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Posted: Sat Sep 04, 2004 4:30 am
by kamikraez
masa the reason its mario2
a is because everyone (aussie community) wanted a smaller version.
i based the original version on the idea that the distance between the lower forts is a strafe jump. so its a lot bigger, you may prefer it:
http://members.optusnet.com.au/kchoy69/ ... mario2.zip
actually 2a is a quarter of the area of 2 so its a lot smaller.
Posted: Sat Sep 04, 2004 4:38 am
by Masa^
kamikraez wrote:masa the reason its mario2a is because everyone (aussie community) wanted a smaller version.
i based the original version on the idea that the distance between the lower forts is a strafe jump. so its a lot bigger, you may prefer it:
actually 2a is a quarter of the area of 2 so its a lot smaller.
Aye, that is sooo much better. That would be actually fun to play at public servers, but I guess thats never going to happen.
Posted: Sun Sep 05, 2004 2:41 pm
by CreepPopara
can be a war in heaven... on clouds and shits...
with somes holes direct to the hell
or a hell map, fragging around lava, devils and shits
Posted: Sun Sep 05, 2004 8:11 pm
by stan0x
make a map with lot's of tree's
Posted: Thu Sep 09, 2004 4:19 pm
by Sovnig
That's original stan0x, dont think I've ever seen that before : )
Actually I just ripped half my nice ideas from some other post at some other forum, but I'd love to take credit for them tho : )
Posted: Fri Sep 10, 2004 12:12 am
by Saboteur
You could make a map called "omg hax" or something.
The idea is that you collect *.qle files from famous maps.
Then you mix em togheter in one map.
It would'nt be a small map but
I Don't know if the idea is good. But it should b funny to try ^^
Posted: Fri Sep 10, 2004 1:35 am
by Rallu
I would like to see surrealistic map. Where gravity, brushes, teleporters and stuff would change a lot every 'room' in map. Lot's of those 'wind tunnels' like in quake1 etc etc. And design it so that action would be always fast paced and there couldn't be any camping spots (ie. teleporters)
Posted: Fri Sep 10, 2004 6:51 am
by emu
make an indoor office map B> like with a ground lvl entance and about 1-2 lvl's (not like shit ass never-finished silitex2) but like with offices and shit. great deathmatch \ public map B<
Posted: Fri Sep 10, 2004 7:14 am
by n99
HUmm I don't know about how fun that would be on publics, and it has been done a couple of times before, too. The thing about offices is, in my opinion, that there always rooms to be searched, and the annoying desks-with-computers, plants and beverage machines are only in the way and don't add anything to the gameplay since the times you can use them for cover are very limited. An office with big rooms with sub-dividers or cubilces might be cool though, especially with a big, open main hall like you said.