Posted: Tue Oct 18, 2005 11:57 am
Nice map!
It's uploaded at angra's junkyard.
go and play at angra.se:27930
It's uploaded at angra's junkyard.
go and play at angra.se:27930
You sure have your on style and I really like how you pick a theme and you are loyal to it by creating the perfect environment - sound, textures, lighting...and so on. Good map Nrgizer!NRGizeR wrote:I really didn't know that I had my own style...
There are 8 spawns on this map and 12 spawncouples. Which are usually only apart a little, so don't matter TOO much.Stinger wrote:Well, Slayer, nsR and I played it for a little over an hour tonight and I must say I really like it. There are tons of really effective jumps on the map and you can get around without too many problems. I only have one complaint really: the room above the spawnpoint in the corner by the water really sucks. There's only one way in and it is very easily camped.
Another thing I noticed: there are a lot of spawnpoints in this map. 7 if I have found them all. That's at least 2 maybe even 3 too many for a map this size IMO. Some of the spawns also has more than 1 opposing spawn making it difficult to create teamplay for these spawns.
Other than that I really like it.
\o/ Well... the problem is that I really like my maps to be playable DM as well (I know that most of you don't play any DM at all, but I do ) and you really can't do that if you have a really small number of spawns. I did think about this though, and this is why beach has only 8 spawns. (for example rooftops has 14 ) if you think about it, 8 spawns with spawn furthest doesn't cause that many spawn combinations... since there are many spawn combinations that will never be used.Stinger wrote:All in all a good map, but the amount of spawns prevents it being a great map IMO.
Can't you make a beachcw or something, with fewer spawns?NRGizeR wrote:
\o/ Well... the problem is that I really like my maps to be playable DM as well (I know that most of you don't play any DM at all, but I do ) and you really can't do that if you have a really small number of spawns. I did think about this though, and this is why beach has only 8 spawns. (for example rooftops has 14 ) if you think about it, 8 spawns with spawn furthest doesn't cause that many spawn combinations... since there are many spawn combinations that will never be used.
NRGizeR wrote: The yellow room might be a problem once looking at it, but believe me, I did think about putting a box for double jumping (or something similar) at the other end to be able to get in that way, but decided against this to keep the number of routes down. What also helped me decide against it was the room in riot (very similary layout btw, it's the window by the ladder getting up onto the big roof..) and since this solution worked there, I decided to leave out the other entrance, and try it as it is.