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Competition in full effect.
Posted: Sun Oct 17, 2004 10:22 am
by n99
Okay small report, the competition now has a channel on QuakeNet: #nMMC. If ur part of the panel or one of the competitors, please idle in there, and ask one of the moderators or myself to flag u.
So far I've seen screenshots from 2 maps and played a beta version of one of them, that's not alot. Where are you guys? It's really in your best interest to help us help you sooner rather than later. It's not just for finding bugs - splinter and myself made some gameplay suggestions as well, and although they were quite minor, I think they will help make it a better map.
Posted: Sun Oct 17, 2004 12:16 pm
by Royal^
Great, im very eager to see some nice maps, hope theyre good at playing not just eyecandy
Posted: Sun Oct 17, 2004 1:33 pm
by Flunx
Good! Because my map focuses more on the good old gameplay that seems to be missing in many maps :-)
I will make (atleast try) my map enjoyable to play, not look at. It doesn't mean it will be ugly. Just that I will skip the eyecandy and try and maintain as low r_speeds as possible
Posted: Mon Oct 18, 2004 1:18 am
by angra
okey, i realy want to play Flunx map now!
Posted: Mon Oct 18, 2004 2:29 am
by n99
Yeah pop by the channel and give us an idea of what you've been up to Flunx.
Posted: Mon Oct 18, 2004 2:40 am
by pauhi
Flunx wrote:Good! Because my map focuses more on the good old gameplay that seems to be missing in many maps :-)
That's exactly what I'm trying to do ;-)
Except that I'm trying to balance the gameplay and eyecandy.
Trying to keep r_speeds clearly below 2000.
Posted: Fri Oct 22, 2004 10:18 am
by Genie
Yeah I hope that the panel respects low r_speeds. I also am ofcourse trying to get low r_speeds without forgetting the look of the map
At the moment it's looking good. But it's no wonder because about half of the map is yet done.
Posted: Fri Oct 22, 2004 10:50 am
by ganjaman
all those new maps are too much eyecandy indeed...
gamelpay should be more important
so hope flunx will make his words truth
Posted: Fri Oct 22, 2004 10:54 am
by NeoFight
I hope every competetor in this competition can make a map that will be played in about 5 years and everyone still likes the map. Then I think u build a good map or am I wrong??
Posted: Fri Oct 22, 2004 1:19 pm
by Jazzie
you're wrong.
Posted: Fri Oct 22, 2004 4:39 pm
by NeoFight
oh thnx for the nice answer why am I wrong then? can you explain that??
I got the idea when maps are being played for a long time the mapmaker itself did some good work
Posted: Fri Oct 22, 2004 7:26 pm
by Jazzie
Posted: Fri Oct 22, 2004 9:48 pm
by indey
pauhi wrote:Flunx wrote:Good! Because my map focuses more on the good old gameplay that seems to be missing in many maps :-)
That's exactly what I'm trying to do ;-)
Except that I'm trying to balance the gameplay and eyecandy.
Trying to keep r_speeds clearly below 2000.
How about r_speeds under 1000?:/
Everyone of us doesnt have a mega-fast-super-computer =p
Posted: Sat Oct 23, 2004 4:11 am
by NRGizeR
indey wrote:
How about r_speeds under 1000?:/
Everyone of us doesnt have a mega-fast-super-computer =p
eeeh... you really don't need that good a computer to play maps with r_speeds below 2000....
Posted: Sat Oct 23, 2004 6:22 am
by Flunx
I have a 1ghz computer with a Geforce 2 MX 3D card. I don't consider that as a super computer
As long as a map has under 2000 r_speeds it is playable nowdays imho.
But just so you know my map has under 1000 atm
...though it ain't finished.