modulate bit lower to get better look... since all tga's are brighter than regular ones. to 2.2 - 2.5 range would be good
http://action.marsmodule.com/misc/2004- ... cliff2.jpg
http://action.marsmodule.com/misc/2004- ... ff2_02.jpg
http://action.marsmodule.com/misc/2004- ... cliff2.jpg
I like that cliff2 has its rocky feeling and it doesn't look like huge pile of dirt (like most have). Now it looks mixture of sand and rock.
I think I'll be tweking urban textures next.
clown, Thanks for feedback. I know majority of textures looks very crappy, but my goal has been only making all textures redone.
I tweaked my j1 and c2 a bit
http://action.marsmodule.com/misc/2004- ... ungle1.jpg
jungle1 with gl_modulate 3
http://action.marsmodule.com/misc/2004- ... ungle1.jpg
jungle1 with gl_modulate 1
I'm thinking about taking gl_modulate bit lower to get better look... since all tga's are brighter than regular ones. to 2.2 - 2.5 range would be good
http://action.marsmodule.com/misc/2004- ... cliff2.jpg
http://action.marsmodule.com/misc/2004- ... ff2_02.jpg
http://action.marsmodule.com/misc/2004- ... cliff2.jpg
I like that cliff2 has its rocky feeling and it doesn't look like huge pile of dirt (like most have). Now it looks mixture of sand and rock.
I think I'll be tweking urban textures next.
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Okay. Now there's patch for you people.
still can be found from http://action.marsmodule.com/
And here's some comparison (old first new then)
and couple of screens from rexro (it didn't have any new textures before)
still can be found from http://action.marsmodule.com/
And here's some comparison (old first new then)
and couple of screens from rexro (it didn't have any new textures before)