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Posted: Tue Aug 31, 2004 7:27 am
by Jazzie
oh, i deliberately skipped the tl;dr parts.
Posted: Tue Aug 31, 2004 12:18 pm
by NRGizeR
mmkay.. now for my new solution
This will actually make the map look exactly as it does now, only that when you drop to the ground, you will start a 3 secibd timer which will trigger a trigger_hurt which will kill you in an instance. This means that you should only get killed by the trigger_hurt if:
a) you drop to the ground before "action" and that way survives the fall and are still alive when the trigger_hurt activates.
b) you happen to fall to the ground between 3 and 3.1 seconds later than someone else. (since the trigger_hurt will only be activated for 0.1 seconds)
that
should minimize any misuse, and fragstealing (by a trigger_hurt as in f.ex. mesto)
I would still like to know if anyone feels that something should be changed, if I don't get any such requests, I will put this build together as the next version tomorrow or maybe on thursday.
-NRG