Page 6 of 9
My Cfg.
Posted: Sat Nov 15, 2003 11:42 am
by Winball
Code: Select all
// -[ player Settings
set name "[RR] ball" // The player's name.
set skin "moobull/moobull" // The texture skin that the player is wearing.
set crosshair "1" // Toggle the use of the crosshair (X crosshair)
set hand "2" // Toggle the handedness of the player (0 = Right, 1 = Left, 2 = Center)
set sensitivity "4" // The mouse sensitivity.
set intensity "2" // The brightness of the OpenGL display.
//moves
bind a "+moveleft;wave 4"
bind d "+moveright;wave 4"
bind s "+back;wave 1"
bind w "+forward"
bind space "+movedown"
bind mouse1 "+attack"
bind mouse2 "+moveup"
bind TAB "inven;radiogender female"
bind [ "invprev"
bind ] "invnext"
bind ENTER "invuse"
//Communication
bind u "messagemode"
bind y "messagemode2"
exec radio.cfg
//Tobakk
bind n "radio 2;radio back;say TOBAKK"
bind g "say_team \\ %K down;radioteam enemyd"
//Winamp
bind rightarrow winampnext //Play next track
bind leftarrow winampprev //Play previous track
bind uparrow winampvolup //Increase volume by 1%
bind downarrow winampvoldown //Decrease volume by 1%
bind INS winampstop //Stop
bind HOME winampshuffle //Toggle suffle
bind DEL winamppause //Pause
bind END winampplay //Play
set cl_winampmessages "1" //Show winamp msg's (track changing).
//----/ Binds \----\\
bind alt "use special"
bind f bandage "radioteam im_hit; radioteam cover; say_team -
Posted: Sat Nov 15, 2003 8:34 pm
by blissard
eh, your "1337 AQ2 Scripts" are also known as cheating.. mr.winball.
Posted: Sun Nov 16, 2003 8:31 am
by Repsaj
cheats hax ban!!!!
me and my "cheat" scripts..
Posted: Sun Nov 16, 2003 9:18 am
by Winball
Ok,my oppinon about this is that theese script ain't cheats..
Quake2 has a console,so why don't use it.
Cheating is: Things that changes the gameplay. eksamples:modified textures,modified skins,"Third party progs"..
Posted: Sun Nov 16, 2003 9:41 am
by Den
What about m4script then?
Posted: Sun Nov 16, 2003 9:43 am
by Repsaj
oo than my opinion of cheating is using a alternate q2 source.
so using a ratbot in my case isnt cheating cause i dont believe it to be cheating
Posted: Sun Nov 16, 2003 5:20 pm
by Clement
I've removed the suspicious scripts..
hehe
Posted: Sat Nov 22, 2003 7:17 am
by gabber
funny..
that cfg od miami looks like mine
Posted: Mon Dec 01, 2003 12:45 pm
by zombien
Code: Select all
autoexec.cfg:
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Action Quake 2 Configuration Script
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Created: 28.05.02
// Last Modified: 151.09.03
// Author: Eirik Rud Iversenn ([EF]zombien / [v8]zombien / [RR]zombien / {HaCo}zombien / [SFIA]zombien)
// Email: zombien88@hotmail.com
// IRC: Quakenet: #clan-iN , #NAQL , #Violence - EFNet: #cmnorge
// ICQ: Unknown
// Web Site: Unknown
// Copyright 2002 Eirik Rud Iversen, All Rights Reserved. :P
//
// =======================================================================
unbindall
// ======================================================================
// Personal Settings
//=======================================================================
set gender "f" //Personal: Gender
set skin "default/default" //Personal: Skin
set name "zombien" //Personal: Name
set m_pitch "-0.012000" //Personal: Texture Quality
set m_filter "1" //Personal: Smooth Mouse
set hand "2" //Personal: Hand
set cl_run "1" //Personal: Always Run
set crosshair "1" //Personal: Crosshair
set sensitivity "2" //Personal: Sensitivity
set hostname "zombien" //Personal: Hostname
set rate "8000" //Personal: Rate
+mlook //Personal: Mlook
skydistance "5000" //Personal: Skydistance
// ======================================================================
// Settings
// ======================================================================
// ===================================
// Downloads Option
// ===================================
set allow_download "1"
set allow_download_maps "1"
set allow_download_sounds "1"
set allow_download_models "1"
set allow_download_players "1"
// ============================
// Adress Settings
// ============================
set adr8 "212.54.64.186:31000" //Adress: 8
set adr7 "129.241.150.214:27915" //Adress: 7
set adr6 "129.241.150.214:27910" //Adress: 6
set adr5 "129.241.151.167:27910" //Adress: 5
set adr4 "146.172.106.69:27910" //Adress: 4
set adr3 "193.213.112.73:33000" //Adress: 3
set adr2 "193.213.112.73:34000" //Adress: 2
set adr1 "193.213.112.73:34001" //Adress: 1
set adr0 "212.54.64.186:32000" //Adress: 0
// ======================================================================
// Exec Settings
// ======================================================================
exec zomb_binds.cfg
exec zomb_alias.cfg
exec zomb_radio.cfg
exec zomb_v3tweak.cfg
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// End of file
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Zombien`s Action Quake 2 Alias CFG (c)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ============================
// Sniper Alias
// ============================
alias sniper "echo 2x;weapon;sensitivity 1.8;bind space 4x;bind r quick1a"
alias 4x "echo 4x;weapon;sensitivity 1.13;bind space 6x;bind r quick1b"
alias 6x "echo 6x;weapon;sensitivity 0.35.3x;bind space 1x;bind r quick1c"
alias 1x "echo 1x;weapon;sensitivity 2;bind space sniper;bind r quick1d"
alias reset1x "echo 1x;sensitivity 2;bind space sniper;bind r quick1d"
alias quick1a "weapon;wait;wait;weapon;wait;wait;weapon;reset1x"
alias quick1b "weapon;wait;wait;weapon;reset1x"
alias quick1c "weapon;reset1x"
alias quick1d "echo already at 1xzoom"
// ============================
// Shortcuts
// ============================
alias janco "connect quake2.chello.no;echo Aq2 TIME!"
alias tnx1 "connect 193.213.112.73:33000;echo Welcome To TnX Public!"
alias tnx2 "connect 193.213.112.73:34000;echo Welcome To TnX Clan!"
alias tnx3 "connect 193.213.112.73:34001;echo Welcome To TnX Clan #2!"
alias hotten "connect hotten2.dhs.org;echo Welcome To Hotten!"
alias wol2 "connect 212.54.64.186:32000;echo Welcome to Danish server!"
alias wol1 "connect 212.54.64.186:31000"
alias grams "connect quake21.inet.tele.dk:27950;echo Welcome to GRAMS server!"
alias gom "connect quake21.inet.tele.dk:27920;echo Welcome to GoM server!"
alias hotten "connect kveik.mine.nu"
alias mads "connect sprayers.stinker.nu"
// ============================
// Weapon Alias
// ===========================
alias SnipKev "choose sniper rifle;choose Kevlar Vest;say_team [Weapon] Sniper & Kevlar"
alias M4Kev "choose m4 assault rifle;choose Kevlar Vest;say_team [Weapon] M4 & Kevlar"
alias M4Las "choose m4 assault rifle;choose lasersight;say_team [Weapon] M4 & Laser"
alias Mp5Las "choose mp5/10 submachinegun;choose Lasersight;say_team [Weapon] Mp5 & Laser"
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// End of File
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Zombien`s Action Quake 2 Bind CFG (c)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ============================
// Inventory
// ============================
bind [ "invprev" //Inventory: Previous
bind ] "invnext" //Inventory: Next
bind TAB "inven" //Inventory Menu
bind ENTER "invuse" //Inventory: Use
// ============================
// Movement Binds
// ============================
bind e "+forward" //Move: Forward
bind d "+back" //Move: Back
bind s "+moveleft" //Move: Left
bind f "+moveright" //Move: Right
bind v "+movedown" //Move: Down
// ============================
// Personal Binds
// ============================
bind F12 "screenshotjpg" //Screenshot
bind SHIFT "weapnext" //Next Weapon
bind g "opendoor" //Open door
bind CTRL "reload;wait;reload;wait;reload;wait;reload;wait;reload;wait;reload;wait;reload" //Reload
bind 4 "score" //Show Score
bind b "bandage;wait;bandage;wait;bandage;wait;bandage" //Bandage
bind a "use special" //Use Special Weapon
bind w "drop weapon" //Drop Special Weapon
bind 2 "drop item" //Drop Chosen Item
bind r "quick1d" //Reset Sniper Zoom & Sensetivity
bind n "reset1x" //If Dead, Push For Sensetivity Reset
bind SPACE "sniper" //Sniper Zoom
// ============================
// Team Binds
// ============================
bind 1 "negative" //Team: Negative
bind 3 "roger" //Team: Roger
bind j "forward" //Team: Forward
bind k "back" //Team: Back
bind l "up" //Team: Up
bind o "down" //Team: Down
bind 5 "treport" //Team: Report In
bind 6 "treportin" //Team: Reportin In
// ============================
// Enemy Binds
// ============================
bind END "espot" //Enemy: Spotted
bind h "ehit" //Enemy: Hit
bind q "edead" //Enemy: Dead
// ============================
// Mouse Binds
// ============================
bind mouse1 "+attack" //Attack
bind mouse2 "+moveup" //Jump
bind mouse3 "say B>" //Say: Huhu :>
bind mwheelup "sky stars" //Sky Stars
bind mwheeldown "say :>" //Say: :>
// ============================
// Say Binds
// ============================
bind t "messagemode" //Say: All
bind u "messagemode2" //Say: Team
// ============================
// Weapon Binds
// ============================
bind F1 "SnipKev" //Weapon: Sniper & Kevlar Vest
bind F2 "M4Kev" //Weapon: M4 & Kevlar Vest
bind F3 "M4Las" //Weapon: M4 & Laser Sight
bind F4 "Mp5Las" //Weapon: Mp5 & Laser Sight
// ============================
// Exec Binds
// ============================
bind F10 "exec zomb_rcon.cfg" //Exec: rcon.cfg
bind F11 "exec lanserver.cfg" //Exec: lanserver.cfg
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// End of File
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Zombien`s Action Quake 2 Radio CFG (c)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ============================
// Team Radio
// ============================
alias negative "radioteam 9;say_team [Team] Negative!" //Radio Team: Negative
alias roger "radioteam right;say_team [Team] Roger!" //Radio Team: Roger
alias forward "radioteam go;say_team [Team] Forward!" //Radio Team: Forward
alias back "radioteam back;say_team [Team] Back!" //Radio Team: Back
alias up "radioteam up;say_team [Team] Up!" //Radio Team: Up
alias down "radioteam down;say_team [Team] Down!" //Radio Team: Down
alias treport "radioteam treport;say_team [Team] Report!" //Radio Team: Report In
alias treportin "radioteam reportin;say_team [Team] Reportin!" //Radio Team: Reportin In
// ============================
// Enemy Radio
// ============================
alias espot "radioteam enemys;say_team [Enemy] Spotted!" //Radio Enemy: Spotted
alias ehit "say_team [Enemy] Hit!" //Radio Enemy: Hit
alias edead "radioteam enemyd;say_team [Enemy] Dead! [ %K - %D ]" //Radio Enemy: Dead
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// End of File
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Zombien`s Action Quake 2 Settings CFG (c)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ============================
// Other Settings
// ============================
set s_primary "0"
set in_mouse "1"
set m_forward "0"
set m_side "0"
set crosshair "1"
set freelook "1"
set vid_gamma ".85"
set intensity "2.6"
//set gun_z "3"
//set gun_x "-3"
//set gun_y "-3"
set s_khz "11"
set s_mixahead ".14"
set cd_nocd "1"
set in_mouse "1"
set in_joystick "0"
set m_filter "1"
set vid_fullscreen "1"
set win_noaltab "0"
set vid_fullscreen "1"
// ============================
// CL Settings
// ============================
set cl_predict "1"
set cl_lights "1"
set cl_gun "1"
set cl_particles "1"
set cl_footsteps "1"
set cl_maxfps "30"
set cl_vwep "1"
// ============================
// GL Settings
// ============================
set gl_3dlabs_broken "1"
set gl_select_empty "0"
set gl_shadows "0"
set gl_ext_gamma "3"
set gl_modulate "3"
set gl_polyblend "0"
set gl_flashblend "1"
set gl_playermip "0"
set gl_round_down "0"
set gl_cull "1"
set gl_keeptjunctions "0"
set gl_ext_swapinterval "0"
set gl_swapinterval "0"
set gl_allow_software "0"
set gl_texturemode "gl_linear_mipmap_nearest"
set gl_tripplebuffer "0"
set gl_ztrick "0"
set gl_picmip "4"
set gl_dynamic "1"
set gl_bitdepth "0"
set gl_ext_pointparameters "1"
set gl_particle_size "30"
set gl_particle_min_size "2"
set gl_particle_max_size "30"
set gl_particle_att_a "0.01"
set gl_particle_att_b "0.0"
set gl_particle_att_c "0.01"
set gl_ext_compiled_vertex_array "1"
set gl_ext_multitexture "1"
set gl_finish "0"
set gl_ext_palettedtexture "1"
set gl_texturealphamode "default"
set gl_texturesolidmode "default"
set gl_particle_att_b "0.0"
set gl_particle_att_c "0.01"
set gl_driver "opengl32"
set gl_mode "6"
Re: More goodies
Posted: Mon Dec 22, 2003 8:20 pm
by Sovnig
//Superjump
alias +superjump "+moveup;wait;wait;-moveup;wait;wait;wait;+moveup"
alias -superjump "-moveup"
I'm n00b, whats this..?
//Walk Shooting (Better Aim)
alias +ws "set cl_run 0;+attack"
alias -ws "set cl_run 1;-attack"
alias wson "bind mouse1 +ws;echo WS is on;bind m wsoff;bind r spes2"
alias wsoff "bind mouse1 +attack;echo WS if off;bind m wson;bind r spes1"
bind shift wson
And this ?
Posted: Tue Dec 23, 2003 8:56 am
by Kurupt
They say it's easier to do ladderjumps with the "Sumperjump" script. I used it for a while, but didn't notice any difference.
I don't know the "Walk Shooting" script, but as far as I can see it it's just a simple script that makes you walk (instead of run) while you are shooting, thus making you move slower (easier target for your opponent), but it's easier for you to aim because you are moving slower.
Posted: Wed Feb 04, 2004 9:41 am
by sHoRTie
Code: Select all
//ace/nocheat-Settings
set ace_ignore_pcmds 1 //Ignores p_* commands
set ace_autorecord 0 //Autorecords demo on mapstart
set ace_recordatmatchstart 1 //Autorecord demo on matchstart
set ace_enablelocs 1 //Enables location files
set ace_locpath locs //Path to .loc files
set ace_autoscreenshot 0 //Autoscreenshot @ end of map
set ace_chathud 1 //Chatloc in lower right corner
set ace_customlimitmsg "roundlimit" //Custom message to stop autodemorecording
set gl_skymip 2
set gl_picmip 2
set gl_playermip 2
set cl_drawping 1
set cl_drawtime 1
set cl_drawchathud "1"
set vid_ref "ncgl"
set skydistance 99999
set gl_coloredlightmaps "0"
set gl_celshading "0"
set gl_contrans "0.3"
set m_xp "1"
set cl_highlight "2"
set gl_mode "4"
//Aliases
//Radio Aliases
alias dropitem "drop item" //Drops item
alias radiokill "radio enemyd;say_team %K ist tot!@ %L" //Radioc Enemydown
alias affirmative "radio 10;radio 4;say_team $gruen OK $gruen" //Radio Affirmative
alias radioreporting "radio reportin;say_team $gruen [%H] + [%W] $gruen @ %L" //Radio Reportingin
alias treport "radio treport;say_team $gruen [%H] + [%W] $gruen @ %L" //Radio Team Report In
alias sayleft "radio left;say_team $gruen LEFT $gruen"
alias sayright "radio right;say_team $gruen RIGHT $gruen"
alias saydown "radio down;say_team $gruen DOWN $gruen"
alias sayup "radio up;say_team $gruen UP $gruen"
alias enemyhit "radio go;say_team $gruen [%P] @ [%D] $gruen"
//Sensitivity Aliases
alias mainsens "sensitivity 6" //Sensitivity Normalview
alias 2sens "sensitivity 3" //Sensitivity 2x Zoom
alias 4sens "sensitivity 1.5" //Sensitivity 4x Zoom
alias 6sens "sensitivity 0.75" //Sensitivity 6x Zoom
set mainyaw "0.020" //Yaw normal
set mainpitch "-0.020" //Pitch normal
set m4yaw "0.018" //Yaw slower
set m4pitch "-0.018" //Pitch slower
//M4 & Snipeattack Aliases
alias +snipeattack "+attack" //+Standard
alias -snipeattack "-attack" //-Standard
alias +m4attack "set m_yaw $m4yaw;+attack" //+Slower
alias -m4attack "-attack;set m_yaw $mainyaw" //-Slower
alias snipeattack "alias +attacker +snipeattack;alias -attacker -snipeattack;alias attacktoggle m4attack;echo Normal Attack!" //Toggle to Standardattack
alias m4attack "alias +attacker +m4attack;alias -attacker -m4attack;alias attacktoggle snipeattack;echo M4 Attack!" //Toggle to Slowattack
alias +attacker +snipeattack //Start with Standardattack
alias -attacker -snipeattack // -- '' --
alias attacktoggle "m4attack" //Set toggle to Slow
//Soundswitch Aliases
alias vup "volume_01" //Set start volume up value
alias vdn "volume_00" //Set start volume down value
alias volume_00 "play world/spark7;set s_volume 0.0;alias vup volume_01;alias vdn volume_00;echo VOL |---------- 0"
alias volume_01 "play world/spark7;set s_volume 0.1;alias vup volume_02;alias vdn volume_00;echo VOL -|--------- 1"
alias volume_02 "play world/spark7;set s_volume 0.2;alias vup volume_03;alias vdn volume_01;echo VOL --|-------- 2"
alias volume_03 "play world/spark7;set s_volume 0.3;alias vup volume_04;alias vdn volume_02;echo VOL ---|------- 3"
alias volume_04 "play world/spark7;set s_volume 0.4;alias vup volume_05;alias vdn volume_03;echo VOL ----|------ 4"
alias volume_05 "play world/spark7;set s_volume 0.5;alias vup volume_06;alias vdn volume_04;echo VOL -----|----- 5"
alias volume_06 "play world/spark7;set s_volume 0.6;alias vup volume_07;alias vdn volume_05;echo VOL ------|---- 6"
alias volume_07 "play world/spark7;set s_volume 0.7;alias vup volume_08;alias vdn volume_06;echo VOL -------|--- 7"
alias volume_08 "play world/spark7;set s_volume 0.8;alias vup volume_09;alias vdn volume_07;echo VOL --------|-- 8"
alias volume_09 "play world/spark7;set s_volume 0.9;alias vup volume_10;alias vdn volume_08;echo VOL ---------|- 9"
alias volume_10 "play world/spark7;set s_volume 1.0;alias vup volume_10;alias vdn volume_09;echo VOL ----------| 10"
alias llama1 "voice llama1.wav;alias llama llama2" //Voice stuff a.k.a. Lame sound playin' :-D
alias llama2 "voice llama2.wav;alias llama llama3"
alias llama3 "voice llama3.wav;alias llama llama1"
alias llama llama1 //Set start value for voiceplayin'
//Sniper Aliases
alias 1xzoom "mainsens;lens 1;alias sniper 2xzoom;set zoomsens $sensitivity;echo Sniper reset: Sensitivity $zoomsens" //Zoom to Normal view
alias 2xzoom "2sens;lens 2;alias sniper 4xzoom;set zoomsens $sensitivity;echo 2x Zoom: Sensitivity $zoomsens" //Zoom to 2x Zoom
alias 4xzoom "4sens;lens 4;alias sniper 2xzoom;set zoomsens $sensitivity;echo 4x Zoom: Sensitivity $zoomsens " //Zoom to 4x Zoom
alias 6xzoom "6sens;lens 6;alias sniper 2xzoom;set zoomsens $sensitivity;echo 6x Zoom: Sensitivity $zoomsens" //Zoom to 6x Zoom
alias sniper "2xzoom;crosshair 3" //Set to Start
alias emreset "mainsens;alias sniper 2xzoom;set zoomsens $sensitivity;crosshair 3" //Reset all Zooming stuff
alias bandagen "emreset;bandage" //Bandage and Reset
alias shootmode "emreset;weapon" //Toggle Shootmode and Normalsensitivity
//Weaponchoice Aliases
alias snipekev "choose sniper rifle;choose kevlar vest" //Selfexplaning
alias m4laser "choose M4 Assault Rifle;choose lasersight" //Selfexplaning
alias m4kev "choose M4 Assault Rifle;choose kevlar vest" //Selfexplaning
alias m3kev "choose M3 Super 90 Assault Shotgun;choose kevlar vest" //Selfexplaning
alias waffe "use special;crosshair 3" //Use specialweapon
//Graphical Goodies
alias +scrshot "set oldhand $hand;set oldcross $crosshair;hand 2;crosshair 0;wait;wait;wait;wait;wait;screenshotjpeg" //Screenshot with clean screen
alias -scrshot "set hand $oldhand;set crosshair $oldcross" //Reset view
alias lichtan "gl_flashblend 1;echo Lichtbaelle;alias licht lichtaus" //Set flashing balls around shooting players
alias lichtaus "gl_flashblend 0;echo Keine Lichtbaelle;alias licht lichtan" //Set flashes on walls
alias licht "lichtan" //Toggle sets start value
//Graphical & Network Aliases
alias basemodu1 "set modubase 1;alias basechanger basemodu2;echo BaseModulate = $modubase"
alias basemodu2 "set modubase 2;alias basechanger basemodu3;echo BaseModulate = $modubase"
alias basemodu3 "set modubase 3;alias basechanger basemodu4;echo BaseModulate = $modubase"
alias basemodu4 "set modubase 4;alias basechanger basemodu1;echo BaseModulate = $modubase"
alias basechanger "basemodu2"
alias vidrestart "gl_modulate $modubase;vid_restart"
alias highmodu "gl_modulate 6;alias modulater lessmodu;sky oberon_;echo Bright: Gl_Modulate = $gl_modulate"
alias lessmodu "gl_modulate $modubase;alias modulater highmodu;echo Dark: Gl_Modulate = $modubase"
alias modulater "highmodu"
alias shownetgraph "netgraph 1;alias netswitch hidenetgraph;echo Netgraph on!"
alias hidenetgraph "netgraph 0;alias netswitch shownetgraph;echo Netgraph off!"
alias netswitch "shownetgraph"
alias pitchyawtoggle "slowpitch"
alias schnellpitch "set m_pitch -0.022;set m_yaw 0.022;echo M_Pitch Schnell!!;alias pitchyawtoggle slowpitch"
alias slowpitch "set m_pitch -0.018;set m_yaw 0.022;echo M_Pitch Slow!!;alias pitchyawtoggle schnellpitch"
//Colorvalues
set weiss "+~~~+" //Selfexplaning
set rot "+???+" //Selfexplaning
set gruen "+???+" //Selfexplaning
set gelb "+???+" //Selfexplaning
set blau "+???+" //Selfexplaning
set schwarz "+???+" //Selfexplaning , ASCII for <-
alias crosstoggle "cross1"
alias cross1 "crosshair 1;alias crosstoggle cross2"
alias cross2 "crosshair 2;alias crosstoggle cross3"
alias cross3 "crosshair 3;alias crosstoggle cross1"
alias QcVoicesPlay "QcVoices01"
alias QcVoices01 "voice attack1.wav;alias QcVoicesPlay QcVoices02"
alias QcVoices02 "voice attack2.wav;alias QcVoicesPlay QcVoices03"
alias QcVoices03 "voice attack3.wav;alias QcVoicesPlay QcVoices04"
alias QcVoices04 "voice exellent.wav;alias QcVoicesPlay QcVoices05"
alias QcVoices05 "voice jawohl.wav;alias QcVoicesPlay QcVoices06"
alias QcVoices06 "voice greatshot.wav;alias QcVoicesPlay QcVoices07"
alias QcVoices07 "voice wunderbar2.wav;alias QcVoicesPlay QcVoices08"
alias QcVoices08 "voice jahahaha.wav;alias QcVoicesPlay QcVoices09"
alias QcVoices09 "voice hallo1.wav;alias QcVoicesPlay QcVoices10"
alias QcVoices10 "voice fireinthehole.wav;alias QcVoicesPlay QcVoices11"
alias QcVoices11 "voice healme.wav;alias QcVoicesPlay QcVoices12"
alias QcVoices12 "voice hazergut.wav;alias QcVoicesPlay QcVoices13"
alias QcVoices13 "voice jawohl.wav;alias QcVoicesPlay QcVoices14"
alias QcVoices14 "voice wunderbar1.wav;alias QcVoicesPlay QcVoices15"
alias QcVoices15 "voice weakend1.wav;alias QcVoicesPlay QcVoices16"
alias QcVoices16 "voice keinproblem.wav;alias QcVoicesPlay QcVoices17"
alias QcVoices17 "voice hallo2.wav;alias QcVoicesPlay QcVoices18"
alias QcVoices18 "voice weakend2.wav;alias QcVoicesPlay QcVoices01"
//Bindings
bind a "waffe" //Use special
bind q "radio enemyd;say_team $gruen %K down $gruen " //Enemy Down
bind w "dropitem"
bind e "+forward"
bind s "+moveleft"
bind d "+back"
bind f "+moveright"
bind g "radioreporting"
bind h "pitchyawtoggle"
bind x "affirmative"
bind n "netswitch"
bind space "+moveup"
bind r "sniper"
bind u "QcVoicesPlay"
bind enter "invuse"
bind b "1xzoom"
bind k "loc_list"
bind l "echo loc_add [description], loc_del [loc id], loc_write [filename], loc_list [binded to k]"
bind t "radio im_hit;say_team $rot I'm hit [%H] $rot @ %L"
bind i "messagemode"
bind v "emreset;lens 1;echo Emergency reset: Sensitivty $zoomsens"
bind y "messagemode2"
bind o "messagemode2"
bind z "drop weapon;emreset"
bind + "sizeup"
bind - "sizedown"
bind ~ "toggleconsole"
bind ctrl "shootmode;echo Sensitivty $zoomsens"
bind MWHEELDOWN "bandagen"
bind MWHEELUP "reload"
bind MOUSE1 "+attacker"
bind MOUSE2 "+movedown;opendoor"
bind INS "vup"
bind DEL "vdn"
bind F1 "cmd help"
bind F4 "echo Old SniperScript;exec sniperold.cfg"
bind F7 "sky oberon_"
bind F8 "basechanger"
bind F9 "vidrestart"
bind F10 "modulater"
bind F12 "+scrshot"
bind 1 "crosstoggle"
bind 2 "use blaster;emreset"
bind 3 "use Throwing Combat Knife;emreset"
bind 4 "use A 2nd Pistol;emreset"
bind 5 "use M26 Fragmentation Grenade;emreset"
bind PGUP "snipekev"
bind PGDN "m4laser"
bind END "m4kev"
bind HOME "m3kev"
bind * "dropitem"
bind SHIFT "licht"
bind KP_MINUS "radio im_hit;say_team $rot I'm hit [%H] $rot @ %L"
bind KP_END "treport"
bind uparrow sayup
bind downarrow saydown
bind leftarrow sayleft
bind rightarrow sayright
bind alt enemyhit
//Misc Goodies
set crosshair 3
set m_pitch -0.022
set m_yaw 0.022
set intensity "1.5"
set m_filter 0
set cl_footsteps 1
set cd_nocd 1
set cl_predict "1"
set cl_maxfps "91"
set s_mixahead "0.14"
set v_kickpitch 0.000
set v_kickroll 0.000
set v_kicktime 0.000
set bob_roll 0.000
set bob_pitch 0.000
set bob_up 0.0000
set run_roll 0.000
set run_pitch 0.000
set hand "3"
set modubase 1
set msg "1"
set rate 8000
set win_noalttab "0"
set gl_shadows 1
set cl_lights 1
set skydistance 9999
set allow_download 0
set gl_modulate 1
set gl_polyblend 0
set allow_download 1
set allow_download_maps 1
set cl_maxfps 91
set cl_drawfps 1
name "sHoRTie-[Qc]-"
Posted: Fri Feb 06, 2004 7:31 pm
by Lurre
you all have extreme elite configs with so many variables I get all fucked up in my head.
Anyway here is mine:
unbindall
name "Lurre^cSu"
set cl_maxfps "60"
set rate "9999"
set gl_mode "3"
m_xp 0
set gl_flashblend "1"
+mlook
set cl_highlight "0"
set cl_stereo_separation "0.4"
set gl_modulate 3
set vid_gamma "0.83"
set s_khz "44"
snd_restart
set m_pitch "-0.022"
set cl_run "1"
set lookspring "0"
set freelook "1"
set gl_polyblend "0"
set vid_ref "ncgl"
set m_filter "0"
set crosshair "1"
bind b "radiogender female;sky stars;hand 2"
bind leftarrow "inven"
bind uparrow "invprev"
bind downarrow "invnext"
bind rightarrow "invuse"
bind z "drop item"
bind w "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind ESCAPE "togglemenu"
bind q "opendoor"
bind ` "toggleconsole"
bind ctrl weapnext
bind r "weapon"
bind g "messagemode2"
bind mouse4 "reload"
bind t "messagemode"
bind ~ "toggleconsole"
bind SPACE "+movedown"
bind x "drop weapon; use throwing combat knife"
bind F12 "screenshot"
bind MOUSE1 "+attack"
bind tab score
bind MOUSE2 "+moveup"
bind e "bandage"
bind f "use special"
bind mwheeldown "lens 1; ECHO NORMAL;sensitivity 5"
bind mwheelup "lens 2; ECHO SNIPER;sensitivity 3"
bind KP_UPARROW "radioteam up;say_team UP"
bind KP_LEFTARROW "radioteam left;say_team LEFT"
bind KP_RIGHTARROW "radioteam right;say_team RIGHT"
bind KP_DOWNARROW "radioteam down;say_team DOWN"
bind 1 "radioteam enemyd; say_team I killed: %K"
bind 2 "radioteam reportin;say_team %W at %L"
bind mouse5 "radioteam right;say_team Confirmed."
bind shift "radioteam cover;say_team Cover me %T"
bind v "radioteam go;say_team Attack! %T"
bind c
A real mess, but whatever:)
Posted: Tue Feb 10, 2004 11:45 pm
by Gen
Code: Select all
// ------------------------->Sensibilidad
alias sens1 "sensitivity 8.5;echo Sensetivity 8.5"
alias sens2 "sensitivity 3.7;echo Sensetivity 3.7"
alias sens4 "sensitivity 2.3;echo Sensetivity 2.3"
alias sens6 "sensitivity 0.9;echo Sensetivity 0.9"
set sensitivity "8.5"
// ------------------------->Movement keys
bind mouse1 "+attack"
bind mouse2 "+moveup"
bind a "+moveleft"
bind d "+moveright"
bind SPACE "+movedown"
bind s "+back"
bind w "+forward"
// toggle to switch between walking (quieter) and running
alias run "set cl_run 1; bind l walk; echo Movement set to Running"
alias walk "set cl_run 0; bind l run; echo Movement set to Walking"
//bind l walk
// ------------------------->Action Quake2 Keys
bind F6 "irvision"
bind z "flashlight"
bind h "drop item"
bind g "drop weapon;sens1"
bind f "bandage;wait;bandage;wait;bandage;blabla"
alias blabla "radioteam im_hit;radioteam cover;say_team %T CUBRANME QUE ESTOY BAJO FUEGO EN %L , EN %H DE VIDA!;1x"
bind e "reload"
bind v "opendoor;say_team Abrete Sesamo!!!"
bind ALT "punch"
// -------------------------> ARMAS <---------------------------------
bind 1 "pistol"
alias pistol "use Blaster;sens1;bind 1 dual"
alias dual "use A 2nd Pistol;sens1;bind 1 pistol"
bind 2 "Knife"
alias knife "use Combat Knife;sens1;bind 2 grenade"
alias grenade "use M26 Fragmentation Grenade;say_team %T GRANADAAA;sens1;bind 2 knife"
bind q "use special;1x;bind 1 pistol"
//weapon command with a sensetivity setting just in case
bind x "weapon;1x"
// ------------------------->Sniper rifle
alias 2x "lens 2;sens2;echo 2x;bind r 4x;bind n 1x"
alias 4x "lens 4;sens4;echo 4x;bind r 6x;bind n 2x"
alias 6x "lens 6;sens6;echo 6x;bind r 1x;bind n 4x"
alias 1x "lens 1;sens1;echo 1x;bind r 2x;bind n 1x"
bind r 2x
bind b "1x"
//eleccion rapida
alias arm1 "choose M3 Super 90 Assault Shotgun;say_team Escogi M3 Super 90 Assault Shotgun"
alias arm2 "choose M4 Assault Rifle;say_team Escogi M4 Assault Rifle"
alias arm3 "choose mp5/10 submachinegun;say_team Escogi mp5/10 submachinegun"
alias arm4 "choose Sniper Rifle;say_team Escogi Sniper Rifle"
alias arm5 "choose Handcannon;say_team Escogi Handcannon"
alias item1 "choose Kevlar Vest;say_team con Kevlar Vest"
alias item2 "choose Bandolier;say_team con Bandolier"
alias item3 "choose Stealth Slippers;say_team con Stealth Slippers"
alias item4 "choose Silencer;say_team Escogi con Silencer"
alias item5 "choose lasersight;say_team con lasersight"
alias item6 "choose Kevlar Helmet;say_team con Kevlar Helmet"
alias m3k "arm1;item1"
alias m3b "arm1;item2"
alias m3sl "arm1;item3"
alias m3si "arm1;item4"
alias m3l "arm1;item5"
alias m3h "arm1;item6"
alias m4k "arm2;item1"
alias m4b "arm2;item2"
alias m4sl "arm2;item3"
alias m4si "arm2;item4"
alias m4l "arm2;item5"
alias m4h "arm2;item6"
alias mp5k "arm3;item1"
alias mp5b "arm3;item2"
alias mp5sl "arm3;item3"
alias mp5si "arm3;item4"
alias mp5l "arm3;item5"
alias mp5h "arm3;item6"
alias sk "arm4;item1"
alias sb "arm4;item2"
alias ssl "arm4;item3"
alias ssi "arm4;item4"
alias sl "arm4;item5"
alias sh "arm4;item6"
alias hk "arm5;item1"
alias hb "arm5;item2"
alias hsl "arm5;item3"
alias hsi "arm5;item4"
alias hl "arm5;item5"
alias hh "arm5;item6"
alias f1 "connect $adr0;rconcfg;wait;frcon"
alias f2 "connect $adr1;rconcfg;wait;frcon"
alias lf1 "connect $adr2;rconcfg;wait;frcon"
alias lf2 "connect $adr3;rconcfg;wait;frcon"
alias lf3 "connect $adr4;rconcfg;wait;frcon"
alias z1 "connect $adr5"
alias lz1 "connect $adr6"
alias c1 "connect $adr7"
alias qct1 "connect $adr8"
alias qct2 "connect $adr9"
alias lqct "connect $adr10"
alias cap "captain;Teamname TOPLEROS"
// -------------------------> MENSAJES
bind 3 "reportin"
bind 4 "report"
bind 5 "ok"
bind 6 "enemyd"
bind 7 "cover"
bind 8 "shot"
bind 9 "siete"
// RADIO 1
bind i "radio01;echo RADIO 1"
alias radio01 "bind 3 uno;bind 4 dos;bind 5 tres;bind 6 cuatro;bind 7 cinco;bind 8 seis;bind 9 siete"
alias uno "radioteam 1;say_team 1;radio02"
alias dos "radioteam 2;say_team 2;radio02"
alias tres "radioteam 3;say_team 3;radio02"
alias cuatro "radioteam 4;say_team 4;radio02"
alias cinco "radioteam 5;say_team 5;radio02"
alias seis "radioteam 6;say_team 6;radio02"
alias siete "radioteam 7;say_team 7;radio02"
// RADIO 2
bind o "radio02;echo RADIO 2"
alias radio02 "bind 3 reportin;bind 4 report;bind 5 ok;bind 6 enemyd;bind 7 cover;bind 8 shot"
alias ok "radio right;say_team OK!"
alias enemyd "radio enemyd;say_team LLAMEN AL CURITA QUE YA MATE A %K DE UN %D"
alias report "radio treport;say_team REPORTENSE!"
alias reportin "radio reportin;say_team REPORTANDOME EN %L, CON %H, UNA %W con %A con %I!"
alias cover "radioteam cover;say_team %T CUBRANME!!!"
alias shot "radioteam enemys;say_team LE DI A %P EN %D CON MI %W"
// RADIO 3
bind p "radio03;echo RADIO 3"
alias radio03 "bind 3 tfire01;bind 4 go01;bind 5 tdown;bind 6 enemys; bind 7 nine"
alias tfire01 "radioteam taking_f;say_team %M MANTENGANSE DISPARANDO!;radio02"
alias go01 "radioteam go;wave 3;radioteam go;radioteam go;say_team %T Go Go Go!;voice letsgo.wav;radio02"
alias tdown "radioteam teamdown;say_team MURIO UNO DE LOS NUESTROS!;radio02"
alias enemys "radioteam enemys;say_team ENEMIGO A LA VISTA! %E con %F, en %S;radio02"
alias nine "radioteam 9;say_team Cuantos quedan y donde!!"
// INDICADORES
bind uparrow "radioteam up;say_team ARRIBA!!"
bind downarrow "radioteam down;say_team ABAJO!!!"
bind rightarrow "radioteam right;say_team A LA DERECHA!!"
bind leftarrow "radioteam left;say_team A LA IZQUIERDA!!!"
bind KP_UPARROW "radioteam forward;say_team ADELANTE!!!"
bind KP_DOWNARROW "radioteam back;say_team ATRAS!!"
alias fo "say_team AL FONDO!!!!"
alias ca "say_team CAJAS!!!!"
bind c "say Le Di A %K POR EL PO.....TO;voice lol.wav"
bind CTRL "say_team LE DI A %P en %D"
bind 0 "say ------- GENSHOOT ------- a %K; voice headshot.wav;wait;say ,,|,,(-_+),,|,,"
bind j "voice laugh.wav;say jajajajaaaaaaaaaajajajajaja"
bind F4 "voice comeback.wav;say gallinaaas gallinaas puok cororocooooo cococo cooooooco"
bind l "voice killme.wav;wait;wait;wave 1;wait;wait;wave 2;wait;wait;wave 3;wait;wait;wave 4"
alias lloron "say deja de llorar o quieres un protagonico en una teleserie WEON MAMON!!"
bind KP_LEFTARROW "name [RTH]Gen"
bind KP_RIGHTARROW "voice lcaq2/profe5.wav;say_team para que me disparas mas cuidado"
alias fps160 "cl_maxfps 160"
alias fps90 "cl_maxfps 90"
alias fps60 "cl_maxfps 60"
alias fps40 "cl_maxfps 40"
bind KP_END jim
alias jim "voice jim.wav;bind KP_END kame"
alias kame "voice kame.wav;bind KP_END cola;say KaaAAMeeEE!!.....HaaAAMeeEE!!....HAAAAAAAA!!!!!"
alias cola "voice cola.wav;bind KP_END hamster;say el que no vota es cola el que no vota es cola.."
alias hamster "voice hamster.wav;bind KP_END bot"
alias bot "voice bot.wav;bind KP_END cristo"
alias cristo "voice cristo.wav;bind KP_END hari;say Alabare alabare alabare...."
alias hari "voice harihari.wav;bind KP_END fuckyou;say hari hari Ho hari He hari hari Ho"
alias fuckyou "voice fuckyou.wav;bind KP_END diostehallamado"
alias diostehallamado "voice diostehallamado.wav;bind KP_END openyourheart;say Dios te ha LLAmadoOO.."
alias openyourheart "voice openyourheart.wav;bind KP_END chucha"
alias chucha "voice chucha.wav;bind KP_END champion"
alias champion "voice champion.wav;bind KP_END chavon"
alias chavon "voice lcaq2/chavon.wav;bind KP_END cierralaputboca;say %T esta cancion es para ti"
alias cierralaputboca "voice cierralaputaboca.wav;bind KP_END cortenlos2;say CALLATE!!!!"
alias cortenlos2 "voice cortenlos2.wav;bind KP_END devo"
alias devo "voice devo.wav;bind KP_END hamsmix"
alias hamsmix "voice hamsmix.wav;bind KP_END diradodo;say Dance my hamstermix"
alias diradodo "voice diradodo.wav;bind KP_END granputon"
alias granputon "voice granputon.wav;bind KP_END hijoputa"
alias hijoputa "voice hijoputa.wav;bind KP_END ihateyou"
alias ihateyou "voice ihateyou.wav;bind KP_END letsrock"
alias letsrock "voice letsrock.wav;bind KP_END peos"
alias peos "voice peos.wav;bind KP_END putagorda;say Dance my poroto song"
alias putagorda "voice putagorda.wav;bind KP_END putonmama"
alias putonmama "voice putonmama.wav;bind KP_END ss"
alias ss "voice ss.wav;bind KP_END ss1"
alias ss1 "voice ss1.wav;bind KP_END saga"
alias saga "voice saga.wav;bind KP_END afeminado"
alias afeminado "voice afeminado.wav;bind KP_END cerveza1"
alias cerveza1 "voice cerveza1.wav;bind KP_END cerveza2"
alias cerveza2 "voice cerveza2.wav;bind KP_END lastimado"
alias lastimado "voice lastimado.wav;bind KP_END luz"
alias luz "voice luz.wav;bind KP_END melleva"
alias melleva "voice melleva.wav;bind KP_END miradetras"
alias miradetras "voice miradetras.wav;bind KP_END tarara"
alias tarara "voice tarara.wav;bind KP_END arte"
alias arte "voice arte.wav;bind KP_END doh"
alias doh "voice doh.wav;bind KP_END eseesmihijo"
alias eseesmihijo "voice eseesmihijo.wav;bind KP_END gorda"
alias gorda "voice gorda.wav;bind KP_END iniciopc;say SIENTATE GORDA!!!"
alias iniciopc "voice iniciopc.wav;bind KP_END malo"
alias malo "voice malo.wav;bind KP_END picasimpsons"
alias picasimpsons "voice picasimpsons.wav;bind KP_END premio;say Yaba Daba DooO!!!!!"
alias premio "voice premio.wav;bind KP_END cerebro"
alias cerebro "voice cerebro.wav;bind KP_END rick;say Igualito a LOGAN!!"
alias rick "voice rickhunter.wav;bind KP_END lol"
alias lol "voice lol.wav;bind KP_END jim"
// ------------------------->Other Binds
alias graph_on "set netgraph 1;set cl_shownet 1;echo Graph ON...;wait;bind F2 graph_off"
alias graph_off "set netgraph 0;set cl_shownet 0;echo Graph OFF...;wait;bind F2 graph_on"
bind F2 "graph_on"
// ------------------------->Crosshair changer
bind , "ch2"
alias ch2 "crosshair 2;bind , ch3"
alias ch3 "crosshair 3;bind , ch1"
alias ch1 "crosshair 1;bind , ch2"
// ------------------------->SKY
alias sky1 "sky tk"
alias sky2 "sky tn"
alias sky3 "sky rth"
alias sky4 "sky snow2"
alias sky5 "sky snow"
alias sky6 "sky storm"
alias sky7 "sky stars"
alias sky8 "sky bluesky"
alias sky9 "sky neon"
alias sky10 "sky hk"
alias sky11 "sky happy"
alias sky12 "sky mount"
alias sky13 "sky valley1"
alias sky14 "sky unit1_"
alias sky15 "sky actcity3_"
alias sky16 "sky oberon_"
alias sky17 "sky drksky"
alias sky18 "sky g_night"
alias sky19 "sky iago_"
alias sky20 "sky lear_"
alias sky21 "sky space1"
set nextsky "1"
bind DEL "sky$nextsky;cvar_inc nextsky 1"
// ------------------------->Record Demo
set demo 1
bind F11 "stop;record gen$demo;cvar_inc demo 1"
// ------------------------->Girar Aweonadamente
alias +VictoryDance1 "cl_forwardspeed 1;cl_yawspeed 1500;+left;+movedown;-left;+right;-movedown;+moveup;+lookup"
alias -VictoryDance1 "cl_forwardspeed 200;cl_yawspeed 180;-left;-movedown;-right;-moveup;-lookup;centerview"
bind BACKSPACE "+VictoryDance1"
// ------------------------->Ignore all
alias ignoreall "ignorenum 0;ignorenum 1;ignorenum 2;ignorenum 3;ignorenum 4;ignorenum 5;ignoreall1"
alias ignoreall1 "ignorenum 6;ignorenum 7;ignorenum 8;ignorenum 9;ignorenum 10;ignorenum 11;ignoreall2"
alias ignoreall2 "ignorenum 12;ignorenum 13;ignorenum 14;ignorenum 15;ignorenum 16;echo žžž Ignorados del 0 al 16 žžž"
echo ""
echo ""
echo ""
echo ""
echo ""
echo ""
echo "
Posted: Wed Feb 11, 2004 6:20 am
by Winball
Code: Select all
alias +ssattack "+attack"
alias -ssattack "-attack; screenshotjpg"
alias ssattack1 "bind mouse1 +ssattack; echo ScreenShot Attack On; bind p ssattack2"
alias ssattack2 "bind mouse1 +attack; echo ScreenShot Attack Off; bind p ssattack1"
bind p "ssattack1"