n99 wrote:This project is serious enough by now to need a proper name
You're right. I was thinking of something as simple as AQ2: TNG++. :P
Hey, I thought that was pretty nice. It is afterall TNG with some plusses.
n99 wrote:A website that conveys the name, meaning and content of the project. There should be reference files, relevant links, a datestamped list of changes made (or unmade)
Yes, a neat and practical website will be needed. It's on my "todo" list. :)
n99 wrote:The suggestions part is needed, because, in my opinion, threads on this forum can get really cluttered and hard to follow, and a place where you can give feedback directly works alot smoother than here on the forums.
Yes, you're right. It is hard to follow here on the forums. I have updated the starter post now and then, and I've also marked the stuff I have edited with red text. You're probably wondering if bullet dodging with Slippers is going to be added. If you take a look at my suggestion list again, you'll see if I have added it. I'll tell you that I haven't, but I still think it was a good suggestion for making Slippers usefull in combat.
n99 wrote:Dedicated Beta testers. People who are willing to sacrifice time to help out play-testing the various changes. I think this is needed since not having enough or not having a big enough variety of testers might result in certain changes being left out that might have worked with proper feedback, or certain changes being implented that should not have.
Right now Span is adding stuff, and I'm trying to find as many bugs as possible. Akimbo+Silencer and a Shotgun with Flashlight doesn't require more beta testing than I can handle myself. :)
When it comes down to weapon balance, some people for testing would be needed, but it's not time for that stage yet. You are right though. Testing and a webpage is on my "todo" list. :)
The thing is, Span is constantly writing just a few lines with code. And every now and then he saves it and creates a gamex86.dll for me to test. If there is something I don't like I say "change this", and it takes him 5 seconds to modify it. Which results in him creating another gamex86.dll for me to test. This goes on and on. It's very hard to also update a server with these frequent releases.
n99 wrote:I myself would love to do some of the beta-testing, and I think I can find some friends to test the various aspects of every implented change and write a solid report on it.
I know you are eager, and I would be myself if I were in your shoes. :) I've been trying to contact you on IRC, but where are you! I appreciate your help alot. :)
n99 wrote:Do you have to choose akimbo as a weapon to get this benefit.
You dont have to choose Akimbo Pistols+Silencer before a round starts if you want to be able to use them with Silencers. All you have to do is attain a 2nd Pistol from somewhere + a Silencer from a corpse, and away you go. You can choose Akimbo Pistols+Silencer yourself aswell. ;) Contact me right away so I can let you try it out. It's so great. :)
n99 wrote:Blue Vex, you also said you’ve decided not to allow dual lasersight because this was too powerful. Under what circumstances was this tested?
I haven't tested it because it hasnt been added. But it would make it useless to go with a single Pistol whenever you could go Akimbo Pistols.
Akimbo Pistols would have a higher rate of fire, they could shoot in semi aswell. They would just replace the Pistol in every way.
Also, how would it look if you had a Lasersight and Akimbo Pistols? Would there be two laser dots on the wall? That can't be fixed, because both Pistols point to the center of your crosshair. It's not about Akimbo Pistols beeing to powerfull against other weapons. It's about Akimbo Pistols replacing the Pistol.
Right now, Akimbo Pistols is something you go when you want a higher rate of fire. You can't walk around when you shoot with Akimbo Pistols. You just sit your ass down and start shooting. :)
The Pistol, on the other hand, has a slower rate of fire (less bullets per shot), but it can be used with a Lasersight which gives you mobility. It can also be used in semi, which allows for some mobility.
If a guy with a Pistol is classified as "dextrous", then a guy with Akimbo Pistols would definitely be the "brute". It works very well as it is today, because I see both weapons used.
Also, the semi trigger for Akimbo Pistols isn't working perfectly yet. Whenever you tap your attack button once, but guns blaze once. I want only one gun to blaze each time you tap your mouse button. Anyway, I've told Span to remove the semi feature on Akimbo Pistols.
n99 wrote:Make ‘a single pistol’ a valid weapon choice.
I'm not quoting your whole suggestion for space reasons.
It's a good suggestion, and you have thought out the ways to make useable and non-abuseable. :)
Alot of people have told me that changing the game too much is going to be disasterous. Although this is a good suggestion, I believe it's one of those small things that shouldnt be done, because it's just going raise the "too much changes" factor, without even balancing todays gameplay.
n99 wrote:Maybe let the slippers come with kevlar leg-protectors, as I’ve talked about earlier. These would prevent legdamage from the pistol, mp5 and m4 ammunition. So not from falling damage, knives, or the ssg.
TNG introduced a Kevlar Helmet. It's not usefull at all, but what if it came with a pair of Kevlar Boots (if such a thing exsits)? Your head and legs would be protected instead of your chest. Ofcourse the Kevlar Helmet model & icon in-game would have to be modified accordingly. What do you think? A pair of silky Slippers just doesn't seem right when it comes to leg protection.
Thanks for your time and feedback. And please contact me on IRC. :)
Jazzie wrote:and i agree with solidas, the mp5 is good enough as it is.
The M4 is still better than MP5, and even the AQ2 readme.txt says so.
* Colt M4 Assault Rifle:
Bullets shoot thru people and do pistol round damage (about)
Fire rate = fast as mp5
Best weapon in game bar none
Max of 1 extra clip (we HAVE to balance it somewhere =P )