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Posted: Sun Apr 10, 2005 11:08 am
by grover
Is there a Retro 1?
Posted: Sun Apr 10, 2005 11:18 am
by dudemcpek
So the skins are like bling bling there?
Nice idea, really. I'll check it later ...
Re: New Map: Retro2
Posted: Sun Apr 10, 2005 11:50 am
by nufan
Beavisss wrote:I've started to make Retro1 but stucked and couldnt finished it
Posted: Sun Apr 10, 2005 12:15 pm
by sanity
blissard wrote:well, i fixed it, i had to change all the tga-textures from grayscale to rgb, aswell as the skies. maybe you should make a new zip?
oh, and could you make the boxes slightly taller? like urban3-height? it's a real pain in the ass doublejumping them now
I agree, and put a picture of blissard on it too ! a huge poster, and maybe a pool to AMAGAD u suck :>>>>.>::>:>:>>>
Posted: Sun Apr 10, 2005 12:22 pm
by blissard
just make the sky-up texture a picture of me, so when you look up, you see a gigantic blissard-god. yes.. that would remind you who's in charge around here.
(i was serious about the boxes, i want to doublejump, really!)
now, were you being serious? you like bugs?
Posted: Sun Apr 10, 2005 12:32 pm
by imeiz
the boxes are fine, most ppl just aren't used to them, so they need a bit practice :) i got used to the size after a few tries :p it's just a doublejump but faster clicks than on those "normal boxes"
Posted: Sun Apr 10, 2005 12:54 pm
by W1lco
mmmmmmmmmm, jummie.. looks diliscuious
Posted: Sun Apr 10, 2005 12:57 pm
by blissard
imeiz wrote:the boxes are fine, most ppl just aren't used to them, so they need a bit practice
i got used to the size after a few tries :p it's just a doublejump but faster clicks than on those "normal boxes"
i don't agree. if you want to make a cw-map for everyone, you can't have bottlenecks such as low boxes that takes 10 tries to doublejump. it destroys the flow of the map. the map is cool and has lots of potential, just make it easy and fast flowing.
Posted: Sun Apr 10, 2005 1:16 pm
by imeiz
i think that a map isn't that good for clanwars, if everyone knows it 100%, for ex cloud. it's more a public map then. you'll eventually get used to those boxes and they become normal, so you'll have a good flow in the map. no new map is familiar on the first try :)
Posted: Sun Apr 10, 2005 6:02 pm
by sanity
and i dont think the size of the boxes where a bug heh, he wanted it like that, atleast that's what im guessing
Posted: Sun Apr 10, 2005 11:13 pm
by aztecx
ok here are some jumps i made. No big jumps but the amount of boxes etc give me sweet control over the map
I love how u can dj pretty much anywhere.
Here
p.s. the boxes feel the same just like in any map. Just that this map has triples to go along with it
Posted: Mon Apr 11, 2005 2:53 am
by Beavisss
i've checked all textures/skys by myself before release my map.and everything was good. I was using aprq2. After blissard has said that he cant load it. I've tryed at all clients, map was still running, but skys were bugged at few clients.
I might will remake everytexture (I am wondering if only blissard couldnt load it?) and put a zip with new textures/skys. About bsp file, it will not be modified by me. All boxes as they suppose to be, as I imagined them, and cause I dont have any problems with jumps there myself.
Re: New Map: Retro2
Posted: Mon Apr 11, 2005 4:24 am
by grover
nufan wrote:Beavisss wrote:I've started to make Retro1 but stucked and couldnt finished it
Sorry nuffi, I went straight for the download link so I didn't care to read.
Now where is aka with his care-police?
Re: New Map: Retro2
Posted: Mon Apr 11, 2005 11:23 am
by alekchi
grover wrote:nufan wrote:Beavisss wrote:I've started to make Retro1 but stucked and couldnt finished it
Sorry nuffi, I went straight for the download link so I didn't care to read.
Now where is aka with his care-police?
that joke got old already
Posted: Tue Apr 12, 2005 10:55 am
by W1lco
Finaly a map wich is black/white, finally ! i wont have that much problems with the skins now !! :DD
// The colourblind :p