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Posted: Fri Apr 08, 2005 7:57 am
by arNe
if you said that
Posted: Sat Apr 09, 2005 5:25 pm
by Diivil
You do realize that with 768 dmflags you will NOT get balanced spawns in certain maps? I don't care that much because I'm pretty sure we won't get faced againts too many clans that have a map like that.. We do have one though (if we get active in 5 days to actually compete ;]).
Also.. I don't know which green / yellow skins are there in aq2world.com but if they are the ones that Rallu made, that combination is fucked. Take a look at
this picture and tell me if you can tell the difference in color. I don't mind using the colors that don't have any advantage but I also don't want to use colors that cannot be distinguished from one another. So red / yellow, blue / green etc. are all fine but not yellow / green.
Posted: Sun Apr 10, 2005 9:23 am
by sajh
i agree with what chief wrote about the skins..
btw a minor typo in the rule i assume
"Afterwards, it's about team B to choose (of course not red, but either red, blue or yellow)"
i assume its supposed to say "of course not green"
otherwise a good rule
Posted: Sun Apr 10, 2005 9:38 am
by nufan
could you then tell us what maps? and prove it? :(
768 for the win.
Posted: Sun Apr 10, 2005 9:41 am
by blissard
you realize that with dmflags 256 you can spawn right next to eachother? anyway, this has been covered to death in some other thread..
Posted: Sun Apr 10, 2005 11:10 am
by mirror
sajh: thx for telling, fixed
chief: as you can see we added the rule now, weve discussed on that matter during the week (even with the portuguese guys). i guess this is the best solution.
loki: uhm? what kind of rule? well, if one team hasnt enough players, the match is lost, easy as that.
Posted: Sun Apr 10, 2005 1:24 pm
by Clown
I think Loki means if one times-out or something?
Posted: Sun Apr 10, 2005 1:36 pm
by mirror
Ah... We're thining of putting up a rule about this. Something like.. if the player doesnt return after 5 minutes, both teams have to ready up again and play, no matter how many players there are. Something like that..
sorry about my slow brain :/
Posted: Mon Apr 11, 2005 4:53 am
by Haudrauf
Will the client "NoCheat" be allowed?
Posted: Mon Apr 11, 2005 8:14 am
by Clement
Diivil wrote:You do realize that with 768 dmflags you will NOT get balanced spawns in certain maps?
Care to elaborate?
Posted: Mon Apr 11, 2005 9:43 am
by .UncycleD
Oh no, morpher used the c*** word
Posted: Wed Apr 13, 2005 1:21 am
by mac
C -> 3 >- ∙ Modified Models (playermodels, weaponmodels), i have a chicken as M4 is that allowed?
Posted: Wed Apr 13, 2005 1:48 am
by L0ki
miRRor2a wrote:Ah... We're thining of putting up a rule about this. Something like.. if the player doesnt return after 5 minutes, both teams have to ready up again and play, no matter how many players there are. Something like that..
sorry about my slow brain :/
That's exactly what I was talking about. Not a unusual situation imo.
About skins:
I was thinking about the combination as well. Theory: for jungle-like maps (rocks, rok, tj, tjt, j1, etc.) there might the red/green combination be useful since no team really get an advantage.
Another thought: Why make pairs of skins anyways? Maybe just throw the four skins into a "skin pool". One chooses 1st, the opponent has 2nd choice.
Just some "raw" thoughts. Finish them for me.
Posted: Wed Apr 13, 2005 7:05 am
by mirror
Why make pairs of skins anyways? Maybe just throw the four skins into a "skin pool". One chooses 1st, the opponent has 2nd choice.
# Skins get chosen by the particular enemyteam out of the four ctf skins (red, blue, yellow, green). The homemapteam is the first to choose. (Example: clan A's map gets played, therefore clan A is the first to choose the skin of their enemy, for example green. Afterwards, it's about team B to choose (of course not green, but either red, blue or yellow). The same goes vice versa on clan B's map.)
K?
mac: dont think so since a chicken is much more bright and bigger than a normal m4 model
Posted: Wed Apr 13, 2005 7:45 am
by Da^JuaN
notice that the ctf yellow and green skin are almost the same to some people. So i would suggest to make it if someone chooses yellow (or green), the other team isnt allowed to pick green (or yellow), but only red or blue.