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Posted: Thu Sep 23, 2004 2:16 pm
by Tactics
Anime pauhi :P

Posted: Thu Sep 23, 2004 2:37 pm
by NRGizeR
peep wrote:you didn't have qvis3 on -fast did you?
I would guess so... there isn't really much on this map to block VIS, and thus most of the map would be drawn from any given point, but you can still see the underground passages from the sniper tower, and if this isn't the result of a qvis3 -fast then there is something wrong with the map itself (some brushes that aren't touching properly f.ex) and causing the engine to draw all those polys.

Pauhi: nice map with lots of details, and if fix the map/recompile using the full VIS option, you will probably save some r_speeds up in the tower atleast..

Designvise the map is lacking a bit in my opinion... I'm not talking about the gameplay/flow here (wouldn't know since I haven't played it :) ) just that you could have saved LOTS of polys by building it a little differently. Used more transparent textures instead of solid brushes, making sure that backs of houses (where you can't fit a player) would touch the sky so that the BSP stage would remove those faces, etc. If you haven't already, I suggest you read http://www.gamedesign.net/book/view/53 which is a really good tutorial on polycount reduction in q2.

Posted: Thu Sep 23, 2004 2:54 pm
by taulutussi
Seems like a good map, the huge sofas caught my eye though. :oh:

Posted: Thu Sep 23, 2004 7:13 pm
by Royal^
awesome work, i dunno how good that would be in game but that map is eyecandy!

Posted: Fri Sep 24, 2004 1:04 am
by angra
Realy nice work!

Posted: Fri Sep 24, 2004 2:07 am
by WizardExt
thumbs up mate!

Posted: Fri Sep 24, 2004 4:18 am
by Scythrone
Very nice. More! :)

Posted: Fri Sep 24, 2004 4:59 am
by rudL
looks nice, neat textures and must have been lots of work :)
will download it @ home

Posted: Fri Sep 24, 2004 6:23 am
by Beavisss
The name of the map is sounds like Village in Naruto :))
I've found may screens from Naruto. But I couldnt find Naruto's screen :'(
Looks at screens like Dungeon Keeper :)
I like this map. Nice work!

Posted: Fri Sep 24, 2004 10:06 am
by MarlPoro
Poohi diz iz very g00000d, it's all g0000000d. Though it could be little bit bigger B:

Posted: Fri Sep 24, 2004 4:25 pm
by PanConLonga
great map :shock: quality shit 8)

Posted: Fri Sep 24, 2004 5:12 pm
by gegoj
Narutard (;

Posted: Sat Sep 25, 2004 3:39 am
by keffo
looks like you play to much tibia :<

Posted: Sat Sep 25, 2004 8:47 am
by pauhi
what's tibia?

Posted: Sat Sep 25, 2004 10:31 am
by aka
I have'nt seen naruto far enough to know that rock lee dies you fucker