Ye, since I was in hurry when I released it. I havent noticed that I used abit older version that my latest 1 (with all spawns, which was tested :-/ ). I am not in hurry to fix it, since nobody plys it
Uploaded to DuraWorks + a shitload of other maps from here. Yes, we are backzor.
· clan Survival · #clansurvival @ IRCNet/QuakeNet, /msg Neme^ · www.lahtela.com/survival · AQ2Suomi admin, AQ2World moderator and a member of AQ2Admins
The .override file format is a proprietary R1Q2 binary format including a bitfield specifying what is present. This allows it to be extended at a later date without breaking compatibility. I've created a PHP script to generate a .override file since explaining the format here would take too long. Generate the .override file at http://r-1.ch/r1q2gen.php. If you don't know how to get an entity string from a .bsp, try entdump: http://r-1.ch/entdump.c (Win32 binary: http://r-1.ch/entdump.exe, runs from cmd prompt, eg entdump q2dm1.bsp > q2dm1.txt). Note that the server will very likely crash if you use a bad .override file so be careful! Please don't ask me about this feature if you aren't sure how to use it, it's pretty complicated and amazingly hacky but it does work. I think.
So, get the FILE and save it in your action/maps dir. Run a game, start a map and viola, TP works nice now. I added 4 more spawn flags.
...or just do it the old fashioned way.
IMO maps are released a bit too hasty which results in bugs and other small annoying little things. Don't be shy, ask me or anyone else for that matter to test your map before you release the sucker
Flunx wrote:...or just do it the old fashioned way.
IMO maps are released a bit too hasty which results in bugs and other small annoying little things. Don't be shy, ask me or anyone else for that matter to test your map before you release the sucker
Well, I had a bug test and everything was good, then I've made some weird brush, and after that I couldnt colmpile. so I had to start with older version. added all I wanted, compiled and released. But I forgot that I missed spawns which were added in latest 1, thats why I remember that spawn should be there :/