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Got any ideas? :)Uncle- wrote:I cant wait on sniper&silencer improvements
There are many suggestions about making the player able to fall from greater heights, jump higher and run faster when using Stealth Slippers. The reason I dont like these ideas is because they will modify every possible jump we have discovered in todays maps. It's going to be like "ok, we couldn't do this jump in urban before, but now we can because they buffed the Slippers". I don't like the sound of that.. :/PanConLonga wrote:It would be nice that u can jump more or run faster with the stealth slippers, change the name to athletic shoes or something
You're 100% right. AQ2 is already a crown jewel.mOrg wrote:i dont think it can said too many times be careful u dont create a totally new game
Nozaki. I thought you where gone. You're the one who introduced me to the AQ2 world. You showed me how to enable teamplay, the servers, and you took me into my first clan. I still remember when I had my deathmatch tryout in cracked. :)Nozaki wrote:OMG! This will just be great, I remember hearing you talk about this some time ago BV, finally there is something going on!
I stand corrected. :)Caracol wrote:When a weapon is silenced, the sound supressor absorves a lot of heat. So, if you don't stop firing, the sound supressor collapses.
I like this one even better. I've had problems trying to figure out a way to make Slippers usefull in combat, and this is a superb suggestion since it's combat related. Apart from decreasing the sniper damage, I really love this one.Caracol wrote:But if you are facing a mp5'er, and he is firing at you, maybe 1 or 2 bullets could be dodged.
Hehe, I remember that good aswellBlue Vex wrote:Nozaki. I thought you where gone. You're the one who introduced me to the AQ2 world. You showed me how to enable teamplay, the servers, and you took me into my first clan. I still remember when I had my deathmatch tryout in cracked.Nozaki wrote:OMG! This will just be great, I remember hearing you talk about this some time ago BV, finally there is something going on!
I also share your love for the M3. It's my favorite weapon. Got any suggestions other than what I've suggested?
Considering most weapons ('cept throwing knives) are instant-hit weapons that feature may be difficult to implement. So as per now, I wouldn't expect anything like that to be done.Caracol wrote:But if you are facing a mp5'er, and he is firing at you, maybe 1 or 2 bullets could be dodged.
Yeah, these are exclusively server-side modifications. No updates needs to be done to the clientpak.n99 wrote:So let me get this straight, since I am an idiot (as you have probably noted from my earlier posts, both on this subject and others.) You connect to the server and the changed affect me, since this is serverside?
I wasn't very good back then. I remember I received an e-mail that we were going to play a cw, and it said I was going to use the Shotgun. :)Nozaki wrote:Hehe, I remember that
Just message me on quakenet, and I'll set up a server for you so you can test the feeling of it. Or you could go to Span's server if there are people there. :)n99 wrote:Yeah and when can some of us test these beta changes on a server, I mean, I would love to try double silencer or double laser on akimbo...
Span already answered this, although there might be a new sound when you turn on your flashlight. There is already a flashlight sound in the TNG clientpak though, but who want's that sound anyway? It's from Half-Life!n99 wrote:You connect to the server and the changed affect me, since this is serverside?