Info about TrueCombat
Posted: Fri Aug 08, 2003 1:50 pm
Introducing TrueCombat
General
More info on their website. source: http://www.truecombat.com
This mod is worth it, dl the files... i love the iron sight
TrueCombat Beta 1.0 - http://www.planetquake.com/q3t/content/ ... ads#10full
1.0 to 1.0a patch - http://www.planetquake.com/q3t/content/ ... nloads#10a
or get it all here : http://ftp.wireplay.co.uk/quake3/mods/truecombat/
thanks to the wp guys *prods eztiger*
TC Servers:
- quadaver.de - truecombat - 217.160.94.9:27960
Wireplay Q3 True Combat TDM - custom maps - 62.105.80.3:27963
Wireplay Q3 True Combat CTF - 62.105.80.3:27964
BOOMTOWN 1.0a #01 - Mission only 193.163.220.186:27960
BOOMTOWN 1.0a #02 - RCTF only 193.163.220.186:27970
TrueCombat is a realism modification for Quake 3 that all started back way when sometime in 2000 with a couple of Germans by the name of Tier and Coroner. Their initial tinkerings weren't even for a realism mod, however. Their first work started with a modification for a Terminator style game. A little way through their developement, they opted for a slight change of plans... they did a 180 and decided to go with a realism mod instead, using what they could from their Terminator experiment in this new mod. The team name "TeamTerminator" stuck, despite lacking anything to do with Terminator after the major change in direction. Alright, so we fast forward about a couple years until we get to Christmas time, 2001. The powers that be are busy cranking out another release before the years end, all the while real life issues catching up to them. They finish the release, kick it out the door, and have to, unfortunately, call it quits because of the aforementioned real life getting all uppity and shiznit. So, what happens next is the transfer of power... from Tier and Coroner to Acrid's capable hands (as seen by his prior work on Weapons Factory Arena) and developement picks up again...
Which brings us to the present. After a year and several months of being in developement from a little bit of old and new TeamTerminator members, we now have the much anticipated 1.0 release of TrueCombat.
General
Like most realism mods, things tend to die a lot quicker in TrueCombat. Whether that be from lead in your nether regions or you figured a 20 foot drop from a building wouldn't be "too" bad, you'll notice quickly that your enviroment and the players you share it with are a lot more lethal than your standard Quake 3 counterparts. Also, player movement and physical capabilities have been approximated to more realistic values. You can't bunny hop, run at a sprint for an eternity, hop a dozen meters into the air because of some flashy floor tiling, or find mystical, magical health kits spread across the map to heal yourself when you've been damaged.
With that said, let's get onto the specifics.
More info on their website. source: http://www.truecombat.com
This mod is worth it, dl the files... i love the iron sight
TrueCombat Beta 1.0 - http://www.planetquake.com/q3t/content/ ... ads#10full
1.0 to 1.0a patch - http://www.planetquake.com/q3t/content/ ... nloads#10a
or get it all here : http://ftp.wireplay.co.uk/quake3/mods/truecombat/
thanks to the wp guys *prods eztiger*
TC Servers:
- quadaver.de - truecombat - 217.160.94.9:27960
Wireplay Q3 True Combat TDM - custom maps - 62.105.80.3:27963
Wireplay Q3 True Combat CTF - 62.105.80.3:27964
BOOMTOWN 1.0a #01 - Mission only 193.163.220.186:27960
BOOMTOWN 1.0a #02 - RCTF only 193.163.220.186:27970