Posted: Fri Aug 11, 2006 6:42 am
tho those quotes where insanly boring marl. im pretty sure my biological clock ticked and i grew a long white beard in no time.
AQ2World is BACK
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Whatever, I don't even use those anymore. Nowadays I have that automated enemy down script for each weapon B| and those messages suck even more, cause I had to make them up like in 5 minutes :)emu wrote:tho those quotes where insanly boring marl. im pretty sure my biological clock ticked and i grew a long white beard in no time.
this have to be the first post where u dident try to be a dick with anyone emu :Demu wrote:say_team pewpewpew! %K
kjeft vidarVIDAR wrote:this have to be the first post where u dident try to be a dick with anyone emu :Demu wrote:say_team pewpewpew! %K
gratz man.
but on to the topic:
Your picture just hung Itself (%K);
This one made me laugh. "was Teddy too strong for %K?"Masa^ wrote:One day on public server I saw player named nallekarhu (=teddybear) with enemydmessage "was Teddy too strong for %K?". That sure cracked me up.
My own enemyds:
Gotcha [%K]
Chill out [%K]
Adios Amigo [%K]
Taisetsu na mono protect my balls! [%K]
100 shots, 100 hits! [%K]
Another one bites the dust. [%K]
Your resistance only makes my penis harder! [%K]
as you know nothing is as cool as doing mm1 enemy downs.skmz wrote:This one made me laugh. "was Teddy too strong for %K?"Masa^ wrote:One day on public server I saw player named nallekarhu (=teddybear) with enemydmessage "was Teddy too strong for %K?". That sure cracked me up.
My own enemyds:
Gotcha [%K]
Chill out [%K]
Adios Amigo [%K]
Taisetsu na mono protect my balls! [%K]
100 shots, 100 hits! [%K]
Another one bites the dust. [%K]
Your resistance only makes my penis harder! [%K]
Really nice one, especially if it's used in mm1. :Þ
Like... The number of the person you killed this round? I'll make one for you then, skmz asked for it too...Zap wrote:I really need some aprq2 configs, * i mean like enemy down messages but whit numbers, if someone would be so kind please...
Code: Select all
// Killmsg script for AprQ2 1.19, by Janner.
alias killmsg_ killmsg_1
alias killmsg_1 "radioteam $roundkills$;say_team :: [$roundkills$] Enemy down * [%K] with [%W] <msg> ::"
alias killmsg_2 "radioteam $roundkills$;say_team :: [$roundkills$] Enemy down * [%K] with [%W] <msg> ::"
alias killmsg_3 "radioteam $roundkills$;say_team :: [$roundkills$] Enemy down * [%K] with [%W] <msg> ::"
alias killmsg_4 "radioteam $roundkills$;say_team :: [$roundkills$] Enemy down * [%K] with [%W] <msg> ::"
bind w "alias killmsg_ killmsg_1;+forward"
bind a "alias killmsg_ killmsg_2;+moveleft"
bind s "alias killmsg_ killmsg_3;+back"
bind d "alias killmsg_ killmsg_4;+moveright"
trigger "set roundkills 1" "LIGHTS..."
alias counter_autoenemyd "killmsg_;inc roundkills 1"
That will mess up, won't it?Respect [%K's] Death [%K] [%D]