Posted: Sat Sep 30, 2006 4:19 pm
SO cute.. he wrote Italians with capital "I"...Clown wrote:...(Italians...
SO cute.. he wrote Italians with capital "I"...Clown wrote:...(Italians...
what is it?Clement wrote:I'm warming up my trigger-finger already!
These two files may have the same contents (they sound the same and are identical in any other way), but they are never the less not the same file. It is only necessary to check sounds palyed by enemiesa nd not those played by player himself , but as I don't know which of those two files is played at what occasion, it's better to leave both in, eh? (at least untill someone enlightens this area a bit) (:emperphis wrote:Repeated: sound\player\death4.wav & sound\player\male\death4.wav
Eh? Explain.emperphis wrote:Replace: sound\players\female drown to drown1
Replace: sounds\player\male & sounds\player\female by players\male\*.wav players\female\*.wav with players\sas\*.wav these overlap others
Female models (and thus skins) are rarely used nowdays (I personally don't know of any server that uses them either on CWs or public games), so I din't think female skins need to be checked every time I connect to a server with AC.emperphis wrote:IN: female skins, in order to use player\female sounds :)
IN: models\weapons\g_*\tris.md2 for deathmatch purpose
Yes, I miss pain sounds in Uncle's .pak too.emperphis wrote:IN: sound\players\*\painXX_n.wav quite ambiguous since some maps do call these files and it can be usefull for some sort of general purpose
I'm sure it will be as soon as it gets some generally approved shape.emperphis wrote:and how about having the anticheat-hashes.txt shared? :)
Agree with yougegoj wrote:Also, it might be completely unnecessary to check death sounds, because I don't see why anyone would modify sounds to gain advantage over player who is already dead.
Well I've tried to reproduce female drown (<-spare the jokes) in order to check which file is played, well i couldn't rly get it played :\ but as I said before, if there are any files in (ex.) \sound\player\male and some other complete diferent files under \players\male under the same name, these get played instead of the ones in \sound\player\malegegoj wrote:Eh? Explain.emperphis wrote:Replace: sound\players\female drown to drown1
Replace: sounds\player\male & sounds\player\female by players\male\*.wav players\female\*.wav with players\sas\*.wav these overlap others
If so, there's rly no need to check female sounds as well.. and i do agree with you in this as well since (and not beeing xenophobous) female models/skins aren't used at all.gegoj wrote:Female models (and thus skins) are rarely used nowdays (I personally don't know of any server that uses them either on CWs or public games), so I din't think female skins need to be checked every time I connect to a server with AC.emperphis wrote:IN: female skins, in order to use player\female sounds
IN: models\weapons\g_*\tris.md2 for deathmatch purpose
As said, for DM only what's i'm recalling atm. Nvtl I do rarely play DM so i don't rly know how important this would be, i just imagined someone getting a huge m4/sniper model to better check where it is in the map.gegoj wrote:As for g_models, I can't see someone effectively detecting other players by having modified weapons that lie on the ground.
I've some of the original quake/mod if required altough it's quite nasty to ear...gegoj wrote:Yes, I miss pain sounds in Uncle's .pak too.
For example, R1GL will load skin.tga, skin.png, skin.jpg before loading skin.pcx. If you only have a hash for skin.pcx, any illegal skin.png or skin.jpg file would not be detected. However, another problem then arises - not everyone may be using the hi-res skin pak or whatever provides skin.png, so if you add a hash for skin.png, a client which fails to load skin.png will also be considered a violation. You can fix this by including an all zero hash for files that are OK to be missing, eg if you want to check that skin.png is either version xyz or not used, you would do:
Code: Select all
models/something/skin.png c73f0c65e3d148f1a0d46dfcad2f8090f7285d7a models/something/skin.png 0000000000000000000000000000000000000000