ltktbm
Posted: Sun Sep 05, 2004 7:35 am
hey guys.. this is my first time starting a topic in the aq2-general forum so let me introduce myself. i am from the australian aq2 community (http://www.actiondu.com/), and i am the webmaster of http://www.partydome.us/?aq2 and http://slacker.home.cosmic-cow.net/ - a lot of you seem to be well aware of the latter URL and are making good use of it throughout the forums, which is good.
i did a search on the entire board and found no matches discussing ltktbm, which i thought sounds a bit odd. so id just like to bring your attention to this fine standalone aq2 client.
Home: http://www.cam-direct.co.uk/ltk/ltknews.shtml
development has slowed down a lot lately because mSparks has been getting busy, however the latest release (1.8b r3) works well. ill keep this short and sweet, so here are the pointers:
* based on the ltk bot code, however compeltely revamped and works much better
* 32-bit textures, however i admit, not as good as axion's
* in-game menus for configuring your binds and multiplayer games
* various graphics engine enhancements, such as debris particle effects
* openal sound engine
notice that a lot of these features CANNOT be found in any other standalone aq2 client, if not any other quake2 engine. as you can see ltktbm enahnces aq2 greatly, and is a huge achievement within itself.
please check it out.. and leave your thoughts/comments in this thread. i can pass it on to mSparks.
edit: oh yeah, i forgot to mention that ltktbm 1.8b is LINUX READY. as an included beta tester, i have thoroughly tested the linux release and i can say that when using GLX rendering it is rock solid. it takes a bit of fiddling around to get GLX rendering working however, so if you are giving it a go and having issues, let me know and ill see if i can help you.
i did a search on the entire board and found no matches discussing ltktbm, which i thought sounds a bit odd. so id just like to bring your attention to this fine standalone aq2 client.
Home: http://www.cam-direct.co.uk/ltk/ltknews.shtml
development has slowed down a lot lately because mSparks has been getting busy, however the latest release (1.8b r3) works well. ill keep this short and sweet, so here are the pointers:
* based on the ltk bot code, however compeltely revamped and works much better
* 32-bit textures, however i admit, not as good as axion's
* in-game menus for configuring your binds and multiplayer games
* various graphics engine enhancements, such as debris particle effects
* openal sound engine
notice that a lot of these features CANNOT be found in any other standalone aq2 client, if not any other quake2 engine. as you can see ltktbm enahnces aq2 greatly, and is a huge achievement within itself.
please check it out.. and leave your thoughts/comments in this thread. i can pass it on to mSparks.
edit: oh yeah, i forgot to mention that ltktbm 1.8b is LINUX READY. as an included beta tester, i have thoroughly tested the linux release and i can say that when using GLX rendering it is rock solid. it takes a bit of fiddling around to get GLX rendering working however, so if you are giving it a go and having issues, let me know and ill see if i can help you.