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Posted: Wed Dec 13, 2006 8:37 am
by Janner
ZoRoXo wrote:bind r "bandage;1x"
trigger "radioteam cover;say_team Bandaging [ %H% ]" "You've started bandaging"
trigger "bandage" "You can`t bandage now"
trigger "sky stars" "You`ve entered the game"
Are you sure the ` (instead of ') will work?
Posted: Sat Aug 25, 2007 1:46 am
by Mitre
Royal^ wrote:Code: Select all
alias fragayss "enemydown1"
trigger fragayss "*to $name$*"
trigger fragayss "*by $name$*"
trigger fragayss "*from $name$*"
trigger fragayss "*of $name$*"
trigger fragayss "*caught $name$*"
trigger fragayss "*after $name$*"
trigger fragayss "*via $name$*"
trigger fragayss "*accepts $name$*"
trigger fragayss "*see $name$*"
trigger fragayss "*remove $name$*"
trigger fragayss "*against $name$*"
trigger fragayss "*got $name$*"
trigger fragayss "*underestimated $name$*"
trigger fragayss "*ate $name$*"
trigger fragayss "*feels $name$*"
alias enemydown1 "radioteam enemyd; say_team *type ur own message here* ; "alias fragayss "enemydown2"
alias enemydown2 "radioteam enemyd; say_team *type ur own message here* ; "alias fragayss "enemydown3"
alias enemydown3 "radioteam enemyd; say_team *type ur own message here* ; "alias fragayss "enemydown4"
alias enemydown4 "radioteam enemyd; say_team *type ur own message here* ; "alias fragayss "enemydown5"
alias enemydown5 "radioteam enemyd; say_team *type ur own message here* ; "alias fragayss "enemydown6"
alias enemydown6 "radioteam enemyd; say_team *type ur own message here* ; "alias fragayss "enemydown7"
alias enemydown7 "radioteam enemyd; say_team *type ur own message here* ; "alias fragayss "enemydown8"
alias enemydown8 "radioteam enemyd; say_team *type ur own message here* ; "alias fragayss "enemydown1"
automatic enemydown with changing enemydown messages
Code: Select all
alias fragcount "enemydown1"
trigger fragcount "*to $name$*"
trigger fragcount "*by $name$*"
trigger fragcount "*from $name$*"
trigger fragcount "*of $name$*"
trigger fragcount "*caught $name$*"
trigger fragcount "*after $name$*"
trigger fragcount "*via $name$*"
trigger fragcount "*accepts $name$*"
trigger fragcount "*see $name$*"
trigger fragcount "*remove $name$*"
trigger fragcount "*against $name$*"
trigger fragcount "*got $name$*"
trigger fragcount "*underestimated $name$*"
trigger fragcount "*ate $name$*"
trigger fragcount "*feels $name$*"
alias enemydown1 "radioteam enemyd; say_team [TEAM] Matei o
Posted: Sat Aug 25, 2007 3:53 pm
by Breaker
Code: Select all
// Modulate
set gl_modulate "0.7"
trigger "set gl_modulate 5" "$name$ entered the game"
trigger "set gl_modulate 0.5" "Game ending at: *"
Code: Select all
// ---- Contador de Frags ----
set roundfrags "0"
trigger "set roundfrags 0" "LIGHTS..."
Code: Select all
// ---- Aliases ----
alias "decirfrags" "say_team mori con $roundfrags frags"
alias "enemydown" "inc roundfrags;wait;radioteam enemyd; say_team Pistiado %K :) [$roundfrags eliminados]"
// ---- Cuando Mato ----
trigger "enemydown" "* scope thanks to $name$"
trigger "enemydown" "* between the eyes from $name$"
trigger "enemydown" "* picked off by $name$"
trigger "enemydown" "* sniped in the stomach by $name$"
trigger "enemydown" "* shot in the legs by $name$"
trigger "enemydown" "* was sniped by $name$"
trigger "enemydown" "* throat slit by $name$"
trigger "enemydown" "* surgery, compliments of $name$"
trigger "enemydown" "* was gutted by $name$"
trigger "enemydown" "* was stabbed repeatedly in the legs by $name$"
trigger "enemydown" "* ass kicked by $name$"
trigger "enemydown" "* had a Bruce Lee put on him by $name$, with a quickness"
trigger "enemydown" "* got a free facelift by $name$"
trigger "enemydown" "* was knocked out by $name$"
trigger "enemydown" "* was taught how to fly by $name$"
trigger "enemydown" "* underestimated $name$'s *"
trigger "enemydown" "* accepts $name$'s *"
trigger "enemydown" "* ate $name$'s *"
trigger "enemydown" "* via $name$'s *"
trigger "enemydown" "* after $name$'s *"
trigger "enemydown" "* from $name$'s *"
trigger "enemydown" "* of $name$'s *"
trigger "enemydown" "* to $name$'s *"
trigger "enemydown" "* by $name$'s *"
trigger "enemydown" "* caught $name$'s *"
trigger "enemydown" "* against $name$'s *"
trigger "enemydown" "* remove $name$'s *"
trigger "enemydown" "* ph34rs $name$ so much he *"
Code: Select all
// ---- Cuando me matan ----
trigger "decirfrags" "$name had*"
trigger "decirfrags" "$name was*"
trigger "decirfrags" "$name got*"
trigger "decirfrags" "$name saw*"
trigger "decirfrags" "$name won't*"
trigger "decirfrags" "$name caught*"
trigger "decirfrags" "$name$'s brains*"
trigger "decirfrags" "$name$'s ribs*"
trigger "decirfrags" "$name sees*"
trigger "decirfrags" "$name needs*"
trigger "decirfrags" "$name feels*"
trigger "decirfrags" "$name accepts*"
trigger "decirfrags" "$name didn*"
trigger "decirfrags" "$name couldn*"
trigger "decirfrags" "$name has a hole*"
trigger "decirfrags" "$name has an upset*"
trigger "decirfrags" "$name loses*"
trigger "decirfrags" "$name underestimated*"
trigger "decirfrags" "$name ate*"
trigger "decirfrags" "$name is *"
trigger "decirfrags" "$name plummets*"
trigger "decirfrags" "$name killed*"
trigger "decirfrags" "$name melted"
trigger "decirfrags" "$name sank like a rock"
Posted: Sat Jun 21, 2008 10:00 am
by Rodrwan
bind "xx" bandage
trigger "radio cover; say_team Bandaging [ %H% ]" "*you've started bandaging*"
trigger "wait; bandage" "Can't bandage now"
trigger "say_team toy en >>%H%<<; radio reportin" "no need to bandage"
This script serves to put to be bandaged and to be able to inform your condition of life, ordering a message of report in an alone bind
Posted: Sun Dec 14, 2008 6:31 pm
by S3ci0r
takes less time to quit the game
Posted: Sun Dec 14, 2008 9:41 pm
by m1ndless
S3ci0r wrote:
takes less time to quit the game
Thanks! Now I can save 2 seconds of my life everytime I quit the game...
Posted: Mon Dec 15, 2008 3:16 am
by SuicidaLP
You don't take 2 seconds to write "quit"
Posted: Mon Dec 15, 2008 9:05 am
by Stric
He`s annoyed and under heavy stress and when trying to quit he types unknown words... Thats why 2seconds
Posted: Mon Dec 15, 2008 10:36 am
by SuicidaLP
it's always fun to see some ppl in public servers trying to quit, and they write "qiot, qyit, wuit" =D
Posted: Tue Dec 16, 2008 4:43 am
by Stric
qu+tab
Posted: Wed Dec 17, 2008 5:16 am
by Lotus
stomach damage = qut
Posted: Thu Dec 18, 2008 2:27 am
by SuicidaLP
stomach damage by sniper = reconnect ^.^
Posted: Thu Dec 18, 2008 7:22 am
by Gen
trigger "say Thanks a lot" "*forgave you"
trigger "set Hello world" "$name$ entered the game"
Posted: Tue Dec 30, 2008 9:23 am
by S3ci0r
Code: Select all
bind "-" "if $s_volume$ eq 0 then set s_volume 0 else dec s_volume 0.1;_display_volume"
bind "=" "if $s_volume$ eq 1 then set s_volume 1 else inc s_volume 0.1;_display_volume"
alias "_display_volume" "_display_vol_0;_display_vol_0.1;_display_vol_0.2;_display_vol_0.3;_display_vol_0.4;_display_vol_0.5;_display_vol_0.6;_display_vol_0.7;_display_vol_0.8;_display_vol_0.9;_display_vol_1"
alias "_display_vol_0" "if $s_volume$ eq 0 then echo |---------- 0%"
alias "_display_vol_0.1" "if $s_volume$ eq 0.1 then echo -|--------- 10%"
alias "_display_vol_0.2" "if $s_volume$ eq 0.2 then echo --|-------- 20%"
alias "_display_vol_0.3" "if $s_volume$ eq 0.3 then echo ---|------- 30%"
alias "_display_vol_0.4" "if $s_volume$ eq 0.4 then echo ----|------ 40%"
alias "_display_vol_0.5" "if $s_volume$ eq 0.5 then echo -----|----- 50%"
alias "_display_vol_0.6" "if $s_volume$ eq 0.6 then echo ------|---- 60%"
alias "_display_vol_0.7" "if $s_volume$ eq 0.7 then echo -------|--- 70%"
alias "_display_vol_0.8" "if $s_volume$ eq 0.8 then echo --------|-- 80%"
alias "_display_vol_0.9" "if $s_volume$ eq 0.9 then echo ---------|- 90%"
alias "_display_vol_1" "if $s_volume$ eq 1 then echo ----------| 100%"
Posted: Sat Aug 22, 2009 3:27 pm
by gegoj
Code: Select all
set rand_weap "lala"
set rand_item "blbl"
alias rand_switch_on "alias rand_trigger rand_cmd;bind l rand_switch_off;echo random equipment is ON"
alias rand_switch_off "alias rand_trigger rand_null;bind l rand_switch_on;echo random equipment is OFF"
alias rand_choose "random rand_weap 1 8;random rand_item 1 7"
alias rand_cmd "rand_choose;wait;inven;wait;rand_$rand_weap$;wait;rand_$rand_item$"
alias rand_null ""
bind l rand_switch_off
alias rand_1 "invuse"
alias rand_2 "invnext;wait;invuse"
alias rand_3 "invnext;wait;invnext;wait;invuse"
alias rand_4 "invnext;wait;invnext;wait;invnext;wait;invuse"
alias rand_5 "invnext;wait;invnext;wait;invnext;wait;invnext;wait;invuse"
alias rand_6 "invnext;wait;invnext;wait;invnext;wait;invnext;wait;invnext;wait;invuse"
alias rand_7 "invnext;wait;invnext;wait;invnext;wait;invnext;wait;invnext;wait;invnext;wait;invuse"
trigger rand_trigger "*$name$ accepts*"
trigger rand_trigger "*$name$ ate*"
trigger rand_trigger "*$name$ caught*"
trigger rand_trigger "*$name$ couldn't remove*"
trigger rand_trigger "*$name$ didn't see*"
trigger rand_trigger "*$name$ feels*"
trigger rand_trigger "*$name$ got *"
trigger rand_trigger "*$name$ had *"
trigger rand_trigger "*$name$ has a*"
trigger rand_trigger "*$name$ is *"
trigger rand_trigger "*$name$ loses *"
trigger rand_trigger "*$name$ needs some *"
trigger rand_trigger "*$name$ plummets to*"
trigger rand_trigger "*$name$ saw the sniper bullet*"
trigger rand_trigger "*$name$ sees the contents*"
trigger rand_trigger "*$name$ underestimated*"
trigger rand_trigger "*$name$ was *"
trigger rand_trigger "*$name$ won't be able to pass*"
trigger rand_trigger "*$name$'s brains are on the wall*"
trigger rand_trigger "*$name$'s ribs don't help*"
rand_switch_on
Here's a script that chooses random equipment for You every time You die. There's too much Sniper+Kevlar and M4+Kevlar going on right now.