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Posted: Wed Jan 19, 2005 3:43 pm
by L4nt0m
NeoFight wrote:L4ntom do u use JAVA2?
I think i have java 2, i guess, dl'ed java (new version) few weeks ago...

EDIT: i just opened it on the cmd.exe way, but then it doesnt work either... i can open it, but gets stuck on rendering the demo...

Posted: Fri Jan 21, 2005 4:33 am
by NRGizeR
OK, this is now fixed (I'll release another version as soon as I get some other stuff I'm working on done...) for now, anyone having the same problem as L4nt0m, (DemoPlotter hanging while reporting "Rendering Demos", and you are using the "Areas" plot type), just use a bigger size value (the scrollbar below the demolist) ... this will fix the division by zero bug in my code.

EDIT: Should be fixed in 1.1

Posted: Sat Jan 22, 2005 9:49 am
by NRGizeR
As stated in the first message (just edited) I just uploaded version 1.1... The main thing in this version is the addition of lightmaps :) I've uploaded two sshots to illustrate the difference the lightmap can make :)

no lightmap
lightmapped

Other than that, the new version contains a few bug fixes, so do download it :)

btw.. by enabling lightmaps, the render will be slower...

-NRG

Posted: Sat Jan 22, 2005 10:00 am
by L4nt0m
ok, i just dl'ed it, and it fully works :D

Also, that lightmap feature is a very nice addition!

Good Job!!!

Posted: Sat Jan 22, 2005 10:26 am
by NRGizeR
*sigh* accidentally added old frag and death .pngs, so they are a bit big right now, I fixed the .zip file with the smaller ones, so if you don't like the bigger version, redownload the .zip, if you do like them like that, well good for you :)

L4nt0m: Good to hear that I actually got it fixed :)

-NRG

Posted: Mon Mar 21, 2005 6:59 am
by MarlPoro
I just gave this program it's first testrun and it owns the shit out of a buttfucking assbandit. But could you make it so that it doesn't count kills/deaths after a round? With trigger "team 1 wins" f.ex.? Bo I'd like that.

GJ man

edit: And maybe some stats into a separate .txt file? :) Keep on upgrading this prog, I love it Bo

Posted: Mon Mar 21, 2005 7:13 am
by NRGizeR
I've been a bit out of it lately, lots of school, and a small lack of motivation to code cause that :P

I have implemented some stats already, but I don't have it all figured out. The problem with adding a trigger for "team 1 wins" is that it's breaking the vanilla q2 support... I suppose that I could make it optional tho, I'd like to continue developing the program, but I won't make any promises :)

Thanks for the props mr poro :mrgreen:

Posted: Mon Mar 21, 2005 7:15 am
by MarlPoro
Yah make it so that you can disable it if needed, options are always nice ;)