Posted: Mon Nov 06, 2006 3:26 pm
Take a break.
well, i consider this idea way more interesting than aq2ctf this is a possible way to improve the gameplay of the good old usual cw.. which by far is the best way to play aq. CTF only works for a map or two then i get bored as hell:P. But as you usually cant accept that people disagree with you, ill just sit back and wait for some personal insults or similar. I think sF's idea could be worth a shot.. and adding it to the code would probably be quite simple.Caracol wrote:Do we need another "yeh, and add an A and B..." post or will you finally understand that CS stuff isn't welcome?
And it's not an anti-CSism, it's just that there's nothing from CS that fits AQ2, or nothing actually useful. Ok, it sure looks cool two nicks connected by the murderous weapon, but there is something called priority, and if there's a coder willing to do something for the mod, then we still have the TV thingy or the CTF Mod.
Besides, it's already pretty obvious the idea isn't turning the community into crazy drooling sheep biting heads off to get it as soon as possible.
That's why there's a development of the mod.sajh wrote:CTF only works for a map or two then i get bored as hell:P.
i think it seems like a change that shouldnt be too complicated to implement, i would rather see people trying to implement that, than (in my opinion) wasting time on ctf . But i guess thats just me, as i doubt that ctf will be any popular.. but i hope the ctf-team proves me wrong on that one.AssKick3r wrote: But if sf thinks it's better to get replies such as 'WoOoW what an idea, great man!!' rather than realistic ones then it's all fine. He might think the changes will be done like that?
so... all new ideas are bad ? "hey! this cant be a good idea, if it was good.. then someone else would already have thought of it!!!"Lotus wrote:If this was a "positiv" request, I think it would be broughten up years ago.
lol lamest ever!arild wrote:I remember the danes when they had their greatest days... Had a buggy version of TNG installed on the best servers hosted in .dk... made team 2 spawn down in the sucky "all" the time at c2... even though there where newer versions released the owner didnt change... hah
-Aex
So, I fail to see how this would make anything more tactical, as I see it the only result would be the opposite of what you're 'trying' to do. Take for example mesto, where (the good mesto clans) get into position during the first 3 seconds of no falling damage, and therefore are able to dominate the map. Guys flying all over the place.sCrewFace wrote:It would make the game alot more tactical if everybody knew where to move. Cuz alot of ppl just go forward when they hear Lights!
Actually it was team 1 that had the sucky spawn the most.. and I believe the game dll wasn't changed because noone was able to get a hold the owner.arild wrote:I remember the danes when they had their greatest days... Had a buggy version of TNG installed on the best servers hosted in .dk... made team 2 spawn down in the sucky "all" the time at c2... even though there where newer versions released the owner didnt change... hah
-Aex
yeah, the danes had their glorydays around the time circul8 had sent m4script to all his countrymen and told everyone that any glmodulate below 193 is lame =DClement wrote:Actually it was team 1 that had the sucky spawn the most.. and I believe the game dll wasn't changed because noone was able to get a hold the owner.arild wrote:I remember the danes when they had their greatest days... Had a buggy version of TNG installed on the best servers hosted in .dk... made team 2 spawn down in the sucky "all" the time at c2... even though there where newer versions released the owner didnt change... hah
-Aex
Besides, the danes had their glory days way before TNG came about..