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Posted: Thu Jan 19, 2006 3:07 pm
by cen1sh

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trigger "quit" "next map in rotation is Cliff2"
trigger "quit" "next map in rotation is Mesto"

Posted: Thu Jan 19, 2006 6:05 pm
by Picer
cen1sh wrote:

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trigger "quit" "next map in rotation is Cliff2"
trigger "quit" "next map in rotation is Mesto"
Now there is some triggers i like. Exept beermesto ofc.

Posted: Fri Jan 20, 2006 1:25 pm
by minchiano
nemesis wrote:Cara I think its missing flying knife in teh head trigger... :oh:

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trigger "say_team %K caught it nicely." "*caught $name$*'s flying knife"
should say

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trigger "say_team %K caught it nicely." "*caught $name$'s flying knife*"

Posted: Sun Feb 19, 2006 11:56 am
by Sabotage
Maniac- wrote:trigger "say_team Damn sticky keys!" "$name plummets to * death"
Yeah that`s the one ;)

Posted: Sun Feb 19, 2006 3:01 pm
by V34

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trigger "team_say MY HEAD IS BLOWN OFF! BAAAAH!" "head damage"

Posted: Tue Feb 21, 2006 1:01 am
by MadWolf
This was actually quite usefull, autoenemyd messages i mean. But the only thing that is useless is that it even says it when you kill a teammate after the round is done.

Posted: Tue Feb 21, 2006 6:46 am
by dudemcpek
Don't kill your mates?

Posted: Tue Feb 21, 2006 5:32 pm
by stiffy
Maybe a trigger which deactivates the script when the round is over and the killing of your teammates begins, and ofc activates it when a new round begins?

Posted: Wed Feb 22, 2006 3:50 am
by Janner
Stiffy wrote:Maybe a trigger which deactivates the script when the round is over and the killing of your teammates begins, and ofc activates it when a new round begins?
Yea, I was thinking of that too. The de-activating (or atleast make it teammate down) is quite easy (just trigger everything to change to teamdown when team * wins or something comes up), but how to make it enemydown again after that, since those big LIGHTS, CAMERA, ACTION texts wont work? I was thinking about a bind to trigger them back, or maybe a event (if that still exists) that triggers it. I could sacrifice myself to make it today, since I'm not able to do anything due to problems.

Posted: Wed Feb 22, 2006 6:34 am
by dudemcpek
You'll have to wait til the next version of Apr. It will include untriggerall, or something similar, and will support LCA triggers.

Posted: Sun Feb 26, 2006 8:46 pm
by Proto
Janner wrote:
Stiffy wrote:Maybe a trigger which deactivates the script when the round is over and the killing of your teammates begins, and ofc activates it when a new round begins?
Yea, I was thinking of that too. The de-activating (or atleast make it teammate down) is quite easy (just trigger everything to change to teamdown when team * wins or something comes up), but how to make it enemydown again after that, since those big LIGHTS, CAMERA, ACTION texts wont work? I was thinking about a bind to trigger them back, or maybe a event (if that still exists) that triggers it. I could sacrifice myself to make it today, since I'm not able to do anything due to problems.
This would be great for re-setting sniper-scripts also :D

Posted: Mon Feb 27, 2006 1:46 am
by Janner
Proto wrote:
Janner wrote:
Stiffy wrote:Maybe a trigger which deactivates the script when the round is over and the killing of your teammates begins, and ofc activates it when a new round begins?
Yea, I was thinking of that too. The de-activating (or atleast make it teammate down) is quite easy (just trigger everything to change to teamdown when team * wins or something comes up), but how to make it enemydown again after that, since those big LIGHTS, CAMERA, ACTION texts wont work? I was thinking about a bind to trigger them back, or maybe a event (if that still exists) that triggers it. I could sacrifice myself to make it today, since I'm not able to do anything due to problems.
This would be great for re-setting sniper-scripts also :D
Can be done already, but only for "team x wins".

trigger "_1x"(<- for me) "team * wins".

Posted: Mon Feb 27, 2006 9:38 pm
by Proto
Can't get it working :(

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//SSG Script
trigger "reset1x" "team * wins"
? :)

Posted: Tue Feb 28, 2006 1:39 am
by Janner
Proto wrote:Can't get it working :(

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//SSG Script
trigger "reset1x" "team * wins"
? :)
"team * wins" could be wrong, didn't check that. Just join a server, wait for a team to win and put that text instead of "team * wins" (change the teamname to *). If that doesn't work I'll check it and make one that will work without any doubts.


EDIT: found it in my own config: "*the round is over:*", try that.

Posted: Tue Feb 28, 2006 2:14 pm
by Proto
Sweet :D Thankyou :)

It's teh work :D