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Posted: Fri Feb 04, 2005 11:22 pm
by MarlPoro
Fukken nice Wizsm8. Great design and everything seems to be considered closely. Now we just have to see how this "Ass2" works in teamplay, I promise that the map will be in next Pelitutka maprotation update (dunno when though). I would have voted this one in nMMC, if it just would have been there dB

I'm here also to provide some jumps for this funnay map:
http://marlporo.pp.fi/aq2/demos/assassin2_jumps.rar (5 demos / 25Kb)

Posted: Sat Feb 05, 2005 5:59 am
by zakath
dude,

that map is damn awesome. has got to be one of the best structures I've seen in an aq2 map, I'm sure it will play amazingly. Textures, graphics, brushworks - state of the art. Some idle sounds here and there wouldn have been cool but - who hears 'em anyway when you're spraying like there's no tomorrow :)

AAA quality

congrats _o/ and salute

Posted: Sat Feb 05, 2005 7:25 am
by sanity
and heres another jump :P I called it 6 after marlporo's 5 jumps *hihihi*
http://www.wh00s.net/ass2_j6.zip

:>

Posted: Sat Feb 05, 2005 9:36 am
by Hawk
following the trend, here are some more jumps :P

http://hawky.mine.nu/filer/ass2_j7-12.rar

Posted: Sat Feb 05, 2005 3:50 pm
by W1lco
i cant wait to jump at that lava looking tree :)) Looks nice, im downloading it at the moment :)) :D :D :D

Posted: Sat Feb 05, 2005 9:20 pm
by sanity
and heres a nice and kinda hard stunt done my Twz:
http://www.wh00s.net/ass2_j13.zip

Posted: Sun Feb 06, 2005 9:50 am
by Da^JuaN
sanity wrote:and heres a nice and kinda hard stunt done my Twz:
http://www.wh00s.net/ass2_j13.zip
That one aint too hard, was already wondering why nobody uploaded that jump, since i was too lazy for it :)

Posted: Sun Feb 06, 2005 9:54 am
by sanity
hehe :p for me its hard, maybe cuz I suck :>

Posted: Sun Feb 06, 2005 3:03 pm
by angra
Nice map david!

uploaded at junkyard.

Posted: Mon Feb 07, 2005 7:04 am
by SpOt
i discover a strafe jump in the map.

Posted: Tue Feb 08, 2005 1:58 am
by aztecx
ok here are 3 jumps i did and recorded. I always watch the other guys demo's after i have tried myself so they are all my own. But i bet he's down some or all of them b4 me

Download

EDIT: next map upload i promise ill be first to upload jumps cus people stealing my material :)

Posted: Tue Feb 08, 2005 7:09 am
by Stric
Wannabeeeeeees.... Stealing ? omg :tsk:

Posted: Tue Feb 08, 2005 6:12 pm
by birdie
Hmh...
Too big map for cw's, no doubt about that. (7v7 hl would be nice though ;)
Public... maybe.

There were many things that I did not liked in this map:

-Boring textures (Yea, this is the fashion, isn't it?)
-Basically the indoor areas are too campy
-The idea is not exactly the one that I like.

But also there was something good:

-Brushwork, I didn't find a single bug so far, prob. you've spended a 'bit' time testing this :P
-r_speed, oh my god.
-Jumps


Overall 6/10

Posted: Tue Feb 08, 2005 6:53 pm
by WizardExt
Birdie wrote:
Hmh...
Too big map for cw's, no doubt about that. (7v7 hl would be nice though ;)
Public... maybe.

There were many things that I did not liked in this map:

-Boring textures (Yea, this is the fashion, isn't it?)
-Basically the indoor areas are too campy
-The idea is not exactly the one that I like.
I haven't had the chance to try it out on a server with people. Just 1on1. But is it really too big? I think it just gives a lot of opportunities. Okey, there are some indoor areas which can be camped, but there are many ways to attack. But I haven't tried it on a loaded server yet. Looking forward! :) My wish would be to spectate or participate in a clanwar on this map.

Sad to hear you find the textures to be boring, since they took me quite some time to create. But we all have different taste.

I guess you will be really dissapointed in my next Assassin release then. :(

Posted: Tue Feb 08, 2005 6:56 pm
by WizardExt
Anyway. Thanks for all the good feedback, jump demos and motivation vibes received from this post. Thank you players and admins!