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Posted: Mon Jul 10, 2006 5:28 am
by NRGizeR
emu wrote:we used to play some cliff3 on lans years ago. it was a horrible map.
I'm not sure that's the same one that Ace12GA is talking about...

Posted: Mon Jul 10, 2006 7:10 am
by emu
NRGizeR wrote:
emu wrote:we used to play some cliff3 on lans years ago. it was a horrible map.
I'm not sure that's the same one that Ace12GA is talking about...
if its the one that Beavisss showed in the map section, it sure is.

Posted: Mon Jul 10, 2006 12:41 pm
by BeAViS
http://forums.aq2world.com/viewtopic.php?t=2553

this is the map. the only cliff3 existing (thank god).
and, as emu says, its horrible.

Posted: Tue Jul 11, 2006 8:54 am
by NRGizeR
BeAViS wrote:this is the map. the only cliff3 existing (thank god).
and, as emu says, its horrible.
That's the reason I think Ace is talking about another map.

1) He said it was better looking than cliff2
2) He said "unofficially" which makes me think that he playtested it, but that it was never released.

Posted: Tue Jul 11, 2006 8:57 am
by BeAViS
well, in my opinion even a frog is better looking then cliff2 :D
onestly cliff3 is "more complex" then cliff2: more shaped cliffs, undergound with lava...
the horrible thing is gameplay!
but maybe you are right.. who knows?

Posted: Tue Jul 11, 2006 9:24 am
by emu
NRGizeR wrote:
BeAViS wrote:this is the map. the only cliff3 existing (thank god).
and, as emu says, its horrible.
That's the reason I think Ace is talking about another map.

1) He said it was better looking than cliff2
2) He said "unofficially" which makes me think that he playtested it, but that it was never released.
no i really think that cliff3 map is `the` cliff3. I remember some time ago when we "got hold of it" it wasn't in the official lists or map depots etc, it was an unofficial map.

Posted: Thu Jul 13, 2006 4:11 pm
by Blue Vex
Fun read. I think I started playing AQ2 seriously by the time the A-Team started working on AHL. I remember seeing AHL in production for years. God that mod really took a long time to make, and it never felt finished or even half as good as AQ2 did. The weapon models looked awesome, but the rest of the mod was a disaster. Dives do NOT act as a valid replacement for doublejumping. The A-Team obviously should have continued making the Action series on an id game. Might sound a bit blatant by me to say that, but I'm pretty sure that Action Quake4 with all the features we know from AQ2 (doublejumping ftw), and additions, would have blown any competition away from the FPS scene. I'm still looking for an FPS game that can replace AQ2, 7(?!) years after the original.

Posted: Fri Jul 14, 2006 3:48 am
by emu
Blue Vex wrote:Fun read. I think I started playing AQ2 seriously by the time the A-Team started working on AHL. I remember seeing AHL in production for years. God that mod really took a long time to make, and it never felt finished or even half as good as AQ2 did. The weapon models looked awesome, but the rest of the mod was a disaster. Dives do NOT act as a valid replacement for doublejumping. The A-Team obviously should have continued making the Action series on an id game. Might sound a bit blatant by me to say that, but I'm pretty sure that Action Quake4 with all the features we know from AQ2 (doublejumping ftw), and additions, would have blown any competition away from the FPS scene. I'm still looking for an FPS game that can replace AQ2, 7(?!) years after the original.
well some tried to do it on Quake3, and to be honnest it was decent apart from the fact that the "bugged" models in action quake2 and then the pin-point accurate models in quake3, really took away some of the feel. Oh and the maps for rq3 was by far the upside of that mod.

Posted: Fri Jul 14, 2006 10:06 am
by BeAViS
Blue Vex wrote:I'm still looking for an FPS game that can replace AQ2, 7(?!) years after the original.

http://www.aq2world.com/?p=profile&id=3305

8 years next 19 july
almost 8 years that im playing this and cant replace it.
maybe thats something wrong with myself? :scratch: