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Posted: Sat Apr 24, 2004 3:29 pm
by eX
WOAAAAAAAH!!!!!!!!!!!!!! ugly



let the cliff BE! O_o

Posted: Sat Apr 24, 2004 4:34 pm
by Rallu
hahaha! You have found my old photoshop edited c2 :)



aq2taidekesken.jpg = aq2 art not finished



It was during last christmass when everyone had that 'I want to make something cool looking from screenshot of aq2'



http://action.marsmodule.com/misc/2004- ... urban3.jpg

http://action.marsmodule.com/misc/2004- ... an3_04.jpg



first shots from my upcoming handcannon tga skin. And aq2 install v2.

Posted: Sat Apr 24, 2004 8:20 pm
by hage
indeed it is :)

Posted: Sun Apr 25, 2004 2:29 am
by Jazzie
I must say that I think it looks terrible :E

Posted: Sun Apr 25, 2004 3:17 am
by LaggizZ
Where can i get weapon skins in tga ?! :)

Posted: Sun Apr 25, 2004 8:31 am
by Da^JuaN
Vermin wrote:
Da^JuaN wrote:It looks awesome at least. Although i will have like 10fps if i should play with those amazing textures ;)
High quality textures don't affect fps in any way.


For me it does, at least on some maps. I had 32bit textures of deepcanyon and had like 40fps when I removed them, my fps were like 70.

Posted: Sun Apr 25, 2004 7:38 pm
by WizardExt
hmmm yea. explain vermin. :?

Posted: Mon May 03, 2004 4:38 pm
by peep
of course you can make c2 look like that.. you just need a bsp prog and some texture skills like rallu..

Posted: Tue May 04, 2004 8:01 am
by Stim
Is it me or did the name of the file give away that it's aq2? :)



I'm sure higher quality textures does affect your fps.... if you're running on an outdated machine :)

Posted: Sat May 15, 2004 12:01 pm
by Haudrauf
.tga suck, .png rule

Posted: Mon Aug 30, 2004 2:09 am
by NRGizeR
Vermin wrote:
Da^JuaN wrote:It looks awesome at least. Although i will have like 10fps if i should play with those amazing textures ;)
High quality textures don't affect fps in any way.
Yes they do. High quality textures require more memory. Hence if you don't have enough VRAM the game/application will put some of the textures in the main memory, which means slower access times when rendering. This will result in lower FPS. Even if you do have enough VRAM/RAM FPS will be affected by higher quality textures since simple logic will tell you that a large file (texture) will take longer time to transfer and work with than a small one. Think of it as (somewhat exaggerated :) ) trying to download a large movie clip as opposed to copying a small text file and expecting them to both take the same time to download.