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Posted: Thu Dec 16, 2004 1:43 pm
by R1CH
Method 2 will pretty much always report your lowest ping regardless of how much bandwidth you are using. The reasoning is most people who are playing Q2 know better than to have stuff uploading in background :). Perhaps some standard deviation or some other crazy statistics thingy can be used to try and account for this, but for now method 2 just takes the lowest latency between frame acks. That's why it's a choice and not permanent - although method 1 could be considered just as bad due to it's dependency on the client's cl_maxfps.

Posted: Thu Dec 16, 2004 4:14 pm
by Clement
We've decided to use method 2, so the .fi stupidos think they have lower ping on BT :-)

Muhahahah! Our evil plan to destroy the Finnish AQ2 empire has begun! Prepare to join the dark side of the Force!




:hop:

bot!

Posted: Thu Dec 16, 2004 4:28 pm
by W1lco
when is the gsbot going to work togheter with the bt servers when it comes to "fragbot" stats,
the bot , hp.. http://stats.aq2.net/ .. it said that last time i was playing was at pelikuta week 47, and i played 4minutes that week..

sexy

Posted: Thu Dec 16, 2004 4:31 pm
by W1lco
We've decided to use method 2, so the .fi stupidos think they have lower ping on BT :-)

Muhahahah! Our evil plan to destroy the Finnish AQ2 empire has begun! Prepare to join the dark side of the Force!
thats btw sooo sexy ;)) i luv ya mo :) grr ;))

Posted: Thu Dec 16, 2004 6:04 pm
by Stric
Morpher wrote:We've decided to use method 2, so the .fi stupidos think they have lower ping on BT :-)

Muhahahah! Our evil plan to destroy the Finnish AQ2 empire has begun! Prepare to join the dark side of the Force!




:hop:
:hail:

Posted: Thu Dec 16, 2004 7:57 pm
by peep
tehe clement.. my little babyboy.. i was like *kiss* :drunk:

Posted: Fri Dec 17, 2004 6:41 am
by IBA
llsound is still 1 on the cw servers :/

Posted: Fri Dec 17, 2004 7:59 am
by Tactics
Morpher wrote:We've decided to use method 2, so the .fi stupidos think they have lower ping on BT :-)

Muhahahah! Our evil plan to destroy the Finnish AQ2 empire has begun! Prepare to join the dark side of the Force!




:hop:
>.<
"You shall regret those words....!" 8)

Posted: Sat Dec 18, 2004 2:37 pm
by Clement
IBA wrote:llsound is still 1 on the cw servers :/

Oooops.. that'll be fixed for the next upgrade.. blame mysteryman really.. :p

Posted: Sat Dec 18, 2004 7:20 pm
by Da^JuaN
And sv_calcpings_method is currently 2 right?

Posted: Sun Dec 19, 2004 11:07 am
by Clement
Da^JuaN wrote:And sv_calcpings_method is currently 2 right?
Wow.. you came to that conclusion all by yourself!?

Posted: Sun Dec 19, 2004 5:59 pm
by MysteryMan
Morpher wrote:
IBA wrote:llsound is still 1 on the cw servers :/

Oooops.. that'll be fixed for the next upgrade.. blame mysteryman really.. :p
ye sry bout that.. only changed it on public...

next upgrade:

- llsounds will be changed to 0
- the sv_calc thingy will be 2
- some new maps will be on
- tgren 1 will be enabled on one of the public servers
- maybe some more stuff.. who knows...

greetz,

Posted: Sun Dec 19, 2004 6:05 pm
by Kurupt
maxclients 16 for public is way too much for most maps on the maplist, i think 12(edome,pelitutka,peliportti) or maybe 14(da) would be better...

Posted: Mon Dec 20, 2004 3:19 am
by angra
Iam with Kurupt 16 players i way to much, 16 players on like cloud, is madness :)


btw llsounds and sv_calcpings_method is change on clutch server.

Posted: Mon Dec 20, 2004 5:48 am
by sajh
didnt tnx use to have 16? not sure though..