Great work, i liked the textures and the style. This is a map i would like to
play at public servers and it was easy to get around on it..
For relaxing times, Bloodbath Spa. - [NEW MAP]
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It's uploaded at all angra.se servers, and it replaced oneday in the rotation at angra.se:27940. the poll is restarted at www.angra.se so go and vote.
Realy nice map. looks awsome! going to try it at public!
Realy nice map. looks awsome! going to try it at public!
}i{ angra - #clan.illusion
Total minutes of aq2
2005: 20 716
2006: 10 405
Total minutes of aq2
2005: 20 716
2006: 10 405
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- Posts: 531
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Really great map. I like details alot. You can find cliping, lightning and hidden place there. Really like details. Broken fence rocked my world. It looks really nice, I would never make it better.
Neme has used alot of nice ideas, when I was running around I was thinking "Wow, nice", "nice details" and it is his first map. Really awesome for the first map.. Cant even imagine what he will make next
Neme you did really great job, you were editing your map untill you've gottten statisfied of it and only then you've released it. And its really hard to keep your map unreleased, and I bet its even harder to keep your FIRST map unreleased. Keep it up man, dont stop mapping, I am glad that new talanted mapper has appeared. c u
p.s. who cares about r_speeds B>
Neme has used alot of nice ideas, when I was running around I was thinking "Wow, nice", "nice details" and it is his first map. Really awesome for the first map.. Cant even imagine what he will make next

Neme you did really great job, you were editing your map untill you've gottten statisfied of it and only then you've released it. And its really hard to keep your map unreleased, and I bet its even harder to keep your FIRST map unreleased. Keep it up man, dont stop mapping, I am glad that new talanted mapper has appeared. c u

p.s. who cares about r_speeds B>

Everyone should to some extent. As said, from what I've read on the gamedesign boards (which is a great q2 mapping forum btw) r_speeds could more or less be ignored today on SP maps. On MP maps however, which should be able to handle networking as well, it can lead to problem. From what I understand of the code, this shouldn't be directly affected by the r_speeds, but rather because of large areas often connected to high r_speeds, which cause the packetsizes to increase (many entities --> lots of stuff to send, etc). So my guess is that it won't be a problem on this map, but whichever way you see it, there are still people playing aq2 on older computers, and because of that it might be nice to not go really overboard with the r_speeds from a purely FPS point of view.Beavisss wrote:p.s. who cares about r_speeds B>