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Posted: Thu Aug 17, 2006 10:09 am
by VIDAR
VIDAR wrote:omfg I want to burn keygrip in hell atm.
just added like all the models in the world to fix a clip, but no, still the same.
dont get it. i've added like all the models in this fucked up clip. but after i'm done, I still miss many of the pic's. ssg have mp5 sounds etc, the playerskin is black....
anyone know a good way to fix this ?
this is one of them
http://www.home.no/vidarhelgeland/rexro1.dm2
Posted: Thu Aug 17, 2006 2:47 pm
by maGro
havent looked at the clip, but i think a model/pic/sound wont be loaded if you remove the block in which the item is initialized. Sometimes its the first block at all, sometimes its the first block of the round, sometimes its the first block in which the item (sound, whatever) is used. I´m not sure about it tho, i think you can never be sure if its about kg. I usually try not to remove those blocks, and i havent had any problems with that "bug" for a long time. Hope this can help you.
Gl.
Oh, but heres a question: When i use my mouse in the q2 instance of kg, scroll down the console so i can use my mouse again and try to switch to the studio window it sometimes (actually pretty often) messes the angle in q2 so i have to redo it. Sometimes like 5 times in a row. Does anyone know how to avoid that... cuddly feature?
Posted: Fri Aug 18, 2006 1:35 am
by emu
maGro wrote:havent looked at the clip, but i think a model/pic/sound wont be loaded if you remove the block in which the item is initialized. Sometimes its the first block at all, sometimes its the first block of the round, sometimes its the first block in which the item (sound, whatever) is used. I´m not sure about it tho, i think you can never be sure if its about kg. I usually try not to remove those blocks, and i havent had any problems with that "bug" for a long time. Hope this can help you.
Gl.
Oh, but heres a question: When i use my mouse in the q2 instance of kg, scroll down the console so i can use my mouse again and try to switch to the studio window it sometimes (actually pretty often) messes the angle in q2 so i have to redo it. Sometimes like 5 times in a row. Does anyone know how to avoid that... cuddly feature?
yes, stick a gun in your mouth and pull, bye.
Posted: Sun Aug 20, 2006 6:03 am
by b0zo
VIDAR wrote:VIDAR wrote:omfg I want to burn keygrip in hell atm.
just added like all the models in the world to fix a clip, but no, still the same.
dont get it. i've added like all the models in this fucked up clip. but after i'm done, I still miss many of the pic's. ssg have mp5 sounds etc, the playerskin is black....
anyone know a good way to fix this ?
this is one of them
http://www.home.no/vidarhelgeland/rexro1.dm2
It's complicated...
For the player skin, go to demo information to where it says configstrings: "Skin[3]" at the bottom. The index for that is 1315.
Open the block tree. Make sure you are at the first block. Now hit Insert-> Configstring. Type 1315 for the number, and then Endy (c)\male/police
(or whatever skin you want).
That will change the other player's skin.
To change your own skin, you add a stuff message for the skin you want in the first block.
To fix the models, look in the block tree. Each packetentity represents a different model that is missing. Any one that has "modelindex 255" is a player. Any other modelindex is listed under View-Model list. If it says "modelindex 25" and there's nothing under #25 in the model list, it won't appear in the game. Add whatever models are missing in the model list. Or you can use Find->Replace->packetentity to change the #25's to #13's.
For the sounds, it's the same thing. Search through the block tree for sounds and replace the number with the correct number in the sound list.
Posted: Sun Aug 20, 2006 10:15 am
by maGro
always strange to meet people who got a clue
Posted: Sun Aug 20, 2006 2:35 pm
by VIDAR
thnx alot dude
I'll check it out