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Posted: Sun Sep 07, 2003 6:34 am
by SpawN
ooh i forgot and where can i get them files ?
Posted: Sun Sep 07, 2003 6:44 am
by Clown
fraki wrote:thats with q2e, i have to convert everything to 32bit but im bit lazy, will take a while, if anyone has a ftp for uploading would be nice, here some screens:
http://files.dark-millennium.de/fraki/q2e/
Clowneh! wrote:It's not Q2E... It was normal Q2ICE
fraki wrote:its q2e, quake2 evolved fool
etc. etc.
You may understand why I'm a bit confused now
Posted: Sun Sep 07, 2003 12:38 pm
by veteran
where do i get q2e
Posted: Fri Nov 14, 2003 6:04 pm
by Winball
kaaos wrote:here are tga textures to various maps, they should work with nocheat,
apr quake, q2ice etc. I have nothing to do with these textures, I just
posted them here since I'm not sure do the author(s) follow this board
regularly. they're made by zakath & co. so give a big hand to them!
http://kaaos.letku.net/temp/tga-tekstuurit.zip
(urban, urban2, urban3, cliff, cliff2, cloud, deepcanyon, ferron, jungle1 and riot)
edit: I've had complaints from people abroad that the link doesn't work so
I guess letku.net's connections abroad are lowsy. you can ask me to send
it to you, just /msg me on irc.
Good post Kaaos! I allways wantet something like that ;> It works fine with Apr Q2
Posted: Sun Jan 04, 2004 3:49 pm
by Sovnig
Hmm, I must've had all the textures alreadt, arent u sposed just to place the paks in q2/action ?
Posted: Sun Jan 04, 2004 3:57 pm
by Sovnig
yey, ok - I got it placed right. But now I at "map cliff2" I get this msg:
ERROR: LoadTGA: Only type 2 and 10 targa RGB images supported
I someone posted a link to another forum where some guy said that "all tga's must be in truecolor mode" Ok I'm newb. Whats that ?
Posted: Sun Jan 04, 2004 4:24 pm
by Clement
You're supposed to rename the texturepaks to pakXX.pak where XX is a number between 00 and 99.. (if you're using NoCheat that is.. with AprQuake you can just put them in the right directory..).
The cliff2 pak is bugged.. you have to remove the rocks19 file to get it working..
Posted: Sun Jan 04, 2004 4:38 pm
by Kurupt
The same file is in the regular Cliff pak if I remember correctly...
Posted: Sun Jan 04, 2004 5:00 pm
by Clement
As if anyone ever plays that map
Posted: Mon Jan 05, 2004 3:52 pm
by Sovnig
My trick was like to overwrite the entire textures by unpaking the paks to my texture folder - I got the cliff2-bug - but none of the benefits of new textures. Perhaps I've got em already
Is the box + box area on cliff2 white+grey ?
Posted: Tue Jan 06, 2004 10:46 am
by dudemcpek
U don't need to unpak... U can have 99 paks, so why bother? And if u use nocheat just go in menu/video and set nocheat opengl... Textures should work...
Oh and cliff2 is much nicer with 32 bit textures so u should know..
btw, that 'house' is white while with normal textures it's grey, if I'm correct