Info about TrueCombat

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Den
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Info about TrueCombat

Post by Den »

Introducing TrueCombat

TrueCombat is a realism modification for Quake 3 that all started back way when sometime in 2000 with a couple of Germans by the name of Tier and Coroner. Their initial tinkerings weren't even for a realism mod, however. Their first work started with a modification for a Terminator style game. A little way through their developement, they opted for a slight change of plans... they did a 180 and decided to go with a realism mod instead, using what they could from their Terminator experiment in this new mod. The team name "TeamTerminator" stuck, despite lacking anything to do with Terminator after the major change in direction. Alright, so we fast forward about a couple years until we get to Christmas time, 2001. The powers that be are busy cranking out another release before the years end, all the while real life issues catching up to them. They finish the release, kick it out the door, and have to, unfortunately, call it quits because of the aforementioned real life getting all uppity and shiznit. So, what happens next is the transfer of power... from Tier and Coroner to Acrid's capable hands (as seen by his prior work on Weapons Factory Arena) and developement picks up again...

Which brings us to the present. After a year and several months of being in developement from a little bit of old and new TeamTerminator members, we now have the much anticipated 1.0 release of TrueCombat.


General
Like most realism mods, things tend to die a lot quicker in TrueCombat. Whether that be from lead in your nether regions or you figured a 20 foot drop from a building wouldn't be "too" bad, you'll notice quickly that your enviroment and the players you share it with are a lot more lethal than your standard Quake 3 counterparts. Also, player movement and physical capabilities have been approximated to more realistic values. You can't bunny hop, run at a sprint for an eternity, hop a dozen meters into the air because of some flashy floor tiling, or find mystical, magical health kits spread across the map to heal yourself when you've been damaged.

With that said, let's get onto the specifics.


More info on their website. source: http://www.truecombat.com

This mod is worth it, dl the files... i love the iron sight :)



TrueCombat Beta 1.0 - http://www.planetquake.com/q3t/content/ ... ads#10full

1.0 to 1.0a patch - http://www.planetquake.com/q3t/content/ ... nloads#10a



or get it all here : http://ftp.wireplay.co.uk/quake3/mods/truecombat/

thanks to the wp guys :) *prods eztiger*



TC Servers:

- quadaver.de - truecombat - 217.160.94.9:27960

Wireplay Q3 True Combat TDM - custom maps - 62.105.80.3:27963

Wireplay Q3 True Combat CTF - 62.105.80.3:27964

BOOMTOWN 1.0a #01 - Mission only 193.163.220.186:27960

BOOMTOWN 1.0a #02 - RCTF only 193.163.220.186:27970



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Last edited by Den on Mon Sep 01, 2003 12:23 pm, edited 1 time in total.
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Santa
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nice

Post by Santa »

the screenshots seem very nice, is the game any good?
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Clown
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Post by Clown »

yes it is, more tactically based than aq2, so stupid people may not like it :)
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Kurupt
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Post by Kurupt »

u mean people who don't wanna camp? :)
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Den
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Post by Den »

there isnt any 'real' camping in TC, its all about teamtactics
There's a chopper coming in 3 days and there's a katana on top of the cafe and that's all you need to know
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Kurupt
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Post by Kurupt »

ok, u mean people who don't wanna "fake" camp?
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Clown
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Post by Clown »

im sure if you all had a proper game, you would find u enjoy it :)
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ViGiLnT
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Post by ViGiLnT »

Den is right this game really r0x.



I've been playin' Aq2 for like 5 years and trying other games and none of them made me loose 5 min of aq2 net play.



Only now with this truecombat and enemy territory as well.



The iron sight is an hawsome ideia!
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Repsaj
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Post by Repsaj »

I'm playing this too now :P.



Really nice gameplay, altho for true combat it still needs to come a long way :P
DaNi
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Post by DaNi »

u ever seem tactical teamplay on a public server?



lets call it camp untill proven guilty



k thnx
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