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Posted: Fri Oct 15, 2004 4:33 pm
by angra
Realy nice, need to try it more, but i looks nice so far.

Posted: Fri Oct 15, 2004 5:18 pm
by Flunx
Alot of bugs!
It's a nice start, but I would do some more work on this :-)

*cough*use quark*cough*

Keep on mapping :)

Posted: Fri Oct 15, 2004 5:28 pm
by NRGizeR
Flunx wrote:*cough*use quark*cough*
*cough* use QERadiant *cough* :mrgreen:

Posted: Sat Oct 16, 2004 8:41 am
by Genie
I can agree it's a good start for mapping. It's great that you have used arghrad's sun effect for the lighting. It seems to have a very fast gameplay.

Why you have made that one building a func_wall? It sure doesn't help on r_speeds. Instead of that you could have made those barrels on one corner func_walls. Or you could have the barrels 1 unit above the ground so the r_speeds would fall a bit. I think the r_speeds are way too high. I think that r_speeds shouldn't go over 2k. The spider webs are sure nice. But you have made the webs so that there are 2 webs. You could put a totally transparent texture (ex. makro/v_trans.wal) so there would be only one web.

But still it's a good start. Just more mapping increases sk1llz!
And i really think you should get rid of Qoole as soon as possible :hop:

Posted: Sat Oct 16, 2004 9:14 am
by birdie
Genie wrote:
Why you have made that one building a func_wall?
I can't explain it because I don't know that either, just some stupid idea in the middle of working something else :p
Genie wrote: I think the r_speeds are way too high. I think that r_speeds shouldn't go over 2k. The spider webs are sure nice. But you have made the webs so that there are 2 webs. You could put a totally transparent texture (ex. makro/v_trans.wal) so there would be only one web.
I agree, I agree.. :)
Genie wrote: And i really think you should get rid of Qoole as soon as possible :hop:
Bullshit!"!!""!!" :D

Posted: Sat Oct 16, 2004 10:01 am
by alekchi
qoole for retards

Posted: Sat Oct 16, 2004 11:21 am
by MarlPoro
Where are the guns? I found only mp5 next to the big bridge :p I mean there's ammo, but no guns, duh?

Posted: Sat Oct 16, 2004 11:31 am
by birdie
MarlPoro wrote:Where are the guns? I found only mp5 next to the big bridge :p I mean there's ammo, but no guns, duh?
Dunno, added them correctly but no effect (except mp5)
I deleted them all to the updated release :p

Posted: Sat Oct 16, 2004 1:14 pm
by birdie
UPDATE: http://www.wh00s.net/annecy.zip

Fixlist:

-Water warps now
-Spiderweb is as it should be
-Builded that terribly buggy house all over again and changed outlook a bit.
-fixed mainly noticed brushbugs.
-Added a bit more lightning, mainly for smaller central area.
-Bridges should look better now.
-r_speeds about ~300 better than before.
-And something else that i forgot already :p


EDIT: Another domain, many thanks to Sanity.


EDIT2: We found like 10101010100 bugs more but i've stopped building this map so this is the final version, I myself like it as it is now.

Posted: Sat Oct 16, 2004 1:16 pm
by NeoFight
birdie sorry to say but can you put your map on a different server? cause I can't download it :(

Posted: Sat Oct 16, 2004 3:29 pm
by Da^JuaN
i can finally download with 250kb instead of 20, so dont change it :P

Posted: Sat Oct 16, 2004 7:24 pm
by MarlPoro
birdie wrote:
MarlPoro wrote:Where are the guns? I found only mp5 next to the big bridge :p I mean there's ammo, but no guns, duh?
Dunno, added them correctly but no effect (except mp5)
I deleted them all to the updated release :p
Well that one mp5 is still there =)

Posted: Sun Oct 17, 2004 4:38 am
by Da^JuaN
and the textures for the saloon are missing, for the rest it looks kewl, but i cant judge in a singleplayer game with me myself and i :o

Posted: Sun Oct 17, 2004 8:04 am
by nemesis
Map added in DuraWorks.

Posted: Sun Oct 17, 2004 10:57 am
by Da^JuaN
some1 gimme the saloon textures :)